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Projects => Discussion => Topic started by: AoDC on August 21, 2008, 10:58:06 am

Title: Zelda: Oracle of Life
Post by: AoDC on August 21, 2008, 10:58:06 am
While Hoffy semi-knew and gm112 semi-knew others did not. OoL restarted its design phase a few months ago and after grinding my skull many ideas and concepts (lol board name) were created.

Now the reason I'm posting this here is for one to notify people that the game is coming back (if people care) and two I'm looking for people to work on it.

Workers wanted
Spriters and Map makers - Take a concept and bring it to life in the form of art.
Testers - Testers need to have a network capable of hosting games for network tests.

So here's some features.

SINGLE PLAYER

Playing as Link, join your sister on the adventure of a life time. Meet new characters, make new enemies, and uncover secrets.

EXCITING GAMEPLAY

Take the heck and slash rpg genre to a new level with insane combos and magic. A lot of ideas were taken from the KH series after hours and hours of playing it.

LOW REQUIREMENTS

Run the game on any Windows XP+ PC with a DirectX8.1 card, 1gHz CPU and 256mb of memory.

ONLINE CO-OPERATIVE PLAY

Invite a friend to play, anytime, anywhere. Your invited friend will take over your AI sister and assist you in your quest while earning items for their own account. This was taken from Fable 2.

ACHIEVEMENTS

Unlock in-game achievements and compare them to your friends' and others' on the leaderboards. Clearly stolen from XBOX.

The above features have been tested locally and have worked but need extensive testing. Since 90% of the coding is done but 10% of the graphics are done the release date depends on the speed of workers if any apply.

Team
Me - Design, programming
Kren - Maps
LynkW (Giverny) - Maps
Title: Re: Zelda: Oracle of Life
Post by: Wasabi on August 21, 2008, 11:10:22 am
Would defenitely help if I could, but lack spriting abilities :(.
Title: Re: Zelda: Oracle of Life
Post by: King Tetiro on August 21, 2008, 12:09:31 pm
AoDC this is the best news ever! I loved OoL. Can't wait for a demo :D
Title: Re: Zelda: Oracle of Life
Post by: Koh on August 21, 2008, 01:03:18 pm
Just asking, what style aare you planning on doing? Cause LTTP does seem a bit used, same with MC =/, I don't have a problem with those styles, but they are just used a lot lately lol.
Title: Re: Zelda: Oracle of Life
Post by: AoDC on August 21, 2008, 01:07:29 pm
Just asking, what style aare you planning on doing? Cause LTTP does seem a bit used, same with MC =/, I don't have a problem with those styles, but they are just used a lot lately lol.
It's LTTP to cut down on time spriting and map making since so much stuff already exists.
Title: Re: Zelda: Oracle of Life
Post by: REV2K7 on August 21, 2008, 06:25:52 pm
i could possibly test it hit me up on msn, with more details. glad its back.
Title: Re: Zelda: Oracle of Life
Post by: Vash on August 21, 2008, 07:25:23 pm
I'm always happy to test.. and provide any resources you need, so let me know.

Probably one of my favorite ideas/concepts for a game, I've seen fly through ZFGC in a while. :)
Title: Re: Zelda: Oracle of Life
Post by: Kren on August 21, 2008, 09:59:03 pm
I will help you with tiles.
Title: Re: Zelda: Oracle of Life
Post by: pxl_moon (dotyue) on August 22, 2008, 06:49:21 am
i hope the result of your many ideas and concepts is more than you wrote here because of spoilering and stuff...
Title: Re: Zelda: Oracle of Life
Post by: Colbydude on August 23, 2008, 06:48:05 pm
HAHA! I knew you wouldn't give up. Once I get internet setup at my house I'll probably help out in some way or form.
Title: Re: Zelda: Oracle of Life
Post by: wildex999 on August 23, 2008, 07:01:27 pm
Well, if you need someone to help test how it works against someone with a net that is behind a router, and is very unstable, just ask me, as I'm currently sitting on a mobile net, and have a very bad connection that have the habit of dropping my speed down to 1KB/s, and even disconnect me for some seconds seemingly at random.
If you're gonna have some kind of UDP hole-punching, then I would have the perfect closed net to test it on =P
Title: Re: Zelda: Oracle of Life
Post by: Hoffy on August 23, 2008, 11:58:53 pm
I'd help with maps, but...

Well I might call you up if I can do something :P.
Title: Re: Zelda: Oracle of Life
Post by: Wasabi on August 24, 2008, 12:49:57 am
I just realised... I was going to help with music last time.
If you need any help with it I'd be happy to.
Title: Re: Zelda: Oracle of Life
Post by: Giverny on August 24, 2008, 06:19:39 am
I PM'd and Im(and Kren) a mapper.

Title: Re: Zelda: Oracle of Life
Post by: AoDC on August 24, 2008, 10:41:42 am
I'd help with maps, but...

Well I might call you up if I can do something :P.
You said months ago you'd do the story for me. And you never did. I still cry myself to sleep over it ='[
Title: Re: Zelda: Oracle of Life
Post by: Mirby on August 24, 2008, 09:06:57 pm
Check my title. I can write the story.

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