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Resources => Graphics => Topic started by: Sprite Collector on April 01, 2010, 04:31:06 am

Title: Updated: East, South and North Clock Town Complete
Post by: Sprite Collector on April 01, 2010, 04:31:06 am
(http://i763.photobucket.com/albums/xx273/patrickgliem/clocktownfin-1.png)
EDIT: Soooo East Clock Town is pretty much finished.. Maybe some tweaking here and there. I went pretty crazy with the colors for East and intend to do the same for West. I like how it came out for the most part. Comments and suggestions appreciated. :) There may be a few tiling errors, I had to pull all these together pretty quickly.


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(http://i763.photobucket.com/albums/xx273/patrickgliem/treasureshop.png)

EDIT: Just a small update. .. I'm not a good spriter. I like tiling, but I really could use some work when it comes to spriting.. This took me way too long and went through about six different types of wood. But anyway, this is what I've come up with for the Treasure Shop. The entrance will be in South Clock Town now rather than East.. because it's not possible otherwise :P

I'm working on East Clock Town now. I changed the brick floor tiles for South Clock Town to horizontal and I like it a lot more. So thanks Master Yoshi. :) I also made the awnings even. I'm not sure if I'm adding the flags, yet. And I like the color scheme for each place separately, still.. So I'm going to wait to make North Clock Town more cohesive overall until East and West are done. No plan for that yet. Thanks for the comments. :)

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(http://i763.photobucket.com/albums/xx273/patrickgliem/clocktownfin.png)

EDIT: So, I added South Clock Town. Most of it is done.. I haven't convinced myself if I would actually leave the flags in if this were a real fangame. Not that that would ever happen hahah. The other thing that's really bugging me is the stairs to Laundry Pool. I'm trying to stay as close to GB as I can, and then just amp it up a bit. The stairs really shouldn't be going down.. We'll see. I haven't tried to do the ginormous treasure chest yet, I may work on it now. I also kind of feel like the area with the wood is a bit plain. Don't really know what I could do, though. AND I don't know how I feel about this color scheme in conjunction with North Clock Town. It just feels dull for Clock Town, you know? I haven't figured out a way to get patterns on the wall, either. Lots of I don't knows. But.. there it is laid out, anyway. Let me know what you guys think.

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I was bored tonight. :P
Feel free not to notice the shoddy balloon.
I wanted to mix up to color scheme to match the feeling you get when running through Clock Town. I feel like even with good music, the atmosphere is lost when you transition into 2D. So.. I tried to compensate. I already noticed a mistake, though. Haha As soon as I finished, I was taking one final run through North Clock Town in the actual game and I realized that the section with the hole is level with the entrance to the fairy fountain. Link is able to climb the fence. Whoops.
Title: Re: North Clock Town Revisited
Post by: Zhello on April 01, 2010, 04:52:12 am
Nice lol  :D

 8) "¡Vacas verdes santas! Fijo el primer poste."  8) woot!
Title: Re: North Clock Town Revisited
Post by: MaJoRa on April 01, 2010, 06:22:23 am
Simply excellent, it looks so busy and is a very good match to the original. I like the way you re-interpreted the slide. I would be interested to see you do some more of this.
Title: Re: North Clock Town Revisited
Post by: Master Yoshi on April 01, 2010, 04:39:31 pm
I'm very impressed. Nice work!
Title: Re: North Clock Town Revisited
Post by: Mirby on April 01, 2010, 09:09:11 pm
As usual, you have converted the 3D area into a faithful GB rendition. I'm honestly not surprised! I wish I was as skilled as you... Regardless, great job!
Title: Re: North Clock Town Revisited
Post by: Sprite Collector on April 01, 2010, 09:17:36 pm
Thanks guys, I appreciate it! :D I'd love to sprite all of Clock Town again and compare it to the original I made, but I can't figure a way to make the walls from the game look GB enough. We'll seeeee.
Title: Re: North Clock Town Revisited
Post by: Mirby on April 01, 2010, 10:07:09 pm
Hmmm.... the walls of Ambi's Palace wouldn't work, even if you tweaked them a little?
Title: Re: Updated: South Clock Town Revisited
Post by: Sprite Collector on April 08, 2010, 05:34:30 am
(http://i763.photobucket.com/albums/xx273/patrickgliem/clocktownfin.png)

So, I added South Clock Town. Most of it is done.. I haven't convinced myself if I would actually leave the flags in if this were a real fangame. Not that that would ever happen hahah. The other thing that's really bugging me is the stairs to Laundry Pool. I'm trying to stay as close to GB as I can, and then just amp it up a bit. The stairs really shouldn't be going down.. We'll see. I haven't tried to do the ginormous treasure chest yet, I may work on it now. I also kind of feel like the area with the wood is a bit plain. Don't really know what I could do, though. AND I don't know how I feel about this color scheme in conjunction with North Clock Town. It just feels dull for Clock Town, you know? I haven't figured out a way to get patterns on the wall, either. Lots of I don't knows. But.. there it is laid out, anyway. Let me know what you guys think.
Title: Re: Updated: South Clock Town Revisited
Post by: Zhello on April 08, 2010, 06:25:10 am
Nice one SC  XD  after this you should do West clock town.
Title: Re: Updated: South Clock Town Revisited
Post by: MaJoRa on April 08, 2010, 08:56:25 am
I agree about the colour scheme, its all to similar to itself, you need more contrast in it, that's the problem. As for the layout, I like it, its pretty close to the original. Looking at what you have to work with in the GB style also, I think the stairs going down was the best option, I don't think you could have had it look right otherwise.
Title: Re: Updated: South Clock Town Revisited
Post by: Leduardo on April 08, 2010, 04:14:31 pm
good job,

 XD
now is just missing the clock tower.
Title: Re: Updated: South Clock Town Revisited
Post by: Ethelon on April 08, 2010, 06:10:54 pm
Mhm, looking good. North clock town just looks a bit wierd compared to the others because of the darker colors.
Title: Re: Updated: South Clock Town Revisited
Post by: Master Yoshi on April 08, 2010, 09:30:23 pm
(http://resetglitch.com/wp-content/uploads/2009/05/000.jpg) (http://i763.photobucket.com/albums/xx273/patrickgliem/clocktownfin.png)

My suggestion would be to make the huts parellel to eachother, and have your line of flags hang low in the middle like in the artwork.. and I think your tiles would look better if it were horizontal bricks instead of the diagonal. Dark bricks separated by white cement. You could definitely do the center walkway with diagonal bricks though, it would contrast well.
Title: Re: Updated: South Clock Town Revisited
Post by: Mirby on April 08, 2010, 09:56:35 pm
Still lookin' sweet!
Title: Re: Updated: Treasure Shop
Post by: Sprite Collector on April 12, 2010, 01:27:27 am
(http://i763.photobucket.com/albums/xx273/patrickgliem/treasureshop.png)

EDIT: Just a small update. .. I'm not a good spriter. I like tiling, but I really could use some work when it comes to spriting.. This took me way too long and went through about six different types of wood. But anyway, this is what I've come up with for the Treasure Shop. The entrance will be in South Clock Town now rather than East.. because it's not possible otherwise :P

I'm working on East Clock Town now. I changed the brick floor tiles for South Clock Town to horizontal and I like it a lot more. So thanks Master Yoshi. :) I also made the awnings even. I'm not sure if I'm adding the flags, yet. And I like the color scheme for each place separately, still.. So I'm going to wait to make North Clock Town more cohesive overall until East and West are done. No plan for that yet. Thanks for the comments. :)
Title: Re: Updated: Treasure Shop
Post by: Darklink45 on April 12, 2010, 01:46:04 am
look's awesome, for a game that has 3 levels of brown it's very well shaded.

I cant wait to see East Clock Town.
Title: Re: Updated: Treasure Shop
Post by: Mirby on April 12, 2010, 05:02:04 am
Neither can I. And plus, if it's GB, we already have an official GB Ballad of the Wind Fish!
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Sprite Collector on April 12, 2010, 10:44:32 pm
Thanks guys. :)

Mirby: .. What? lol I don't understand what you mean to say. :P But Ballad of the Windfish is my favorite Zelda song. :)

(http://i763.photobucket.com/albums/xx273/patrickgliem/clocktownfin-1.png)
Soooo East Clock Town is pretty much finished.. Maybe some tweaking here and there. I went pretty crazy with the colors for East and intend to do the same for West. I like how it came out for the most part. Comments and suggestions appreciated. :) There may be a few tiling errors, I had to pull all these together pretty quickly.
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Random on April 12, 2010, 10:49:58 pm
Wonderful! I don't really care for GB/GBC style, but yours never ceases to amaze me. The only thing I'm concerned about is, were is the bell that goes ontop of the Inn?
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Mirby on April 12, 2010, 10:50:56 pm
That... is...  :o

Also, Random, just because Sprite Collector makes these doesn't mean they're different from true GB/GBC style; he tries to remain faithful to that style in the same way that Master Yoshi tries to remain faithful to LttP style. I only bring this up because your wording seemed to imply that SC's style and GB style are different when, in fact, they're the same.
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Sprite Collector on April 12, 2010, 10:59:58 pm
Whoops! I forgot to mention I haven't sprited the bell yet lol It's such an odd shape. I'll post it with the next update.

And Mirby is correct. I try to stay within the general guidelines of GB style, though my stuff is pretty non-traditional. The color combinations specifically bring these areas out of character for GB style. After I'm done West, I'm going to retile this quickly to make it more "GB" so there are two versions.

Thanks for the comments. :)
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Kleaver on April 12, 2010, 11:02:04 pm
Holy shitballs! I hadn't seen this topic yet but that looks absolutely stunning! Great work!
Title: Re: Updated: East, South and North Clock Town Complete
Post by: MaJoRa on April 12, 2010, 11:44:54 pm
This is getting very good. I like your east clock town quite a lot. One thing I don't like is the building opposite the inn. The steps that go up to it, look like they go down. It also looks impossible to get onto the roof, even though it should be possible. Other than that, excellent work.
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Wasabi on April 13, 2010, 01:34:44 am
I noticed one little error, the purple trees on the left side have a pixel sliced off them.
This is really nice work though, shame I can't comment on the layout since I haven't played MM.
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Mirby on April 13, 2010, 02:02:23 am
I know! I'll go into my MM rom, activate levitation, and take a screenie of it! Will that help anyone?
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Sprite Collector on April 13, 2010, 07:13:15 am
@Kleaver: :o I didn't even know you still came here! haha Well thanks.
@Majora: I definitely agree. I haven't decided how I'm going to fix it yet, though. I might just use the walls I did for the entrance to the Laundry Pool as that seems to translate a bit better. Thanks!
@Darklight: Yeah, that was just a mistake when I pulled all the tiles together. :) Thanks for looking though and thanks for the compliment. You should play MM. It's one of my favorites!
@Mirby: I wouldn't mind that myself lol I don't have [or want] the ROM and I didn't know anyone to ask for those. I've just been running around in game via my N64. :P I'd appreciate it if you could either PM me the overheads or post the links here, if you don't mind. And what did you mean by the Ballad of the Windfish comment earlier? XD
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Mirby on April 13, 2010, 07:22:56 am
I'll get the pics and post them here!

And can't you play the Ballad of the Windfish in the Milk Bar with all the forms (minus Fierce Deity, of course) and listen to it? That's what I was getting at. I swear I remember doing that...
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Sprite Collector on April 13, 2010, 07:25:28 am
I'll get the pics and post them here!

And can't you play the Ballad of the Windfish in the Milk Bar with all the forms (minus Fierce Deity, of course) and listen to it? That's what I was getting at. I swear I remember doing that...

 :o :o That is so freakin cool. I've never heard that.. I'm going to have to try and youtube this. :P Thanks again for offering those pictures!
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Mirby on April 13, 2010, 07:35:11 am
No problem! I've have them in a jiffy!
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Zaeranos on April 13, 2010, 07:57:40 am
I must say I like your North and South Clock Town. And the rest seems pleased with how East looks, but I have to disagree. I think East Clock Town looks awful and it is rather poor tiling for the quality that I have seen you do.

- The mayor's house are cave tiles and probably some entrance of one of the dungeons in the GBC games. Really misplaced.

- Like MaJoRa already said, the roof of the Milk bar looks unreachable.

- Those dark purple cliffs at the east side are completely out of place. You would have done better to extend the City wall. Not to mention that the dark purple completely clashes with everything.

- The dark purple trees, once again color clash with everything else and are completely out of place. The only place in Clock town that has a Central Park like feeling is North Clock Town. The trees simply don't belong in any other part of the town.

- The dirt patch with the deku flower once again is wrong for that part of town. The free nature ambiance is once again a part of North Clock Town and not East. The deku flower is put on a atificial dirt plateau with nice walled edges. At the same time it is higher part that can act as an outdoor stage.

With North and South Clock Town you really kept true to the parts specific ambiance, but in East Clock Town you really ruined the ambiance.


Oh yeah, a small advice on how to deal with the Clock Tower. In 2D it is actually rather difficult to make a tower and still be able to walk around it and see the entrance in the back. Nintendo solved this by having the tower at the top of an area and not being able to walk around it. Thus resulting that the player will only see the base entrance of the tower.

My suggestion is that you move the passage between North and South a little to the right and place the Clock Tower in the upper left corner of South Clock Town. With no path that leads to the back of the tower.
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Mirby on April 13, 2010, 08:06:03 am
[spoiler=Image dump]
(http://i5.photobucket.com/albums/y194/dakirbymaster/Miscellaneous/LegendofZeldaThe-MajorasMaskUsnap00.jpg)(http://i5.photobucket.com/albums/y194/dakirbymaster/Miscellaneous/LegendofZeldaThe-MajorasMaskUsna-1.jpg)(http://i5.photobucket.com/albums/y194/dakirbymaster/Miscellaneous/LegendofZeldaThe-MajorasMaskUsna-2.jpg)
(http://i5.photobucket.com/albums/y194/dakirbymaster/Miscellaneous/LegendofZeldaThe-MajorasMaskUsna-3.jpg)(http://i5.photobucket.com/albums/y194/dakirbymaster/Miscellaneous/LegendofZeldaThe-MajorasMaskUsna-4.jpg)(http://i5.photobucket.com/albums/y194/dakirbymaster/Miscellaneous/LegendofZeldaThe-MajorasMaskUsna-5.jpg)
(http://i5.photobucket.com/albums/y194/dakirbymaster/Miscellaneous/LegendofZeldaThe-MajorasMaskUsna-6.jpg)(http://i5.photobucket.com/albums/y194/dakirbymaster/Miscellaneous/LegendofZeldaThe-MajorasMaskUsna-7.jpg)(http://i5.photobucket.com/albums/y194/dakirbymaster/Miscellaneous/LegendofZeldaThe-MajorasMaskUsna-8.jpg)
(http://i5.photobucket.com/albums/y194/dakirbymaster/Miscellaneous/LegendofZeldaThe-MajorasMaskUsna-9.jpg)(http://i5.photobucket.com/albums/y194/dakirbymaster/Miscellaneous/LegendofZeldaThe-MajorasMaskUsna-10.jpg)(http://i5.photobucket.com/albums/y194/dakirbymaster/Miscellaneous/LegendofZeldaThe-MajorasMaskUsna-11.jpg)
(http://i5.photobucket.com/albums/y194/dakirbymaster/Miscellaneous/LegendofZeldaThe-MajorasMaskUsna-12.jpg)[/spoiler]
There's duplicates in there, and I'm not always facing north, but those should help. Right?
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Sprite Collector on April 13, 2010, 08:52:41 am
@Niek: I'm a bit confused only because I don't think that my North Clock Town is true to the game at all. The colors are eccentric, the area is overgrown and the only thing that is similar is the basic layout. When I think of Clock Town, I think of a small town busting with energy and life. I just feel a magical vibe running through it. My main purpose in tiling Clock Town as I am was to capture that using a minimal style. So, I used strong color palettes and a few added objects. I also wanted to give each area a distinct color scheme, while keeping them relative overall, so the player isn't bored while running through each area over and over. That being said, I also took a bit of creative leeway such the trees in East and the Mayors office.

For the Mayors office, I chose to give it more of an impact than it had in the game. Given that the original area is pretty bland and limitations with wall tiles, I wanted to illustrate the wall paintings throughout the town while drawing attention to the door as it's probably the most important place in town [even though it may not be in the game]. In regards to the tiles I've used, if you haven't noticed, nearly everything I use is already in the games. I'm not a terrific spriter and I prefer to use tiles from the games in new ways. So, yes, it is from the game.

I completely agree about the roof of the Milk Bar. I think I'm going to play around with it a bit tomorrow. I don't mind the color of the cliffs at all, honestly. I think all of the colors from East work well together and also tie in the sage greens from North and the reds from South. If you mean to say they're odd because of the placement in the town, I somewhat agree. I'm using the cliff tiles throughout town to signify the clay walls in the original game. Only a handful of walls are actually brick and the rest are clay with some crazy patterns on them. Since I couldn't really figure out a way to sprite that, I decided the cliff tiles and their texture were an adequate GB substitute. I think I'm going to get rid of the the brick wall farthest to the right and replace it with cliff tiles. I added the trees partially for filler and partially to keep somewhat of a consistency with North and the hay used for roofing. I also really don't mind the dirt with the addition of plants and trees around the section. In the original game, it's actually a stone slab or else I would have made it wood.

I think that East flows well with the rest of the town and will even more once West is finished. I'm just trying to create a fun, quirky and magical place that I remember from my first time playing Majoras Mask. I think you also have to remember it's a conversion from 3D. So many people try to make things exactly as they are from the original, but so much is lost when you're forced into one perspective and limited details. Like I said in the original post, I'm exaggerating the town to fit a certain atmosphere that I feel while playing the game. Whether it ends up completely true to the original game is unimportant to me. But I appreciate your comment and the time you took to critique this for me. I'm glad you like North and South, but I really think once the layout is solid, the rest of it is just personal preference. And this is my Clock Town - It's easily re-colorable.

I may do that for the clock tower. I haven't even begun to think on how to tackle that beast. I was sweating over the damn treasure chest, so I'm sure that the tower will give me a ton of hell. Thanks for the idea, though. That will be the last thing I do.

As more of a personal comment, you really have a way of sounding harsh and rude when you post, regardless of how helpful you're trying to be. Lighten up, it's not that serious.


@Mirby: Thank you! Those will be great as a reference for any final changes I make to each area!
Title: Re: Updated: East, South and North Clock Town Complete
Post by: Mirby on April 13, 2010, 06:13:24 pm
No problem. It was funny, I was wondering what the heck the patterns on the ground were in your South Clock Town because I didn't remember them. Until I took those screenies for you... hehehe

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