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ZFGC CP => NPC Design => King of Thieves => Enemy Units => Topic started by: Kami on June 26, 2012, 08:11:08 pm

Title: [Revise]Rats
Post by: Kami on June 26, 2012, 08:11:08 pm
Name: Rat
HP: One-hit kill(everything kills it)
Location: Indoors
Description: These bastards jump off of walls or from on top of objects, and steal your rupees. They move faster than the player walks, but slower than the player rolls. WW Design is fine.
Attacks:
    Jump- .25 HP for begginning of the game, .5 HP for middle of the game, 1 HP for later in the game
They Jump at you. If they hit you, you drop some rupees, they grab them, and run away(They can't climb walls if they are holding something).
Player Combat Countermeasures:
-Everything affects them.

Name: BombChu
HP: 1.5
Location: Indoors
Description:Same description as  the Rat, but they are carrying a bomb. They start appearing in the early part of the middle of the game.
    Throw Bomb- .5 HP for middle of game, 1.5 for later in the game.
It'll throw a bomb, if it hits link, a wall or an NPC, it'll explode. After it throws a bomb it acts like a normal rat.
Player Combat Countermeasures:
-Everything affects them.
-A downward thrust while it is holding a bomb, it will cause the bomb to explode.

Gimmick Name: Rat Hole
Location: Indoors
Description: Its a hole in the wall were Rats and BombChus spawn.
If you have enough rupees, a rat will come out an sell you objects that cost 50% more than usual.(The stuff will cost more but youwon't have to go all the way back to a shop outside, since some dungeons are far away from a shop or is dangerous to move around in the dungeon or structure). The Rat who runs the shop looks different than the hostile ones, it wears a fancy top hat.
Items Sold: Arrows, Bombs, Hearts, Occasionally Red Potions, and very rarely will it sell a temporary stat booster.
The Stat boosters are usable items, that temporarily boost damage, or give a little temporary health regeneration, or reduce the amount of damage taken for a short time, depending on which one you buy. These ones have a weaker effect when compared to Dimitri's stat boosters. There is a stat booster that is rare than the others, due to it randomly choosing an effect, but it may have a negative side affect(50% chance).
Title: Re: [Submission]Rats
Post by: MG-Zero on June 26, 2012, 08:14:55 pm
Are these 1-hit kill enemies?
Title: Re: [Submission]Rats
Post by: Kami on June 26, 2012, 08:16:26 pm
The rat is a one hit kill enemy, the BombChu Takes a little more damage before dying, but is still damageable by the boomerang.
Title: Re: [Submission]Rats
Post by: MG-Zero on July 09, 2012, 02:06:37 pm
Can you elaborate a bit on the stats booster that the rats sell you?
Title: Re: [Submission]Rats
Post by: Kami on July 09, 2012, 02:29:04 pm
They are the same as the ones dimitri sells, but are a little bit weaker.

Edit: Added them into the description.
Title: Re: [Submission]Rats
Post by: Zaeranos on July 10, 2012, 09:12:55 am
Okay, rat and the bombchu are some good idea, however I have one comment about the bombchu.
-A downward thrust while it is holding a bomb, it will cause the bomb to explode.
Won't you be damaging yourself as well?


The rat hole seems wrong to me. For one it is a place where enemies spawn from and retreat to that steal your ruppees. On the other hand it is a friendly NPC (a rat, which is also an enemy) that sells you stuff.

I think you better elaborate some more on the stat boosters. Even Dimitri's explanation is not entirely forth comming.
Title: Re: [Revise]Rats
Post by: MG-Zero on July 10, 2012, 01:43:17 pm
Quote
The rat hole seems wrong to me. For one it is a place where enemies spawn from and retreat to that steal your ruppees. On the other hand it is a friendly NPC (a rat, which is also an enemy) that sells you stuff.

This was also done in WW if you recall.
Title: Re: [Revise]Rats
Post by: Max. on July 12, 2012, 10:50:04 pm
As long as the sales rat looks different, I feel like it would work. I'm imagining these guys to be pretty cute, too.

About the jumping off objects and climbing walls.... This is a 2D game, I really don't see how that'd work. I suppose that a rat could just climb to the top of a wall and just disappear, that might just work out?

About blowing up the bombs with a pogo-stick thrust, that BETTER hurt you, because you're being STUPID! :p
Title: Re: [Revise]Rats
Post by: Zaeranos on July 13, 2012, 07:45:55 am
Quote
The rat hole seems wrong to me. For one it is a place where enemies spawn from and retreat to that steal your ruppees. On the other hand it is a friendly NPC (a rat, which is also an enemy) that sells you stuff.

This was also done in WW if you recall.
Man, I really need to replay WW. Or I just never noticed this because I never tried. It still seems a bit contradictory. We do need to make both the enemy and friendly aspect clear for it to work though.
Title: Re: [Revise]Rats
Post by: Max. on July 16, 2012, 09:29:22 pm
Salesman rats could wear top hats?
Title: Re: [Revise]Rats
Post by: Starforsaken101 on July 16, 2012, 09:50:52 pm
Salesman rats could wear top hats?

^^ this.
Title: Re: [Revise]Rats
Post by: Kami on July 16, 2012, 09:51:04 pm
Salesman rats could wear top hats?
Yesh!

-Added in a fancy top hat to the SalesRat.

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