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Messages - Shane

Pages: 1 2 [3] 4
41
Discussion / Re: LoZ: Sacred Guardians
« on: November 28, 2012, 07:00:13 am »
Interesting concept, I never would have thought of something like that. =)

Regarding the New Hyrule Stages: Mount Crenel's dungeon in MC was the Cave of Flames and Cloud Top's wasn't Fortress of Winds, that was Castor Wild's, the actual dungeon is the Palace of Winds. Just felt like pointing that out. =P

42
Discussion / Re: TLoZ: Legacy of Light
« on: November 25, 2012, 12:39:49 pm »
I'm actually learning how to use Game Maker 8, I learned how to design and such. =) Is it possible to create maps before coding objects and other gameplay stuff? I know coding will take a while to learn for me and plus I really want to learn the basics of Game Maker and get used to it's options and such before coding. I might try D&D but I think learning coding sooner would be the best direction to tackle learning to create games in GM.

Note though that LoL won't be created in GM, so until further notice this will remain in ZC. But I'll plan hopefully at least another project to be in GM.

43
Discussion / Re: TLoZ: Legacy of Light
« on: November 22, 2012, 10:38:02 am »
Thanks Kienamaru, but due to my inactivity on ZFGC I never got to your offering in time before I fully laid out the new plot. Thanks for offering and support though, I appreciate it. =D

... This quest has the initial village done here is a map: Click Here...
I just had to pop in and say that is what I consider to be perfect tile work. Well done!

I never noticed this project until now. I myself have used ZC years ago and made a few quests with it (I think I've lost them over the years of upgrading and reinstallations of windows). However, I moved on to Game Maker because ZC didn't allow for bigger/smaller screen sizes and many other things like animation, colors, and graphical sizes. I expect ZC has improved quite a bit though? Anyway, since you're "pushing back into the planning stages", I thought I might mention that Game Maker is a great step into giving you all the freedom you need while keeping things pretty simple, just in case ZC might hold back your game plan a bit with it's limitations.

Zelda Classic does have it's limits, but with Zscript, I heard you can do pretty much almost anything. It's proven possible to create even Raycast in ZC, but that requires to script your own engine within ZC.

As of Game Maker, I'm considering making a project in it, but unfortunately, no matter how hard I try, I'm simply convinced coding isn't my thing. D=

44
Discussion / Re: TLoZ: Legacy of Light
« on: October 07, 2012, 12:10:56 pm »
No development progress sadly. Thinking of pushing this back into the planning stages again to polish some ideas and the overall story more. I'll keep in touch when there's actual progress though. =)
    ~ Shane

45
Graphics / Re: Shadow of Termina sprite thread
« on: September 28, 2012, 06:36:35 am »
Personally I'm fine with it being brown, too.

My first choice for the stone was gray, but then I remembered about the ChuChu that change their form.

Well, Nintendo did change the Gray ChuChu's ability in ST (It could only be killed with sharp, pointy objects (arrows for instance, but you can't use the sword, because you get zapped if you do.).).
    ~ Shane

46
Zelda Projects / Re: [W.I.P.]The Legend of Zelda: Untitled v.1.0
« on: September 23, 2012, 11:59:12 am »
Whoa, impressive. The dark atmosphere and the choice of words during the dialogue really helps with the scene.
    ~ Shane

47
Graphics / Re: BlazeBigBang's sprite topic
« on: September 23, 2012, 11:55:18 am »
Yeah, the red ones are more easier to see. =) The yellow ones are too bright in my opinion. =I

Nice work with the sprites by the way, keep improving you're doing great so far! =D
    ~ Shane

48
Overworld/Locations / Re: [Submission] Forest Maze
« on: September 23, 2012, 11:51:02 am »
Ignoring the fact that this is a late reply, I like the idea of a boat taking Link for a ride. And I especially like the idea being mixed with a archery mini-game. =)
    ~ Shane

49
Discussion / Re: TLoZ: Legacy of Light
« on: August 18, 2012, 05:32:14 am »
Oh don't worry, it's still in production. I'm putting progress on hold until I get back into my usual quest-making mood so I can reorganize the quest's tileset.

As for character sprites, we (the team) haven't decided. But I'll be sure to tell what sprites we will use when we decide. =)
    ~ Shane

50
Overworld/Locations / Re: [Submission] Forest Maze
« on: August 08, 2012, 05:57:28 am »
Sorry I'm late been busy. =P

I like the maze layout! I've never really been good at designing them but yours seems to be good. Also I like Max's idea! I think it'll be great if you added it in. =) The village idea is nice, but it seems a little strange. =P Good luck with anything you're still planning! =D
    ~ Shane

51
Entertainment / Re: Epic Game Quotes
« on: July 20, 2012, 08:37:49 am »
"I'll make the affair so excruciating you'll deafen yourself with the shrill sound of your own screams." — Ghirahim
"If you're so intent on hurrying to your grave, I'll be to show you the way!" — Ghirahim

Even fabulous villains can get scary.

52
Feedback / Re: Profile Modifications
« on: July 13, 2012, 01:31:42 pm »
I don't know who would change your gender,

53
Overworld/Locations / Re: [REVISE] Overworld concept layout
« on: July 09, 2012, 05:20:59 am »
Quote from: MG-Zero
I took a try at it.  Black lines are points of entry/exit between two locations.  Also, that yellow-brownish line in the valley of death is a wall for a cave.  I didn't really draw this to scale btw, I just wanted to figure a possible layout.

To get from Zora's Domain to the mountain, you'd go through a cave in the valley.  This is to keep the player from actually entering the valley before they're supposed to.

I think this makes some decent sense.  To the north is the rocky and arid geography.  Right next to it, underground in Zora's Domain starts the water supply which travels south to the swampy, foresty and wet places.

(I haven't read any previous comments (only some) so if I repeat what others said, my bad. =P)

My only complaint is that Lake Hyila feels too small... Other then that, I like it. =)

Quote from: Niek
In all other Zelda games that had a desert in Hyrule, it was always surrounded by a giant rock wall with a single small entrance.

Actually, FYI Twilight Princess had no entrance to the desert. =P
    ~ Shane

54
Dungeons / Re: [New Design]Forest Temple
« on: June 28, 2012, 06:43:38 am »
Sorry to say but I only half completed the first room during this time. =( I'm kinda busy with other stuff. =S If anyone will take the job in developing this I'll be happy to contribute and help.
    ~ Shane

55
Artwork / Re: King of Thieves Graphics Resource Index
« on: June 25, 2012, 12:53:54 pm »
Sure, go ahead. Linkus kindly submitted these for public use, so there is no harm using them at all. =)
    ~ Shane

56
Artwork / Re: King of Thieves Graphics Resource Index
« on: June 25, 2012, 10:57:00 am »
Linkus from PureZC made not just one but three awesome dungeon sets that we could use.

While the floor isn't totally MC, we could use the wall set and it's doors since they are MC quality IMO. I'll leave them here as an attachment.
  • ~ Shane

    Dimensions: 8x8

57
Dungeons / Re: [REVISE] Forest Temple
« on: June 23, 2012, 04:23:16 pm »
Yep, basically what gm112 said. =P Give each room different tile placement and room shape and I'm sure that will do the trick. =)
    ~ Shane

58
Dungeons / Re: [REVISE] Forest Temple
« on: June 23, 2012, 03:29:12 pm »
Here is what could improve the look of the dungeon:

* The dungeon rooms are too square, try to give a more inspiring and fancier shape.
* The floor placement in the entrance screen feels cluttered to the right and empty to the left - try and scatter them more a bit.
* The treetop structure feels unnatural - some are even placed symmetrically.

Overall though, it's a solid and functional map.
    ~ Shane

59
Overworld/Locations / Re: [SUBMISSION] Overworld concept layout
« on: June 23, 2012, 02:27:12 pm »
Hm, judging from the placement of areas this layout seems to ignore Nintendo's official geography of Hyrule. For one Death Mountain and it's mine/city in OoT and TP (If I recall correctly Goron Mountain is the new name for Death Mountain) was to the west of Hyrule Castle/Castle Town and at the foot of it was Kakariko Village. Gerudo Desert in OoT and TP was close to Lake Hylia on the eastern side of Hyrule. Kokiri Forest was to the southwest of Hyrule in OoT. I'll try and make Zora's Domain somewhere near Death Mountain, like in OoT. I say Hyrule Field should surround Hyrule Castle and it's town. From there rejoin the remaining areas.

If we want KoT to look official as possible, we must try to use Nintendo's official geography of Hyrule as to our advantage. The way it is right now, I feel mixed, it can work, but it won't feel like the same official Hyrule. I'm going to decline this one. Sorry if this message came off harsh. =(

    ~ Shane

60
Dungeons / Re: [New Design]Forest Temple
« on: June 23, 2012, 10:35:17 am »
Okay, I'll start building the layout tomorrow. =)
    ~ Shane

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