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Messages - Shane

Pages: 1 2 3 [4]
61
Dungeons / Re: [New Design]Forest Temple
« on: June 23, 2012, 09:50:19 am »
Ah okay, Deepwood Shrine graphics does fit the forest theme better. Also I'll be more then happy to redesign anything to make it look as close as to your concept as possible.  =)
    ~ Shane

62
Dungeons / Re: [New Design]Forest Temple
« on: June 23, 2012, 09:25:51 am »
Wow, looks great. With your permission, mind if I make the temple layout in graphics? Here is an example of what it could look like:



(Obviously lacks ground detail and gameplay elements, this is just a skeleton, dungeon graphics and colours by Linkus from PureZC)

Please tell me if you do so, I'll be more then happy to help!
    ~ Shane

63
Interiors / Re: [Submission] The Thieves Home
« on: June 23, 2012, 06:22:19 am »
I have to agree with the others, making them live in such a big house won't make that "geez, these guys sure have a hard life" feel in my opinion. It'd be a nice concept for another house though - I just don't see this working for a poor gang of thieves.

EDIT: Maybe if you get rid of the beds room, replace the kitchen with the beds room, and make the secret room more smaller, it could work perhaps.
    ~ Shane

64
Discussion / Re: TLoZ: Legacy of Light
« on: June 22, 2012, 04:08:41 am »
Wow, I like the tiles you used to make this village. It looks autumn-ish and more defined than the original ALTTP style. Props for whoever made the tiles! As for the map itself in the preview, it's just fantastic. It looks really natural. You ever play Terranigma? This reminds me of the village of Crysta / Stockholm.

Thanks gm112!

I didn't make the tiles (though I did edit a few), but I did combine the tiles to make this graphical style. I've never played Terranigma, but I guess I should be glad it reminds you of a game you've played. =)
    ~ Shane

65
Discussion / TLoZ: Legacy of Light
« on: June 22, 2012, 03:49:50 am »

Hello ZFGC, on behalf of my small team, I am here to present a project made by me and two other members from PureZC.
This project uses Zelda Classic, version 2.5 release candidate 3 and uses a heavily altered aLttP set borrowing tiles outside of aLttP.

This quest has the initial village done here is a map: Click Here

Criticism and feedback is welcome!

Team Light Arrows:

* Shane
* Jared
* Sepulcher

Credits:

* Nintendo
* Zelda Classic Developers
* Akkabus
* Euclid
* Geoffrey
* Gonken
* Moo2wo
* Wild Bill
* Zemious
* HelpTheWretched
* VGmusic
* Cukeman
* Linkus

Majority of the members who I've credited are from PureZC.

Most information regarding this project shall be kept secret for now. I hope yous enjoy what we have in store!
    ~ Shane

66
Dungeons / Re: [REVISE] Forest Temple
« on: June 22, 2012, 02:15:52 am »
EDIT: Sorry to those who may have already read this but I decided to redo my post.

When the word "Forest Temple" comes to my mind I imagine:

* Vines/Thorns
* Leaf Overhangs
* Plants/Fungi
* Carpets

For the first puzzle, I imagine something simple. Like Link having to climb on a vine covered wall to cross a large gap to reach a floor switch. For another early puzzle I can imagine some plant hecking to find a key amongst the foliage and of course, some traditional boomerang puzzles (suggestion: keep the first boomerang switch stationary, then have the others move).

Some "kill enemies to open door" rooms would be good too.

If I recall this dungeon features the cog that makes tornadoes, so why not some wind based puzzles too in addition?

I imagine a maze screen, and the carpet indicates the correct way.

For scenery, non-climbable vines, glowing mushrooms, pollen and leaf overhangs might do the trick. For leaf overhangs try using them close to entrances that lead to outdoor areas and don't use them at all when you are deep within the dungeon, just for a neat effect.

For the boss room, I suggest it takes place indoors. Make the room unique by giving it exclusive tiles you won't be seeing anywhere else such as thorns (MC's level 1 boss had them on the side walls) stained glass windows and perhaps a symbol on the floor that is covered in moss.

I say the size of this dungeon should match Deepwoods Shrine's size.

Thanks for reading my humble thoughts -- good luck Blaze and to also whoever else is working on this temple!
    ~ Shane

67
Graphics / Re: Zelda's Custom Tiles
« on: June 22, 2012, 01:22:50 am »
Amazing! Question, did you learn to sprite yourself? And how long did it take you to reach this awesome quality? Top notch I say!
    ~ Shane

68
Updates / Re: Vote for the "Next Zelda Title"(tm)!
« on: June 21, 2012, 03:33:45 pm »
For me, this is a hard choice, I love to see Nintendo remake old games for newer audiences but also love new content for the older audience. Anything is fine, really. But I went ahead and placed my vote for a Majora's Mask Remake since from my view, the easiest and possibly the most quickest to remake. Don't quote me on that though as I'm not Nintendo.
    ~ Shane

69
Other Projects / Re: [Demo] Tech demo - Horn of Balance
« on: June 21, 2012, 03:08:48 pm »
I've always loved aLttP styled fan games, so this is most certainly something I need to keep my eye on for updates. Nice work!
    ~ Shane

70
Discussion / Re: -The Legend of Zelda: Soulkeepers Lyre-
« on: June 21, 2012, 03:06:40 pm »
Wow, simply breathtaking! I love how in the second preview you made Skyward Sword-ish graphics 2D and gave it the Minish Cap perspective. Keep up the good work and can't wait to see more!
    ~ Shane

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