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Messages - hacker013

Pages: [1] 2
1
Updates / Re: Lack of Stuff
« on: October 01, 2009, 09:22:25 pm »
I know my english isn't the best but you have to life with it ;) Yes, i'm saying you could update the staff, replacing the people who are mostly doing nothing with people who wanna do things. I can help you out with coding on the site, i can php, html, javascript, java, vbs, sql.

2
Graphics / Re: The Great Deku Tree is back
« on: September 30, 2009, 09:02:54 pm »
the second one you made is nice  :)

3
Updates / Re: Lack of Stuff
« on: September 30, 2009, 09:01:22 pm »
Maybe you should give the team a update  ;) I can do much things to start with  XD

4
Contests / Re: Whos up for a GameDev competition?
« on: April 10, 2009, 02:15:18 pm »
It sounds to difficult, but you can count me in. :)

5
Coding / Re: Saving Files [GM]
« on: April 09, 2009, 05:53:51 pm »
yeah and it are save games which change every time. ;)

6
Coding / Re: Saving Files [GM]
« on: April 09, 2009, 05:42:41 pm »
md5 can't be reversed ;)

7
Contests / Re: Whos up for a GameDev competition?
« on: April 08, 2009, 05:49:33 pm »
I think that will be fun :)

8
Coding / Re: [Game Maker] Zelda Heart Engine
« on: April 05, 2009, 04:57:30 pm »
thx, I store the globalvars inside a data structure because I use much globalvars and the take much memory and data structures take less memory.

9
Coding / [Game Maker] Zelda Heart Engine
« on: April 05, 2009, 04:25:03 pm »
Hey everybody,

This is my first real contribution to this community. It is just a simple zelda heart engine. It is totaly customiseble. It includes a simple demo to demostrate that it works XD If you find any bugs tell me and I will update it. I think the next update will be more towards a hud engine.

Download:
http://urazelda.webs.com/downloads.htm

10
Coding / Re: Current engine list
« on: April 05, 2009, 04:20:45 pm »
If have updated my zelda heart engine. I think that it now supports everything needed for a zelda game. I think the next update will be support for the rest of the zelda hud. You can download the engine here:

http://urazelda.webs.com/downloads.htm

11
Recruitment / Re: Ura Zelda Project
« on: March 21, 2009, 05:18:58 pm »
I now actually coding the project in c :) If you wanna track my progress please see my site: www.urazelda.webs.com

12
Recruitment / Re: Ura Zelda Project
« on: February 21, 2009, 08:32:14 am »
What i see here and on other forums, people only wanna help when the game is almost finished...................... :huh:

13
Recruitment / Re: Ura Zelda Project
« on: February 20, 2009, 07:25:16 pm »
i've updated the first post with a site url ;)

14
Discussion / Re: N64 OoT Save Format
« on: February 20, 2009, 02:51:43 pm »
one of my goals is to be compitable with the original OoT so that you can use also those save games XD

15
Discussion / Re: N64 OoT Save Format
« on: February 20, 2009, 01:01:06 pm »
Why would you want to know the save format of OoT?...

because my game is an ura zelda remake ....... so i thought the best was to use the OoT n64 save format.

16
Discussion / Re: Creating a Game is not Easy
« on: February 16, 2009, 09:13:00 am »
The most time people have original ideas and have the will to make it but then people come and react on topic that they don't gonna make it. They mostly only say negative things. Instead of saying things which can help them. I think people could better motivate people then demotivate them. In the 3 years I only worked on 2 Zelda games, the first on I stopped because people only said that I not going to finish that and that it is to big for me(I still worked more then 2 years on it). A few months ago I decide to start a new project which I'm still working on. So it isn't that people don't have the ideas and the will but the people who react on the most topic are negative if they don't see in the first topic beautiful screenshots and even a demo.

This was my 10 cent. :)

17
Discussion / Re: N64 OoT Save Format
« on: February 16, 2009, 08:45:50 am »
anybody?

18
Discussion / N64 OoT Save Format
« on: February 14, 2009, 07:30:46 am »
hey everybody,

If searched google about it and can't finf any documentation about it. Has anybody of you some information about it?

gr,

newbie013

19
Discussion / Re: Consolidating a large GM project
« on: February 06, 2009, 03:25:43 pm »
yes, there is, just deselect that option

20
Discussion / Re: Torque "2d" Game builder
« on: February 03, 2009, 02:55:26 pm »
there are busy with an official version of game maker for the mac.

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