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Author Topic: ZFGC style Discussion  (Read 169254 times)

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Re: ZFGC style
« Reply #580 on: March 24, 2007, 04:05:06 pm »
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Compare it to Link, it should only really be up to the top of adult Link's shins.
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uma

Re: ZFGC style
« Reply #581 on: March 24, 2007, 04:31:13 pm »
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New bomb.

Add some more AAing and contrast. Why don't we just use Takam's? It looks the best so far.
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Re: ZFGC style
« Reply #582 on: March 24, 2007, 04:33:44 pm »
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I tried my hand at a rock, using the colour pallet
(completly custom and free for use)

ok resized and shaded it better.
« Last Edit: March 24, 2007, 04:47:14 pm by crispy »
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Re: ZFGC style
« Reply #583 on: March 24, 2007, 04:55:27 pm »
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Nice rock crispy ;)

I've put the ganondorf head made by adomario on the body I made.
I've also put .Takam's link next to him to compare.

Comments?
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shut the fuck up donny.
Re: ZFGC style
« Reply #584 on: March 24, 2007, 04:56:37 pm »
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Don't like the head at all. Don't know why.. just seems in the wrong place, and way too small.
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Re: ZFGC style
« Reply #585 on: March 24, 2007, 05:02:01 pm »
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looks ok to me, whats wrong wiv it?, and look at all the other ganondorf (in pitcular WW) and u will see his head is pretty small in comparison with his body.
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Re: ZFGC style
« Reply #586 on: March 24, 2007, 05:07:01 pm »
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Animated my bomb:

Didn't bother to stick in Taka's explosion.
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Re: ZFGC style
« Reply #587 on: March 24, 2007, 06:08:09 pm »
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hey thats pretty good.
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Re: ZFGC style
« Reply #588 on: March 24, 2007, 06:23:50 pm »
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I dunno if this looks any better but i changed the colour of him to the ZFGC stlye colour pallete.

looks brighter, not better in my opion either

edit-
oops sorry for the double post
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Re: ZFGC style
« Reply #589 on: March 24, 2007, 07:57:21 pm »
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Animated my bomb:

Didn't bother to stick in Taka's explosion.

Taka's bomb is fine.

There's nothing wrong with a still fuse, most of the Zelda games(if i can remember) didn't have a burning fuse.
The tilted bomb look is original, too. So, there's nothing wrong with that.
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Re: ZFGC style
« Reply #590 on: March 24, 2007, 08:09:47 pm »
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I like Kame's bomb better.
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Re: ZFGC style
« Reply #591 on: March 24, 2007, 08:44:25 pm »
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Zon, just because it is original does not mean that it is better. And I'm not just trying to one-up Taka on his bomb. I started mine first, I like it better, and I want it to be as good as it can.
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uma

Re: ZFGC style
« Reply #592 on: March 24, 2007, 09:36:45 pm »
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Yeah, but it looks better, IMHO. Not because it's original, because I personally like the shading more on Takam's.
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Re: ZFGC style
« Reply #593 on: March 25, 2007, 01:30:40 am »
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Here's a set of mine cart tiles (minus the cart). they might not be great but I don't think they look too good against the grass.
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Re: ZFGC style
« Reply #594 on: March 25, 2007, 02:20:24 am »
heres a boat that i give permission to edit the colors to fit in this style i dont wanna do it though yes its custom

ignor the do not use for now :P
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Re: ZFGC style
« Reply #595 on: March 25, 2007, 02:56:16 am »
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I feel that the Ganon sprite is severely lacking. Think about it: in the Zelda universe, Ganon is supposed to be sinister. He's the embodiment of evil. The emotionless sprite of a fat man standing does not scream evil or sinister. Give him a new pose. Make him seem really imposing. Try to define his face more. Just try something.
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Re: ZFGC style
« Reply #596 on: March 25, 2007, 04:28:31 am »
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I could make a quasi-3D boat,
it would consist of multiple layers that are all skewed to 75% vertical length, and rotated accordingly to whatever direction you want the boat facing, and to avoid jagged pixels appearing throughout the rotated, each layer will be bigger than appears, and the engine shrinks it's display to 50%

if anyones up for that kinda coding, I'll make the boat, and better explain how to do it
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uma

Re: ZFGC style
« Reply #597 on: March 25, 2007, 05:08:53 am »
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I feel that the Ganon sprite is severely lacking. Think about it: in the Zelda universe, Ganon is supposed to be sinister. He's the embodiment of evil. The emotionless sprite of a fat man standing does not scream evil or sinister. Give him a new pose. Make him seem really imposing. Try to define his face more. Just try something.

How about...


THIS!? Buh-Buh-BUUUUMMM!!!

Edit: Forgot to mention: This sprite obviously needs like so much work, but you all get the point. This is what Ganon whould look like. Not a fat, middle aged, balding man like in WW, but like a scary, tall adult person with a mullet. Mullets are scary!
« Last Edit: March 25, 2007, 05:10:51 am by uma »
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Re: ZFGC style
« Reply #598 on: March 25, 2007, 11:31:09 am »
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Well, started with the bushcut-animation

Needs some work though, but it's a start.
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Re: ZFGC style
« Reply #599 on: March 25, 2007, 11:36:11 am »
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pretty cool
that works =)
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