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Author Topic: Post a Screenshot [Possible 56k warning?]  (Read 87629 times)

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Post a Screenshot [Possible 56k warning?]
« on: July 11, 2008, 06:54:24 pm »
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That right, post a screenshot of what project your currently working on!

For me, thats my competition entry (Lost Vikings Remake);

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Re: Post a Screenshot [Possible 56k warning?]
« Reply #1 on: July 11, 2008, 06:56:45 pm »
  • Super Hero Time!
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That right, post a screenshot of what project your currently working on!

For me, thats my competition entry (Lost Vikings Remake);



Dude !@#$% awesome. I can't wait till you finish it D: I loved that game.
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!@#$% I lost my entire post, god dammit.
Re: Post a Screenshot [Possible 56k warning?]
« Reply #2 on: July 11, 2008, 06:58:03 pm »
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That right, post a screenshot of what project your currently working on!

For me, thats my competition entry (Lost Vikings Remake);



Dude !@#$% awesome. I can't wait till you finish it D: I loved that game.

Hopefully everything should be sorted out for it to be entered in a few days, the longest thing at the moment is ripping all the graphics and audio myself (Why has nobody done it before? >.<).
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #3 on: July 12, 2008, 06:15:35 am »
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Here's one of me working in FL, I'm currently composing a song for the ZFGCCP.
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: Post a Screenshot [Possible 56k warning?]
« Reply #4 on: July 12, 2008, 07:06:58 am »
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Not for any comp or anythin.

Edit: Photobucket resized but you get the idea. It won't compile at the moment (changing stuff) so I ran the last working build.
« Last Edit: July 12, 2008, 07:08:37 am by AoDC »
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the a o d c
Re: Post a Screenshot [Possible 56k warning?]
« Reply #5 on: July 12, 2008, 07:28:46 am »
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Not for any comp or anythin.

Edit: Photobucket resized but you get the idea. It won't compile at the moment (changing stuff) so I ran the last working build.
Shame on you for trying to recreate the way gamemaker works in java :P.
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: Post a Screenshot [Possible 56k warning?]
« Reply #6 on: July 12, 2008, 09:31:57 am »
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I got the idea from the old Zelda tutorial thing that Infini was working on ages ago.
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the a o d c
Re: Post a Screenshot [Possible 56k warning?]
« Reply #7 on: July 12, 2008, 03:25:46 pm »
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Working through Direct X using Beginning Game Programming 2nd Edition by Jonathan Harbour who is one of my professors at school. I just got his new book Advanced 2D Game Development which develops a full 'professional' grade game engine, so I'll be jumping over to that soon enough so that I can make more progress on my project.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #8 on: July 13, 2008, 03:35:15 pm »
  • QBASIC programmer since age 4. Take that, world.
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Zelda Bomberman:


And more impressive, the 3D maze:

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Re: Post a Screenshot [Possible 56k warning?]
« Reply #9 on: July 13, 2008, 09:40:19 pm »
  • If not now, when?
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Integrating Havok physics...
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #10 on: July 14, 2008, 12:27:34 am »
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Integrating Havok physics...
is that game being built with the source sdk?
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: Post a Screenshot [Possible 56k warning?]
« Reply #11 on: July 14, 2008, 12:38:35 am »
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Quote
is that game being built with the source sdk?
I doubt it, looks custom.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #12 on: July 14, 2008, 12:43:30 am »
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Quote
is that game being built with the source sdk?
I doubt it, looks custom.
I didn't think so, but after playing deathmatch for a week any mention of havok brings to mind the source engine :P.
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: Post a Screenshot [Possible 56k warning?]
« Reply #13 on: July 14, 2008, 12:46:34 am »
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Quote
is that game being built with the source sdk?
I doubt it, looks custom.
I didn't think so, but after playing deathmatch for a week any mention of havok brings to mind the source engine :P.

Didn't you hear?

http://tryhavok.intel.com/
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #14 on: July 14, 2008, 05:15:52 am »
  • If not now, when?
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Integrating Havok physics...
is that game being built with the source sdk?
It's Havok and Irrlicht.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #15 on: July 20, 2008, 10:57:26 pm »
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*gets this thread going again*

Almost complete GR8T map remake for my comp entry (just a couple of sfx and such to add).
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #16 on: July 20, 2008, 11:00:00 pm »
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*gets this thread going again*

Almost complete GR8T map remake for my comp entry (just a couple of sfx and such to add).

Yeah, I'm definitely in love.
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!@#$% I lost my entire post, god dammit.
Re: Post a Screenshot [Possible 56k warning?]
« Reply #17 on: July 20, 2008, 11:18:35 pm »
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Just some screens of what I have been working on:

EDIT:Forgot to unselect...!@#$%.  Sorry about the on image,on image print scr/pastes



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Re: Post a Screenshot [Possible 56k warning?]
« Reply #18 on: July 21, 2008, 02:10:28 am »
  • Bitte Scheiße
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YOu use GM for mapping? so do I. I also use its GFX editor.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #19 on: July 21, 2008, 07:41:18 pm »
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Link just got his shoes fix'd.
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