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Author Topic: [SCREENS] Surface  (Read 61845 times)

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Mamoruanime

@Mamoruanime
Re: [Screenshots] Surface
« Reply #60 on: December 20, 2009, 11:00:26 am »
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Why thank you ^_^!

I'm preparing to start work on the actor system now, which means soon to follow will be a proper demo. In preperation for the actor system, I've officially completed the ability to jump in and out of edit mode during the game.

I've assembled a simple test level for me to work on while I'm creating the player. A screen is attached (yeah yeah same ol same ol).

A small list of things I still need to do for the map system, that I've shelved until I need to work on them (since it wont really change anything)-

  • Room backgrounds
  • The ability to change your tileset. (I only have one and a half right now :P)
  • Adding music. (havent decided if I want to make an event object for this or not)
  • Adding new rooms.
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Re: [Screenshots] Surface
« Reply #61 on: December 20, 2009, 05:18:16 pm »
  • AKA "Micah DS"
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Woah! A lot has happened in the two days I've been gone. Well, not really gone, just wiping my laptop's hard drive and reinstalling windows, etc. The updating took forever.

Anyway, on topic, this is beginning to look very tasty! :P
Nice work Mammy. I'm still taken back by how fast you're making progress on this.
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  • My Music
Re: [Screenshots] Surface
« Reply #62 on: December 20, 2009, 08:12:47 pm »
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Do want story bits revealed/concept art/screenshots with enemies

 ;)
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Mamoruanime

@Mamoruanime
Re: [Screenshots] Surface
« Reply #63 on: December 21, 2009, 09:10:06 am »
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Do want story bits revealed/concept art/screenshots with enemies

 ;)

no/no/soon :D

XD

EDIT:

Finished up the tileset for the first area. Also created the Animation type so I can actually animate things. It loads a set of frames from a file, then the game cycles through it. Simple stuff, but neat.

Tomorrow being Tuesday, and me being at work with nothing to do, I'll probably have some more screens tomorrow.

Also because I feel like doing it; I'm going to post a sprite. Actually; I'm posting a sprite that will be seen quite a bit in the game.

A DOOR. *snickers and sneers about the teaser being something as stupid as a door*

...Actually I was going to post the first room, but I don't really want to reveal much.


« Last Edit: December 22, 2009, 11:39:06 am by Mamoruanime »
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Re: [Screenshots] Surface
« Reply #64 on: December 23, 2009, 09:36:41 am »
  • Minalien
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THE DOOR IS EVERYTHING! ALL THAT ONCE WAS, AND ALL THAT WILL BE!
THE DOOR CONTROLS TIME AND SPACE, LOVE AND DEATH!
THE DOOR CAN SEE INTO YOUR MIND!
THE DOOR CAN SEE INTO YOUR SOUL!

<.<... <3

So, Travis, you wanna share some of your streaming map ideas with me one of these days, or are you just going to horde your 'xperiments like ill-gotten pornography? :(
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But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog

Mamoruanime

@Mamoruanime
Re: [Screenshots] Surface
« Reply #65 on: December 23, 2009, 10:13:05 pm »
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or are you just going to horde your 'xperiments like ill-gotten pornography? :(
^this :p

Anyway; I've set up the actor system for the game. Working on the player actor now.

Also setting up an actor control system that will pass on the abstract actions to a target object.
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Re: [Screenshots] Surface
« Reply #66 on: December 23, 2009, 10:56:57 pm »
  • AKA "Micah DS"
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That's some sexy door ya got there. Can't wait for more tasty graphics! :P

Finished up the tileset for the first area. Also created the Animation type so I can actually animate things. It loads a set of frames from a file, then the game cycles through it. Simple stuff, but neat.

I like what I'm reading. :)
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Mamoruanime

@Mamoruanime
Re: [Screenshots] Surface
« Reply #67 on: December 24, 2009, 06:37:11 pm »
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Another screen =3

Animation system has been tested and works great (tweaked a tad), and...

Well; just have a looksie :D
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Mamoruanime

@Mamoruanime
Re: [Screenshots] Surface
« Reply #68 on: December 26, 2009, 06:17:52 am »
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This demo I'm not going to put on the main page, since it's simply a show of good faith. It's just showing that I'm working on the player right now. I just started working on his action events, and collisions are buggy still. Either way, you can move back and forth, and fall off of ledges and stuff. *yay* lol

What this demo has that's new-

  • A player object.
  • More robust map editor (however I don't advise using it, since I haven't applied some of the camera's rules to the menus when they appear, but either way- F2 to activate it.)
  • An abstract action controller. Basically it's what controls the player. It can actually control any NPC in the game by passing actions to it.
  • WIP collision detection. Still working on it.

Anyway; this demo isn't about critiques or anything set in stone. Just a show of faith in case I don't have many presentable updates in the next few weeks. I want to get the player pretty close to finished before my next demo, so it's going to take up a lot of the progress time. It's different from the map system during development, because there's not really much I can screen cap and put on here for it. Certain people will receive regular demos though as usual :p

Also; you *will* get stuck if you walk directly into a wall. If that happens, simply hit F2, right click a blank tile, then draw over the one that's stopping you.



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Re: [SCREENS] Surface
« Reply #69 on: December 27, 2009, 02:46:03 am »
  • AKA "Micah DS"
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*plays around with the latest beta*

Heh heh, I made the player fall endlessly. I'm so cruel. :P
I checked out some of those tiles and options and it really looks like things are shaping up.
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #70 on: December 27, 2009, 04:28:22 am »
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Lol a lot of the options as it stands right now aren't needed, but you can add tiles and what not. I didn't spend much time on the tile selector mainly because I needed it immediately after wasting 2 days working on it unsuccessfully XD But!~ That much doesn't matter to me too much; the final product won't have the level builder. I'd rather see people make their own.

I've also decided to change some stuff in the map system. Namely how music works (not in quite yet). I'm going to handle those through seperate files. I've given every map a unique ID, and music will be selected with that.

I've also changed how I'm going to handle the weapon with the player.
Initially I had set up a state for each individual action (_STATEWALKFIRE, _STATEJUMPFIRE, etc) however for the sake of flow in the game, I've decided those are arbitrary actions, and that the gun's actions should never break for the player. Games like Megaman and Metroid restrict weapon usage to specific player actions, however that breaks the general flow of play (if you're hurt, you can't fire.). I'm going for something more fluid, so firing your weapon will not be restricted to specific states unless specified in the gun object's code.

Not to mention that saves me a lot of time coding for those actions <_<...
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #71 on: December 27, 2009, 09:09:30 am »
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I'm uploading another demo of sorts; not really because I have to, but because this is like 10 minutes of work past the first one, and I should have really just waited on uploading. I was worried some of the stuff I needed to do would be too difficult for me to do in a timely manor, but I managed to do it <_<

A lot of the stuff is buggy yet, and some of the collisions aren't there yet.
Either way; no worries of getting stuck.

You can jump by hitting A. It's clunky right now, but I just wrote it like 2 minutes ago. There's no collision detection for above the player when you jump, so if you land in a floor tile, you'll end up to the nearest available Y position.

Same routine as the last build- Not putting it up on the update list. I'll save that for when the player is done :p
« Last Edit: December 27, 2009, 09:25:59 am by Mamoruanime »
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Re: [SCREENS] Surface
« Reply #72 on: December 28, 2009, 11:48:19 am »
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Am I the only one who can't see any attachments in this thread?
I have the same problem D:
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Your community is a bunch of stuck up turds.

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #73 on: December 28, 2009, 03:19:37 pm »
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O.o;;;;;

I wonder if the permissions are set correctly for moderators. People have downloaded them just fine :P

<_< Should work fine now

For those who don't care to download anything;

<a href="http://www.youtube.com/watch?v=qoo8iXW9jSk" target="_blank">http://www.youtube.com/watch?v=qoo8iXW9jSk</a>

Rewriting some of the jump stuff though. Mainly adding impulse motion as apposed to iterating X/Y in each state. Helps for some stuff :p
« Last Edit: December 28, 2009, 11:11:25 pm by Mamoruanime »
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #74 on: December 29, 2009, 03:48:18 am »
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Another vid showing some more player progress.

This is much easier than doing screenshots for every little thing ;p
<a href="http://www.youtube.com/watch?v=hjXg8-qjFIw" target="_blank">http://www.youtube.com/watch?v=hjXg8-qjFIw</a>
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DJvenom

super-sage
Re: [SCREENS] Surface
« Reply #75 on: December 29, 2009, 04:33:00 am »
  • Colbydude was here.
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Screenshots, Demo, Story, Art, Footage... and still a concept? Move this !@#$% to other development, and rewrite your damn rules to not be so nazi-ish, staff :]
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I do art
I ermmm... DID do art
I do art

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #76 on: December 29, 2009, 04:34:56 am »
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Lol actually I think it fits well enough in the rules now to be a WIP, but initially when I first moved it to WIP it was like 1 thing short :P... I kinda forgot to move it over after I've made this much progress <_< and I'd rather let a mod look it over and move it this time around for the sake of not being wrong again XD
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Re: [SCREENS] Surface
« Reply #77 on: December 29, 2009, 06:34:49 am »
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Well looks like it fits fine with the rules now that I can see the attachments.
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Quote from: Jason
Your community is a bunch of stuck up turds.

DJvenom

super-sage
Re: [SCREENS] Surface
« Reply #78 on: December 29, 2009, 07:06:32 am »
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Zelda WIP?
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I do art
I ermmm... DID do art
I do art

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #79 on: December 29, 2009, 07:11:37 am »
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Appears to be fixed now :P
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