Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: [1]   Go Down

Author Topic: Come Hell or High Water: A Wizard of Acria  (Read 972 times)

0 Members and 1 Guest are viewing this topic.
Come Hell or High Water: A Wizard of Acria
« on: April 28, 2010, 02:59:58 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 512
For centuries the frogs have lived in cities built in the shallow waves near the country of Acria. The men of Acria used to hunt the frogs, and the frogs would now and then come ashore to kill and steal from the men. Eventually the Acrians formed an empire, and the king of Acria signed a peace treaty with the frogs.

Hundreds of years have passed, and the frogs are living in poverty and suffer from overpopulation. They can only live on land or shallow water, and the Acrians have forbid them to move ashore. It wasn't long before the frogs declared war on Acria. Within a few months they had taken nearly the entire island. The Acrian army surrendered, and the frogs built a new capital city. An old wizard from the Acrian port town of Crux was tired of living under their rule. And so, alone, he set off to the capital city to kill the king.

Arrow keys: Move and jump
Shift: Hold down to run
Enter: Menu
A: Heal wounds
S: Cast selected spell
D: Quick select spell

You gain experience points every time you defeat an enemy or finish a level. With enough experience points you will level up. Every time you level up you gain more HP and can heal more wounds at a time. Every three levels you will learn a new spell. You can also learn various spells from mage books scattered across Acria if you can find them.

Natural Spells:
Curse: Temporarily poisons the nearest enemy.
Fire Cast: Throws a burst of flame at the nearest enemy.
Bind: Temporarily freezes the nearest enemy.
Dead Rise: Raises dead soldiers to fight alongside you.
Shape Change: Temporarily change into a hawk, the wizard's animal of choice.
Soul Snack: Drains nearby enemy's health, and adds to your own.
Soul Devour: Like Soul Snack, only stronger.
Every Key: Unlock any locked door.

Mage Book Spells:
Heavy Curse: Like Curse, only stronger.
Heavy Fire: Like Fire Cast, but stronger.
Long Bind: Like Bind, only longer.
Long Shape Change: Like Shape Change, only longer.
Dead Warp: Raises the dead, then warps them into monstrous allies.
Soul Eater: Eats from only one sole, but much stronger than Soul Devour.

Just what I have so far for a concept. When I get around to it I'll hopefully be making this with a friend in Blitzmax. What do you guys think? I'm all super open to ideas at this point too.
« Last Edit: April 28, 2010, 03:11:50 am by Breedlove »
Logged
Pages: [1]   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.015 seconds with 39 queries.