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Messages - Darunia

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41
While I don't think it's as game breaking as Darunia is making it sound, this is what he's talking about. Basically, if you standing right next to a wall (as in, you walked into it) and then try to move along the wall, you don't move. I believe this might be because the engine is thinking there is something solid there when there isn't.
Yes, exactly! :D It sounds like a little problem, with with a computer as shitty as mine it's a big issue. >_<

42
About the sound; I don't know if it's my laptop, since you guys don't seem to have any problems with it, but it suddenly went blank and after a while it went up.

I can't believe you guys aren't having trouble with getting stuck! >_<! That's what made me stop playing, everytime I hit a wall and then pressed a key to go in another direction, it stayed there for a few seconds before moving.

43
Okay, I hope you can deal with some criticism. :p

First of all, congrats on actually completing a game! This doesn't happen everyday so you can be proud of that. :)

Here's my review:

Sound: 2/10
I'm sorry but I had to turn it off. I don't know if it was meant to be like that, but there's so much noise that you can barely hear the background music playing.

Gameplay: 3/10
When you start making a fangame, the first thing you have to make sure is working perfectly and presents no problems is the movement. If you screw that up, people will probably not continue playing. Collisions were also a problem. I got stuck every two seconds. There were also parts where you couldn't avoid getting hit by an enemy. I don't think forcing the player to get hit is a good idea.

Story: ?/10
Since I didn't get too far in the game, I'm not able to rate this. One thing I didn't like though is playing as Din, but I'm sure some people will disagree and tell you it's original.

I know it's harsh criticism but I like being honest when giving an opinion.

Good luck with your future games. :]

44
Graphics / Re: Super Duper low-poly / low-res shotgun (UPDATED)
« on: August 13, 2009, 11:16:18 am »
!@#$% I wanna play now.

45
Graphics / Re: Super Duper low-poly / low-res shotgun (UPDATED)
« on: August 13, 2009, 10:50:39 am »
Oh Mammy. :( Tell us now while he isn't here :)

46
Entertainment / Re: After having
« on: August 13, 2009, 02:35:57 am »
I know he's called Moon Child now but I never see him post anymore. I think now that he's got 6k+ posts he doesn't feel the need to show up anymore. :)

47
Entertainment / Re: After having
« on: August 13, 2009, 01:52:06 am »
It's called fanboys Mammy. H_B isn't around anymore is he :O

48
Entertainment / Re: After having
« on: August 13, 2009, 01:48:16 am »
I didn't think the graphics were jaw-dropping tight butthole. But whatever. I don't think there's gonna be a new game like this anytime soon for the Wii though.

49
Entertainment / Re: After having
« on: August 13, 2009, 01:41:15 am »
I just can't people people actually thought this game would be any good >_< !@#$% stupid if you ask me :\ It's a Wii game that attempted to be a PS3/Xbox 360 game. It's not going to work.
What can I say; you gotta try things out before discarding ideas.

50
Entertainment / Re: Ponyo on the Cliff by the Sea
« on: August 12, 2009, 10:49:07 pm »
Isn't that that movie that's hand-drawn?

51
Contests / Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
« on: August 12, 2009, 08:10:06 pm »
I know you did, I'm expecting something good from you. :P
I hope you're right though. I want to see this before I go on hollidays. :(

I'll probably get raped by Englishmen though so this is my last wish.

52
Entertainment / Re: NaviBlast
« on: August 12, 2009, 07:26:06 pm »
So I figured since mammy isn't online, I'll jump in;

Quote
I've been wondering though, isn't Navi copyrighted content?
The word navi has nothing to do with zelda if thats what your thinking, it has existed long before it. Its simply a truncated version of the word Naivigation.
Ahh I see, yeah that's what I meant. I just thought that the little 'switch' things really looked like a fairy. :P Maybe the title made me think so.

53
Contests / Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
« on: August 12, 2009, 07:24:46 pm »
What the !@#$%? I was expecting at least 5 entries to be entered? I hope people didn't start quitting because of us. :( I'm expecting good things out of this.

54
Zelda Projects / Re: [WIP] [Demo] The Legend of Zelda
« on: August 12, 2009, 11:11:45 am »
I'm having the same problem as MaJoRa.

This game looks like it's got alot of potential though! I love the way the sword engine looks and works -- it's very original and it's not something you see in just any fangame.

Oh and, congrats on winning the PotM! :) Keep it up!

55
Entertainment / Re: Majora's Mask Discussion
« on: August 11, 2009, 03:05:58 pm »
Damnit, I lost my save file. :( I remember I was already in the Snow Temple, infact I was almost done with it. Well you made me start all over again. D:

And you really hate that so much don't you  :P XD
Actually it ain't that bad. :) I just started over and am going through the game doing every sidequest and everything there is to it, so it's not such a bad thing. :P

Quote
i liek teh mask turn u into jarodeo lol maek u look neit
Sorry, what?

56
Entertainment / Re: Majora's Mask Discussion
« on: August 11, 2009, 02:21:08 pm »
Damnit, I lost my save file. :( I remember I was already in the Snow Temple, infact I was almost done with it. Well you made me start all over again. D:

57
Entertainment / Re: NaviBlast
« on: August 11, 2009, 02:18:43 pm »
So this is the commercial project you've been working on. :O
I'm not really into arcade games but it looks pretty sweet dude. I've been wondering though, isn't Navi copyrighted content?

58
Entertainment / Re: The Youtube Topic 2.0
« on: August 11, 2009, 12:55:16 am »
<a href="http://www.youtube.com/watch?v=jaziqvVmeig" target="_blank">http://www.youtube.com/watch?v=jaziqvVmeig</a>
Who's dat guy in da Yellow shirt and wearing da glasses?
!@#$%, you're the dude who's about to get humiliated by the scary-looking !@#$%? Tough !@#$%.
Respect for being on the tv though. ;P

59
Discussion / Re: How do textures work?
« on: August 11, 2009, 12:38:18 am »
I've always wondered how they worked too. Whenever I applied one that I spent hours making it always rendered in the wrong position and not like I wanted. I'd like to avoid making a new topic just for this so, could anyone answer this for me?: How do you apply textures to a model made in a NURBS modeling software?

60
Graphics / Re: Super Duper low-poly / low-res shotgun
« on: August 10, 2009, 11:29:50 pm »
Zombie Grinder is going to be epic in 3d <3
Does this man speak the truth?

I'm diggin' the model anyways.

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