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Messages - Ben

Pages: 1 [2] 3 4 ... 14
22
Other Discussion / Ubunutu + iPod?
« on: August 09, 2006, 01:22:12 pm »
Question one: can Wine "emulate" iTunes?

If not then the second question is how can I get Ubuntu to work with my iPod? GTKPod sounds like a good way of going about it... but I don't want to have a seperate "podcast aggregator" software. Hell if it's not too difficult I could probably work on merging them myself, lol.

Thanks alot.

23
Other Discussion / Re: Uploading Issues
« on: August 06, 2006, 04:23:18 pm »
http://www.gamedevotion.com

Sign up and upload your game in the "Games" section :).

24
Discussion / Re: How do you speed up executables?
« on: August 03, 2006, 09:44:37 am »
They are  just numbers, because in debug mode it never gives you the name of the sprite that is sprite_index, only the number.

GM is a little different to most professional things, Fish. You add resources to your game (which are automatically loaded) and then they're all given a number or name. The easiest way to do this (which I have done myself) is to have every item icon in a sprite as seperate frames, define constants for each of the frames and then have a variable called "global.select" (if we're going his way) which you set to each constant and then do the whole draw_sprite(sprHud, global.select, 0, 0); which will draw the correct frame.

25
Graphics / Re: WIP GB Epona
« on: August 02, 2006, 09:34:15 pm »
I do like this. Got the palette right and the basic shape is there, lol. I haven't looked too hard but it's pretty sweet. My only complaint is that it looks like link is humping epona.

26
Discussion / Re: How do you speed up executables?
« on: August 02, 2006, 07:57:39 pm »
So you mean draw the hud as static until it changes and then draw that surface. Once the hud changes redraw onto the "hud" surface and then draw that.

I guess it could work, but a Zelda hud isn't that dynamic. Though if you are coding for a handheld console, it's always good to be efficient.

27
It strikes me as odd that this place would output 5 parts 5 parts 5 parts. Because parts are a ratio, and that's just 1:1:1. lol.
Anyway:

Ingredients:
1 part competetiveness
3 parts crazyiness
5 parts leadership
Method:
Add to a cocktail shaker and mix vigorously. Top it off with a sprinkle of emotion and enjoy!

28
Discussion / Re: How do you speed up executables?
« on: August 02, 2006, 07:28:24 pm »
I don't quite understand how it works.
You said render it to a surface and then render that surface to the screen.
Surely that would slow it down?

29
Graphics / Re: Ww gb Helmaroc (The giant bird the steals your sister)
« on: August 02, 2006, 07:23:07 pm »
Call me pernickity.
Tell me I have high standards.
But I don't like this.
I would even go as far to say that it...
Wait I don't wanna pull a .TakaM :-p. (Props for the courage .Taka)

30
Discussion / Re: How do you speed up executables?
« on: August 02, 2006, 06:53:52 pm »
Fish, if he doesn't know how to use switch case he won't know how to use GM's surface functions.
Besides GM renders the room every frame anyway, it's slow as hell but it's for beginners really.

(Don't hate me.)

31
Debates / Re: Disproportionate force BS
« on: August 02, 2006, 06:36:30 pm »
Why aren't you allowed to do it in schools? Because that would get the school a bad reputation for brawwwwwwwwwwwls. You can do it in the street because a single brawl does not affect the entire country, but a single brawl can affect the entire school.

You've gotta realise that in this day and age it's all about image.

Oh and for the whole parents thing, my parents say that I have their full support in fighting back, and parents are much more powerful than the school as odd as it sounds. You can always go to another school :D.

32
Debates / Re: Disproportionate force BS
« on: August 02, 2006, 06:33:18 pm »
Teachers are crap at figuring out what happened and who started what and who did what because they have to rely on "the kids" and "the kids" are just too childish and too damn stupid to tell the teachers what is happening.

The world wants to stop bullying, but it's one of those things that's as uninforcable as stopping P2P.

33
Coding / Re: (C++) What's this thing do?
« on: August 02, 2006, 06:28:05 pm »
I'd take a guess at cin.ignore will do the crazy thing of waiting for a response and then ignore it, whilst cin.get() will store it.

But I dunno to be perfectly honest.

34
Debates / Re: Disproportionate force BS
« on: August 02, 2006, 06:27:02 pm »
!@#$%, there are no witnesses in the playground, if you're picked on for no reason then you will sure as hell have no witnesses, because you're probably being bullied.
If you get into a proper fight which the other guy started he's probably bigger and so any "witnesses" will stand back and you can get your friends to say nothing.

This is a world of perception where you can get into trouble for anything, even if you didn't do it. You've just gotta make sure you get along with people.

35
Debates / Re: Disproportionate force BS
« on: August 02, 2006, 06:23:24 pm »
Teacher's can't be everywhere, so unfortunately it's the law of the playground, lol.
Just don't get into fights, it's as simple as then.

36
Debates / Re: Disproportionate force BS
« on: August 02, 2006, 06:20:49 pm »
I am serious, if I cannot run or get help and my only option is to hit back (if i've been hit) then I'd funking hit back. You've gotta stand up for yourself if your in a situation like that, I mean it depends who you are. It's get pumelled or get the same pummelling and give someone a black eye? I'd choose the latter. Why? Because I'm human, and I don't subject myself to the restrictions of christianity etc in the form of pacifism.

Starting fights is bad, but finishing them really shouldn't be.

Edit: The fact of the matter is, I know that I'd done right by defending myself, even if whatever judicial system doesn't agree, and anyone with any sense of "honour" wouldn't mind getting hit back if they were starting the fight.

37
Debates / Re: Disproportionate force BS
« on: August 02, 2006, 06:15:43 pm »
You should only retaliate if you're in a corner :D, because then it's your only option as you cannot ruuuuuuuuun.

38
Discussion / Re: How do you speed up executables?
« on: August 02, 2006, 01:28:10 pm »
It shouldn't slow it that much, but try replacing all of your if's with a switch case statement, this works as follows:

switch (global.select){
case "bow": //Draw Bow break;
case "boomerang" //Draw Boomerang break;
}

At least I think it does, lol. I haven't used a switch statement for so long, cause more often than not there really is no need for it :).

39
Debates / Re: Burning the flag of the USA in means of protest!
« on: July 18, 2006, 07:48:58 pm »
I'd just like to point out (without reading most of the topic) how stupid symbolism can get. "I'm burning the flag of America!".... No you aren't, you pratt you're burning the flag that you just paid for. ???

40
Coding / Re: (C++) Whats wrong with this? (C++)
« on: July 18, 2006, 04:48:53 pm »
It strikes me that you've used a real colon after return 0 instead of just a semi-colon.

If something doesn't work, it's usually a good idea to check for typos :D.

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