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Author Topic: Legend Of Zelda: Bracelets of eternal strength  (Read 7271 times)

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Legend Of Zelda: Bracelets of eternal strength
« on: July 01, 2006, 11:25:05 am »
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thanks to TC gamer For adding a smooth unning engine. the actual engine was by goodnight have added:
  :D  Bow
Boomarang
HookShoot
FireRod
Lamp
8 direction walking
Chop plants
NPC
textbox
inventory
rupees
hearts
sounds
mini map (kinnda)
lighting
shallow water
fire fly affect
lightable lamps
sound bugs fixed
some bugs fixed
Smoother movment
Firerod Animation
and some other stuff.

most of that was on the engine by Miles Lombarbi witch i found anyway. but i have improved apon it greatly.
  ;)  some screenys:




DownLoand Link
  :P http://www.savefile.com/files/8610005

Also I need some help with getting a Proper Heart engine that works and also soeone to help me program and stuff. also i am searching for a roll engine, if some would want to donate.
ill keep updating is this goes well.
Ways You Can Help
Code: [Select]
[url=http://forums.gamemaker.nl/index.php?showtopic=221484]
[img]http://img308.imageshack.us/img308/9274/banner9jd.png[/img][/url]
^ Legend Of Zelda: The Braclets Of Eternal Strength^

^put this in ur sig^
leave a reply.
thanks
-crispy-
« Last Edit: July 04, 2006, 05:07:53 pm by crispy »
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Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #1 on: July 01, 2006, 12:17:24 pm »
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Cool, but the hookshot causes a lot of bugs, and I cannot see the sword animation. Also a few collision errors...But not bad at all ^_^ good luck with it!
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Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #2 on: July 01, 2006, 12:37:11 pm »
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yeah the hook shot is pissing me off at the mo. i dunno y u cant see the sword animation tho. im gonna add another update soon with:
shallow water
maybe a less buggy hookshot
lanters witch u can light with the lamp or fire rod
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Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #3 on: July 01, 2006, 02:18:48 pm »
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Has a few bugs, but still looks like it could become something good.
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Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #4 on: July 01, 2006, 05:23:50 pm »
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thanks. if any one wants to help out just PM me. im stuck on how to get a splash under my feet when i colliding with the shallow water  ???
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Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #5 on: July 01, 2006, 06:06:45 pm »
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does anyone no how to draw a sprite under the players feet in the draw event with out making him disapere? if so can u post the code or PM me. thanks
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Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #6 on: July 01, 2006, 07:38:37 pm »
  • Huzzowee!
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First of all, it's only been a half hour. Don't bump so quickly.

Second, when you put something in the draw event, it does that instead of just drawing the object's sprite. So if you're making it so that in the draw event a splash is drawn, it'll draw the splash instead of Link. To overcome this just do the simple thing and have it draw itself by using "draw_sprite(x,y,sprite_index)". It'll draw its current sprite at its current coordinates. Of course, if you're using GM6, that might be wrong since I've never botered to switch up from 5.3a.

Also, remember that when you're drawing things, it'll put them one on top of the other in the order they were drawn. So, if you put the code to draw Link then the splash, the splash will be on top, and vice versa.
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #7 on: July 01, 2006, 08:19:49 pm »
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Like Alex said, you've simply got to draw Link's sprite as well as the splash. Though I think he might have made a mistake with his code. I'm pretty sure it's meant to be "draw_sprite(x,y,sprite_index,image_index)".
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Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #8 on: July 01, 2006, 08:53:57 pm »
  • Huzzowee!
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Ah yes... I always forget the image_index...
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539

ciwy

Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #9 on: July 02, 2006, 01:22:41 am »
Why am I walking through the other 2 brothers? Its like they're ghosts...
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Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #10 on: July 02, 2006, 08:53:17 am »
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Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #11 on: July 02, 2006, 09:07:54 am »
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updated V.3 thanks Alex but someone (TC gamer) told me before u did. @ hyrule_boy ill check it out
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moree

Bizon-Ent.com
Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #12 on: July 02, 2006, 11:57:49 am »
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Very nice demo!

Very original text for a demo!
nice light effects
and those  fireflys are cool...

I guess you fixed lot of bugs and glitches already,
I give you a 9 out of 10!
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Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #13 on: July 02, 2006, 05:29:45 pm »
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thanks. im trying to think of what i can add next... any ideas
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Koh

Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #14 on: July 03, 2006, 12:36:51 am »
  • Tamer Koh
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PLEASE add the Roc's Father or Cape.  The Roc's Items are very popular amongst Zelda Fans.
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  • Megaclipse Games

moree

Bizon-Ent.com
Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #15 on: July 03, 2006, 09:20:06 am »
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Thats true.. maybe do a mix between the braclet and a jump :P
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Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #16 on: July 03, 2006, 03:03:46 pm »
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... why...
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moree

Bizon-Ent.com
Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #17 on: July 03, 2006, 04:56:07 pm »
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A good game is original.
So, making original, new things, makes a game good ;)
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Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #18 on: July 03, 2006, 05:25:36 pm »
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ok then y not
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Re: Legend Of Zelda: Bracelets of eternal streng...
« Reply #19 on: July 04, 2006, 05:09:43 pm »
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sorry to bump, but Version.4 is out. and i have decided to add a jumping item in V.5 and if not that V.6
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