Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Poll

Which dungeon progress should be focused on in 2021?

LW - Populate starting cave with NPC's / boss
LW - Expand sewers subdungeon
LW - Simplify dungeon 1 - Soldier tomb
LW - Simplify dungeon 2 - Desert palace
LW - Streamline dungeon 3 - Underwater prison
LW - Upgrade dungeon 4 - Mansion
LW - Add mystic forest dungeon - Cross a magic forest into several small ruins
DW - Add swamp piramide dungeon - Descend an underground piramide with poisoned water
DW - Add cathedral / graveyard dungeon - Revive old knights to beat the boss together
DW - Add Ice caverns dungeon - Hunt a boss across through a maze with icy floors
DW - Add dual towers dungeon - Climb one tower as training for a harder DW version
DW - Add dark woods dungeon - Explore a dead forest with deep interconnected ruins
DW - Add fortress of medu dungeon - Slowly drive the darkness out room by room
DW - Add fire+ice dungeons - Find fire/ice dragon by solving puzzles across 2 worlds
DW - Add final dungeon

Pages: 1 ... 73 74 [75]   Go Down

Author Topic: Alttp - Horn of Balance  (Read 345728 times)

0 Members and 2 Guests are viewing this topic.
Re: Alttp - Horn of Balance
« Reply #1480 on: October 04, 2021, 07:41:06 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1490
Thank you very much! Reading this after a long day at work really made my day!

I'm actually preparing to make this a legit game with fully custom resources. Just need to find one (or more) affordable spriters to round out the team and hopefully next time (in about 8 months from now) there will also be a kickstarter demo for you to check out. ;)
Logged
Working on "Horn of Balance" here: http://www.zfgc.com/forum/index.php?topic=33701.0
Also exploring the creation of an original IP. Let me know if you want to stay updated on that front.
Re: Alttp - Horn of Balance
« Reply #1481 on: October 05, 2021, 07:15:06 am »
  • AKA "Micah DS"
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1347
Martijn knows I've been lurking ZFGC on occasion to keep an eye on this game, but I figured I should make a post so my interest is on record. I think I've said it once or twice before, but I hold the same sentiment as Aero88's last post above. I am both amazed and inspired by this project.

I recently started playing the newest build. It had been a while since I played a demo and I had remembered the game fondly, especially the dungeons. The first dungeon is just like I remembered, and my appreciation for the dungeon design is even greater now. I'm really enjoying the new demo, so much that I'm having to force myself not to play it so I can get other important things done, ahaha. XD
Logged
  • My Music
Re: Alttp - Horn of Balance
« Reply #1482 on: October 05, 2021, 05:34:52 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1490
XD And thank you very much, as well ofcourse!
Logged
Working on "Horn of Balance" here: http://www.zfgc.com/forum/index.php?topic=33701.0
Also exploring the creation of an original IP. Let me know if you want to stay updated on that front.
Re: Alttp - Horn of Balance
« Reply #1483 on: October 17, 2021, 09:27:10 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1490
And here is the latest news:
I've pretty much fixed every known bug this weekend. And now I'm trying to figure out how to best add in the new enemy/mechanical variations I wanted to see in the next cathedral level.

Aside from that, the rest of the time has been spend expanding the design document for future developments. I do apologize if the progress reports become a little bit shorter in the coming months. I've found that commisioning art takes a lot of prep work and reference materials, so I'm taking my time with it.

Progress report:
Code: [Select]
0.25.22 (9 oktober 2021)
* Started work on new enemy: Cathedral Cyclops

0.25.23 (16 oktober 2021)
* Increased minimal jump distance for ledge jumping from bridges / elevated platforms (for more consistent gamefeel compared to jumping of walls)
* Fixed door to the final boss not opening
* Expanded snd scripting to remove sound stacking for container destruction, item collection (and a few specific other cases)
* Fixed issue where you would spawn in a pile of stones if you entered the area from a staircase beneath that pile and then died before entering another area
* Fixed issue where Link looks to be frozen while pushing some of the outmost corners of masking rectangles

0.25.24 (17 oktober 2021)
* Moving platforms now have a little delay after moving (to allow easier getting on/off)
* Fixed moving platform residual movement effect on character at end of paths
* Made slight progress tiling new cathedral level
Logged
Working on "Horn of Balance" here: http://www.zfgc.com/forum/index.php?topic=33701.0
Also exploring the creation of an original IP. Let me know if you want to stay updated on that front.
Re: Alttp - Horn of Balance
« Reply #1484 on: October 24, 2021, 07:41:06 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1490
Weekly progress report:
Made a lot of progress tiling the cathedral level. Here are some of the intended rooms.
Logged
Working on "Horn of Balance" here: http://www.zfgc.com/forum/index.php?topic=33701.0
Also exploring the creation of an original IP. Let me know if you want to stay updated on that front.
Re: Alttp - Horn of Balance
« Reply #1485 on: October 31, 2021, 08:29:01 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1490
Weekly progress report:
Code: [Select]
0.25.25 (22-24 oktober 2021)
* Made progress tiling cathedral level

0.25.26 (30 oktober 2021)
* Upgraded to latest Gamemaker version
* Made progress tiling cathedral level
* Added new container: vase
* Book of Mudora can now also be used on text that does not require decrypting

0.25.27 (31 oktober 2021)
* Made progress tiling cathedral level
Logged
Working on "Horn of Balance" here: http://www.zfgc.com/forum/index.php?topic=33701.0
Also exploring the creation of an original IP. Let me know if you want to stay updated on that front.
Re: Alttp - Horn of Balance
« Reply #1486 on: November 07, 2021, 09:17:52 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1490
Weekly progress report:
Code: [Select]
0.25.28 (6-7 november 2021)
* Made progress tiling cathedral level
Logged
Working on "Horn of Balance" here: http://www.zfgc.com/forum/index.php?topic=33701.0
Also exploring the creation of an original IP. Let me know if you want to stay updated on that front.
Re: Alttp - Horn of Balance
« Reply #1487 on: November 17, 2021, 02:31:52 pm »
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Gender: Male
  • Posts: 296
Wait a minute! You're adding a cathedral to this game?
Logged
Games that I support:

Forums that I am a member of:
Re: Alttp - Horn of Balance
« Reply #1488 on: November 17, 2021, 04:00:47 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1490
Technically it's more of a temple, because I'm not aiming to include religious imagery and so forth, but yeah. As a dungeon setting. Together with the graveyards outside.

PS: Also working to maybe turn this into an original IP in the future (via late 2022 kickstarter).
« Last Edit: November 17, 2021, 04:02:28 pm by Martijn dh »
Logged
Working on "Horn of Balance" here: http://www.zfgc.com/forum/index.php?topic=33701.0
Also exploring the creation of an original IP. Let me know if you want to stay updated on that front.
Re: Alttp - Horn of Balance
« Reply #1489 on: November 21, 2021, 10:39:42 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1490
Progress report:
Code: [Select]
0.25.29 (13 november 2021)
* Tweaked a few more typo's
* Switched some controls so that the attack key now confirms choices and the action key now cancels. (For better feeling consistency for gamepad users.
* Fixed returning to the titlescreen upon catching and releasing a fairy
* Tweaked pillar placement in underwater prison
* Fixed endless sound loop on key rebinding page (which likely got introduced around the time of added controller support)
* Expanded debug key combinations

0.25.30 (14 november 2021)
* Masked another cathedral room
* Added new type of moving platform that does not follow a movement pattern (but can be controlled via buttons)

0.25.31 (15 november 2021)
* Tweaked mining town masking issue
* Tweaked some mining town visual oversights
* Fixed masking issue in dark world near barter cave
* Fixed small tiling issue when first entering Dark World
* Fixed poisonous water effects not showing the correct colours when needing to come back up for air

0.25.32 (16 november 2021)
* Fixed new error when waking up and using birds (introduced by a recent Gamemaker update)
* Disabled item/map menu while getting dungeon treasures

0.25.33 (17 november 2021)
* Made a few smaller tiling updates to the mining town dungeon
* Made directional pressure plates stand out more
* Tweaked smaller bugs when collecting children to mining town target locations
* Tweaked contents of some minor chests in the mining town
* Tweaked some mining town hostage conversations
* Fixed error with falling boulders

0.25.34 (18 november 2021)
* Tweaked chest location in lower left side of mining town dungeon
* Shortened amount of time enemies can transform you into a bunny
* Tweaked DW Slarok enemy projectile stats

0.25.35 (21 november 2021)
* Tweaked controller button mapping based on feedback
(mapping and button indicators now based on xbox controllers)
* Fixed error with final boss; due to latest gamemaker upgrade. Also made a ton of coding tweaks to pre-empt similar issues elsewhere in the game
* Made changes to the entrance for dungeon1. You now require the lantern to enter. Also added bombs to collect once inside. Both changes make it that the player will not have to run back to buy items to (fully) finish the dungeon midway through.
* Fixed masking issue during final boss death animation
* Fixed issue where you are unable to pick up bombs
Logged
Working on "Horn of Balance" here: http://www.zfgc.com/forum/index.php?topic=33701.0
Also exploring the creation of an original IP. Let me know if you want to stay updated on that front.
Re: Alttp - Horn of Balance
« Reply #1490 on: November 22, 2021, 10:00:43 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1490
I was a little too tired to add commentary yesterday, but the focus last week (and next week) is on polishing up the existing dungeons and bugfixing. To add a little development variation before going back to new content (and other plans). So if anybody has any unmentioned feedback about the existing demo, feel free to share so that I can consider it as well.

Finally adding some more visual indicators to the cannonball puzzle in dungeon 1 btw. Almost everybody I see recordings off seems to have trouble grasping that one somehow.
Logged
Working on "Horn of Balance" here: http://www.zfgc.com/forum/index.php?topic=33701.0
Also exploring the creation of an original IP. Let me know if you want to stay updated on that front.
Pages: 1 ... 73 74 [75]   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.026 seconds with 41 queries.