edit: just a small mockup i took from lets play ph screenshots to point out the difference
It looks good, but how would we tile this areas? There are very narrow walls and taller walls.
(See attachment)
since they are a puzzle element:
- you could just "leave them be", for better viewing of the player and use a two tile straight wall on them
- you could make the new walls on them and have a small change in floor tiles
or the best solution, since you don't have a ds pen to guide the boomerang: redesign the puzzle for mc-controls
honestly, its your choice, only reason i point out that the walls needs changing is your telling us "PH Dungeon in
MC Style" which its not until it's in mc style
you do great sprites and tiles, without the "it's mc style" saying it would be more than fine and you can do what you want with your sprites
edit: btw whats up all those empty tiles? there ARE tiles beneath the fires of them (see attachment)