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Author Topic: Forbidden Kingdom[Updated:Decemeber 4][Progress Update]  (Read 16092 times)

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Re: LoZ-Forbidden Kingdom [Demo on Wed!][Updated...
« Reply #40 on: June 19, 2006, 05:54:58 pm »
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If you move that portal tile about 4 pixels right, it'll cover just one flower and shouldn't look bad.
Thanks for the comment,
and thats what I did already ;)
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Dark Xion

Re: LoZ-Forbidden Kingdom [Demo on Wed!][New scr...
« Reply #41 on: June 19, 2006, 07:01:06 pm »
@Dark: thanks, there are almost like 4 people making an MM sequel :D
@Ice_Dragon : finally. the lat beta tester spot is finally taken ;)

Lol, great, well MM it was a great game so I can see why all the sequels lol, then I'll just call mine WW sequel with Majora's mask in it lol, although, mine does have one thing that I am almost certain none of the others have, the actual story of how majora's Mask was created (I read the Zelda Manga, it tells you in there). Anyways, I was wondering, what programming language are you doing this in (if it was stated elsewhere than sry I missed it)
no, you didn't miss it.
I am making this in GM6.1(not GM7 XD)

O ok, cool, that's my specialty lol, well if you need any help with visual effects of any kind just tell me and I can program some cool ones for ya, also if you want, you can use my cool sun module thing (keep in mind it can be used for  more than just a sun, I can resize and recolor it to make a cool looking attack or like a will-o-wisp or something to that effect). I used the sun module in the game in the banner in my quote, if u wanna see what the sun module is, as well as a few other effects I can do (not all of them, just a few neat ones) just click the banner in my quote and check out the game (you'll have to wait just a tiny bit for the sun to rise once the game starts in order to see it). But anyways yeah, if you need any help or can't figure something in the language out, just ask me, I have  been working in gml for many many years now, so I am pretty well versed in the language.
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Re: LoZ-Forbidden Kingdom [Demo on Wed!][Updated...
« Reply #42 on: June 19, 2006, 07:52:08 pm »
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lol, the banner in your sig doesn't work...
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Re: LoZ-Forbidden Kingdom [Demo on Wed!][Updated...
« Reply #43 on: June 19, 2006, 10:16:54 pm »
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I like those shadow effects a lot. Nice job!
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Re: LoZ-Forbidden Kingdom [Demo on Wed!][Updated...
« Reply #44 on: June 19, 2006, 10:19:53 pm »
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I like those shadow effects a lot. Nice job!
yay
thanks, I like it too ;D it didn't take me a long time to do...
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Dark Xion

Re: LoZ-Forbidden Kingdom [Demo on Wed!][Updated...
« Reply #45 on: June 19, 2006, 10:55:26 pm »
lol, the banner in your sig doesn't work...

holy crap!!!! you're right!!!!!! I'll go fix it right now, that explains alot lol

EDIT:
Fixed it
« Last Edit: June 19, 2006, 10:58:48 pm by Dark Xion »
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Re: LoZ-Forbidden Kingdom [Demo on Wed!][Updated...
« Reply #46 on: June 21, 2006, 12:51:23 am »
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sorry people, you MAY not be able to get the demo tomorrow...  when I try to make Link go to a specific spot when the room starts, it doesn't, so I have to fix it.  the beta testers didn't even get it today yet...
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Dark Xion

Re: LoZ-Forbidden Kingdom [Demo on Wed!][Updated...
« Reply #47 on: June 21, 2006, 01:37:28 am »
sorry people, you MAY not be able to get the demo tomorrow...  when I try to make Link go to a specific spot when the room starts, it doesn't, so I have to fix it.  the beta testers didn't even get it today yet...

Make him go to the spot before you switch rooms, the commands don't get stored in cache when you switch rooms they get dropped,

so it would be

link.x = (wherever you want)
link.y = (wherever you want)
room = (wherever you want)

instead of

room = (wherever you want)
link.x = (wherever you want)
link.y = (wherever you want)

anyways I hope this helps you with the problem, if not, tell me and I will help you figure it out some more

EDIT: Might as well explain why it works like that
It's cause the code is executed laterally (top to bottom) so it makes all the difference in the world as to what order it's in, and because all the scripts in a phase are completed before the phase ends (in this case I'd assume it would be the collision phase) the draw phase won't be executed until everything is in the right place so you won't even notice that the guy moved before the rooms changed.
« Last Edit: June 21, 2006, 01:56:58 am by Dark Xion »
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Re: LoZ-Forbidden Kingdom [Demo on Wed!][Updated...
« Reply #48 on: June 21, 2006, 01:48:55 am »
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that could work!
Thanks, I'll try it :)

EDIT: but I don't have time now
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King Tetiro

Leader of Phoenix Heart
Re: LoZ-Forbidden Kingdom [Demo on Wed!][Updated...
« Reply #49 on: June 21, 2006, 11:59:04 am »
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I can't wait for the demo! Please hurry up!
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  • Phoenix Heart
Re: LoZ-Forbidden Kingdom [Demo on Wed!][Updated...
« Reply #50 on: June 21, 2006, 12:14:50 pm »
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everything works!  I am just finishing it up ;)
you'll be getting it really soon!
if you look in my sig, you will see my %-age
lol 99.9%

THE DEMO HAS BEEN ADDED!!!
finally! ::)

this demo has the rooms that will stay throughout the game. but not everyroom
credit for Goodnight and Dark Xion for helping with the room changes ;)

sorry, forgot to tell you the controls!
I'll add those right now

Controls added!
don't forget to leave comments ;)

sorry for double-double posting :-[

sorry for the FIVTH post, but I have made a website, for all who want to view it.  It has all my games, and projects I am working on
http://www.freewebs.com/mewgull/index.htm


[Sol edit: Merged all three (massive) posts.]
[sorry]
« Last Edit: June 23, 2006, 04:07:55 pm by Mewgull »
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Re: LoZ - Forbidden Kingdom[DEMO 1!!][Updated: J...
« Reply #51 on: June 23, 2006, 03:20:57 pm »
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.....Mewgull, its called en EDIT button, 5 posts in a row is ridiculous.

[Sol edit: I moderated your moderation by "merging" all five posts, sorry :P]
« Last Edit: June 23, 2006, 03:58:35 pm by Sol »
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Re: Forbidden Kingdom [Demo 2-Wednesday!] [Updat...
« Reply #52 on: August 17, 2006, 04:44:07 pm »
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Welcome back to Forbidden Kingdom!!
to anyone who thought this project had died, think again! ;)

The reason why I havn't updated in the past 2 months, is because I was too busy to do most things! but now I am clear, and I have a game maker funk going on right now, and that funk just happens to be towards this game.

Updates:
Demo on Wednesday or Thursday (Next week)
Looking for a 4th Beta tester!
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Re: Forbidden Kingdom [Demo 2-Wednesday!] [Updat...
« Reply #53 on: August 17, 2006, 04:50:31 pm »
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I'll beta test! Hehe, hopefully it will be fun.
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Re: Forbidden Kingdom [Demo 2-Wednesday!] [Updat...
« Reply #54 on: August 17, 2006, 04:55:48 pm »
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thats up for you to decide!
BTW, me too. welcome to the FK Beta Test Team! (FKBTT)
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Re: Forbidden Kingdom [Demo 2-Wednesday!] [Updat...
« Reply #55 on: August 17, 2006, 04:57:06 pm »
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A bit off topic but I hate your avatar right now. It hurts my head.

Thank you anyway.
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Re: Forbidden Kingdom [Demo 2-Wednesday!] [Updat...
« Reply #56 on: August 17, 2006, 04:58:17 pm »
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lol, alrighty, I'll change it (off topic)
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DarkLink

Re: Forbidden Kingdom [Demo 2-Wednesday!] [Updat...
« Reply #57 on: August 17, 2006, 11:51:38 pm »
good job mewgull
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Re: Forbidden Kingdom[Demo 2.5 news!][Updated:Oc...
« Reply #58 on: October 29, 2006, 10:55:53 pm »
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Well, just saying this project is still alive, and I have been working on it for a while(one week).. so the demo 2.5 info is on the main page, and some minor story and introduction things...

WELCOME ONCE AGAIN!!
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Re: Forbidden Kingdom[Demo 2.5 news!][Updated:Oc...
« Reply #59 on: October 31, 2006, 04:40:32 pm »
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Sounds great, screenshots look amazing... that MC Link doesn't work with FSA that well, though :-\.
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