ZFGC

Projects => Discussion => Topic started by: Malon on January 15, 2013, 05:14:56 am

Title: Outlandish (Baldurdash)
Post by: Malon on January 15, 2013, 05:14:56 am
So I've been working on something for a short while now even though I'm only in conceptual stages (and honestly I don't expect it to go anywhere). I just thought that I'd share my character designs for this; one of which you've already seen:

Atsuo [PC]:                                                                   Ana:

(http://i174.photobucket.com/albums/w97/Bdizz2012/Atsuo_zps58933fdb.png) (http://i174.photobucket.com/albums/w97/Bdizz2012/Ana1_zps1983c191.png)

Tucker [TRANSPORTATION]:

(http://i174.photobucket.com/albums/w97/Bdizz2012/TUCKER_zpsc72c72ae.png)

Plait:
(http://i174.photobucket.com/albums/w97/Bdizz2012/mach3_zps763b923e.png)

Honestly though, I'm pretty shite at drawing, I just got a tablet so I'm getting used to digital. I know that the last time I showed something on here, It was like 2 years ago and I was probably way in over my head with it. This time all I want is to share my character design with you. Also, Plait has feet now and Ana's hair is supposed to look like a Banana peel. XD
Title: Re: Baldurdash (TENTATIVE)
Post by: Malon on January 19, 2013, 09:42:44 pm
Here's a full-body of Atsu, although this will probably be redone at some point. Just nice to have this stuff down somewhere. (http://i174.photobucket.com/albums/w97/Bdizz2012/Atsuo5_zps2bc88225.png)
Title: Re: Baldurdash (TENTATIVE)
Post by: Jared on February 06, 2013, 12:43:22 am
(I'm posting because I see you still go online.  :P)

I'm loving the look of Tucker! Very cute. Atsuo and Ana look great as well. I hope this wasn't cancelled yet. :D
Title: Re: Baldurdash (TENTATIVE)
Post by: Malon on February 06, 2013, 03:49:38 am
Not cancelled at all! Thanks for the nice comments, as well. One could say I've been working harder at this lately than ever before! :)
Title: Re: Baldurdash (TENTATIVE)
Post by: BlazeBigBang on February 06, 2013, 04:48:25 am
Wasn't Plait your entry for the character competition of last year? I'd like to know if you used the entry for the thing, or if you already had it in mind in the competition  XD
Title: Re: Baldurdash (TENTATIVE)
Post by: Malon on February 06, 2013, 04:57:41 am
I had designed him a few weeks prior to the competition. Although he's undergone a few changes since then. :D
Title: Re: Baldurdash (TENTATIVE)
Post by: Starforsaken101 on February 06, 2013, 12:06:49 pm
I really like Plait's new design!
Title: Re: Baldurdash (TENTATIVE)
Post by: Malon on February 09, 2013, 01:56:17 am
I really like Plait's new design!

Thanks Star! I thought he needed some feet and some 'oomph'. Also here's a new character:
(http://i174.photobucket.com/albums/w97/Bdizz2012/Pea_zps0d715788.png)

Tucker actually speaks in ancient tongue, and Pea is his translator. I gave her that name because she's very small and green. she'd be about the size of a coke bottle. She's also cute to boot! :)
Title: Re: Baldurdash (TENTATIVE)
Post by: Kami on February 09, 2013, 03:04:44 am
Cute as fruck.
Title: Re: Baldurdash (TENTATIVE)
Post by: Starforsaken101 on February 09, 2013, 03:08:02 am
I really like Plait's new design!

Thanks Star! I thought he needed some feet and some 'oomph'. Also here's a new character:
(http://i174.photobucket.com/albums/w97/Bdizz2012/Pea_zps0d715788.png)

Tucker actually speaks in ancient tongue, and Pea is his translator. I gave her that name because she's very small and green. she'd be about the size of a coke bottle. She's also cute to boot! :)

I'm going to fanart the !@#$% out of this character.
Title: Re: Baldurdash (TENTATIVE)
Post by: Malon on February 13, 2013, 11:13:04 pm
So I've upgraded from Sketchbook Express to PaintTool Sai and the difference is night and day. To commemorate this, I'll be re-drawing all of my characters in a slightly better looking style, starting with Tucker:
(http://i174.photobucket.com/albums/w97/Bdizz2012/Tucker1_zps29132a71.png)

Also, here is the first enemy design:

(http://i174.photobucket.com/albums/w97/Bdizz2012/Bro-Mo_zps5c115ee2.png)

Also, I'm thinking of renaming the project to Secret of Hera, because I'm focusing on a Secret of Mana/Evermore gameplay style. Thoughts?
Title: Re: Baldurdash (TENTATIVE)
Post by: Starforsaken101 on February 13, 2013, 11:40:35 pm
OMFG Bro-mo!
Title: Re: Baldurdash (TENTATIVE)
Post by: Malon on February 14, 2013, 03:00:58 am
Here's another enemy; Appin':

(http://i174.photobucket.com/albums/w97/Bdizz2012/Appin_zpsa6714808.png)

I called him that because:
1. He's an apple.
2. He's always appin' around.
Title: Re: Baldurdash (TENTATIVE)
Post by: Miragos on February 14, 2013, 03:54:33 am

Thanks Star! I thought he needed some feet and some 'oomph'. Also here's a new character:
(http://i174.photobucket.com/albums/w97/Bdizz2012/Pea_zps0d715788.png)

Tucker actually speaks in ancient tongue, and Pea is his translator. I gave her that name because she's very small and green. she'd be about the size of a coke bottle. She's also cute to boot! :)

Reminds me somewhat of Pea from Ni no Kuni. There aren't many green-haired little girls with white clothes named Pea I guess...  XD
In fact, your Pea looks like a mixture of NnK's Pea and TLoZ:SS's Fi. I like the result, though.
Title: Re: Baldurdash (TENTATIVE)
Post by: Malon on February 15, 2013, 05:29:35 pm
Reminds me somewhat of Pea from Ni no Kuni. There aren't many green-haired little girls with white clothes named Pea I guess...  XD
In fact, your Pea looks like a mixture of NnK's Pea and TLoZ:SS's Fi. I like the result, though.

Heh, now that I look at it, you're right! Hadn't even thought about it. Also, here are the updated versions of Pea and Atsuo:

Atsuo:
(http://i174.photobucket.com/albums/w97/Bdizz2012/AtsuoHD_zps6c3b8602.png)

Pea:
(http://i174.photobucket.com/albums/w97/Bdizz2012/PeaHD_zps487b4bd1.png)

I thought I'd give Pea some spherical earrings that enhance the "Pea" experience. Plait will be up soon. Also, he has hands.
Title: Re: Baldurdash (TENTATIVE)
Post by: SpritingBrad on February 16, 2013, 07:01:55 am
Plait reminds me of rayman, tiu kniw, floating head, floating body...
Title: Re: Baldurdash (TENTATIVE)
Post by: Malon on March 04, 2013, 10:05:11 pm
To anyone who cares, this isn't dead. To prove it, here is some more artwork!

Arcanians:
Cyupie:
(http://i174.photobucket.com/albums/w97/Bdizz2012/Cyupie-Copy_zpsfc36a127.png)

Plait(again):
(http://i174.photobucket.com/albums/w97/Bdizz2012/PlaitHD-Copy_zps5e8718dc.png)

Walt:
(http://i174.photobucket.com/albums/w97/Bdizz2012/Walt-Copy_zpscb8ee436.png)

Violette:
(http://i174.photobucket.com/albums/w97/Bdizz2012/Violette2_zpsf82078e7.png)

Also, more C+C would be nice. It's hard to gauge whether anyone would like to see this happen or not. :)
Title: Re: Baldurdash (TENTATIVE)
Post by: Malon on March 05, 2013, 06:42:35 pm
Also, here's a new enemy!

(http://i174.photobucket.com/albums/w97/Bdizz2012/rollin_zps35a4691a.png)
Title: Re: Baldurdash (TENTATIVE)
Post by: Starforsaken101 on March 05, 2013, 07:06:00 pm
I'm just posting to say I want to see this done and you have my full support!
Title: Re: Baldurdash (TENTATIVE)
Post by: Malon on March 07, 2013, 07:42:02 pm
Thank you very much, Star! Right now I'm starting on the story, but I'm afraid that I'll hit a wall soon. I've been considering scouting around for a programmer and maybe a spriter, if I don't like how my own work comes out. I can only do so much on my own, and a second and maybe third person would provide good input. The real problem is knowing where to look. This is the only forum I frequent, so the only programmers I know of are here. I won't ask anybody here because I know many of them are busy, working on the Community Project, or will just ignore me. If anyone could point me in the direction of a programmer or  a place where I can find one, please let me know.

And thank you for your kind words everyone! :D
Title: Re: Baldurdash (TENTATIVE)
Post by: Malon on March 11, 2013, 09:51:21 pm
Here's Plait's somewhat redesign. His head isn't any bigger, it's his cape/ring that's smaller. Also, no more hands or stumps on the sides of his head.

(http://i174.photobucket.com/albums/w97/Bdizz2012/NEWPLAIT-Copy_zps2b323dcc.png)
Title: Re: Baldurdash (TENTATIVE)
Post by: FrozenFire on March 12, 2013, 06:11:35 am
I've been watching this for a while now. I really like your style of art and your character designs. Walt is my favorite so far. Dat beard and hair! Very cool project you've got going. I wish you the best of luck in finding a programmer who can help you make your project successful.
Title: Outlandish (Baldurdash)
Post by: Malon on March 13, 2013, 09:10:16 pm
I've been watching this for a while now. I really like your style of art and your character designs. Walt is my favorite so far. Dat beard and hair! Very cool project you've got going. I wish you the best of luck in finding a programmer who can help you make your project successful.

Holy cow! Thanks, man! It really means a lot. Expect a better Walt picture in the next couple days.

Anyways, I have a finalized name for Baldurdash! It's [drum roll]...[more drumroll]...[wait for it]...[drumroll]...Outlandish!

Basically what this is how the story goes:

It's about a Samurai-in training from the isolated land of Kana. To complete his training, he must sail on a pilgrimage to a foreign land, and must only return once he's found something that proves his honor and worth as a Samurai. However, his trip is off to a rough start. The seas are savage and wreck his boat. Washing up on the shore, he is taken in by the mad doctor Walt and his companion Mabel.

So Outlandish will have a condensed Seiken Densetsu gameplay style and will choose exploration over a drawn-out, cliché story. I promise you guys that you'll see some really cool locations.

Also, for those of you wondering who Mabel is, she's Walt's companion and a living doll of his own creation. Here's some concept art of her: (http://i174.photobucket.com/albums/w97/Bdizz2012/Mabel-Copy_zps7ea7e232.png)
Title: Re: Outlandish (Baldurdash) *update*
Post by: Malon on March 21, 2013, 03:32:10 am
So long time no see, ZFGC (not really). Here's an update on Outlandish! The search for a programmer hasn't been going exactly well, but I'd like to announce two new members to the team! Vince, our composer; and Shane, the creature designer!

Gameplay-wise the game has changes significantly. No longer is it a top-down SoM-style action-adventure, but is an RPG more akin to Dragon Quest or Earthbound. The change was made because the art would suffer within the limitations of a top-down game. That reminds me; below are some of the creatures that Shane has designed in the last couple days. Unfortunately, due to an error it won't allow me to attach the song that Vince composed but I assure you, it's quite cool.

(http://i174.photobucket.com/albums/w97/Bdizz2012/Creepist-Copy_zpsbe0d6d67.png)

(http://i174.photobucket.com/albums/w97/Bdizz2012/DISCOTRON-Copy_zpsb9384ec1.png)

(http://i174.photobucket.com/albums/w97/Bdizz2012/applesnapple-Copy_zpscaaf6a1a.png)

(http://i174.photobucket.com/albums/w97/Bdizz2012/howsweet-Copy_zps34341f53.png)
Title: Re: Outlandish (Baldurdash)
Post by: Theforeshadower on March 21, 2013, 09:31:10 am
If you are going Dragon Quest/Final Fntasy route, I could help on and off as a programmer.  A demo of mine is floating around here somewhere of a RPG made in Game Maker 8 Lite.  If you want it done in Game Maker, I can easily get you started.  Other than that, C# with XNA is my other specialty.

I have been reading up on some HTML 5 Canvas and Javascript if you want the game to run in a browser and thus be very multiplatform :)

Just tossing it out there.

I should have added that I have designed9not programming mind you) an rpg as well besides the one I made a demo of a long time ago.  Includes all the stuff that takes place during attacks, defending, spells, ATB gauges, level ups, etc.
Title: Re: Outlandish (Baldurdash)
Post by: Malon on March 21, 2013, 02:29:23 pm
Your help would be greatly appreciated Foreshadower! As for the gameplay, it has that first person style seen in Dragon Quest and Earthbound.

Also, I played your demo and it's pretty good! Only thing, can the resolution be scaled up? I wanted Shane's art to be the actual in game visuals whilst in battle.

As for the HTML5, I hadn't even considered it. Sounds like an interesting prospect, though. If you think it'd be beneficial then I think we should try it! :)

I'm going to be at work all day, so if you need to contact me, my email is: brandonsylver@live.com
Title: Re: Outlandish (Baldurdash)
Post by: Theforeshadower on March 21, 2013, 09:54:10 pm
I'll send you an email, but resolution is no issue.  I always use standard NES/SNES/GBA resolutions since that is how the games that I try to emulate were using.  If done in Game Maker or Html 5, scaling is no issue.  XNA, I would have to look more into adapters and such or hardcode some scaling like I have done in the past.


Anyway, I'll try to get in contact with you sometime today :P
Title: Re: Outlandish (Baldurdash) *update*
Post by: Malon on June 20, 2013, 03:05:03 am
This isn't dead! Things are moving a bit slowly at the moment but I assure you that things are going well! To prove it, here is a little teaser for you guys!

(http://i174.photobucket.com/albums/w97/Bdizz2012/commission1_zps704c2720.png) (http://s174.photobucket.com/user/Bdizz2012/media/commission1_zps704c2720.png.html)
Artwork by: Chris Zito



Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved