ZFGC
Projects => Other Projects => Topic started by: Scooternew on September 20, 2006, 02:03:07 am
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Ok, so I've made a little bit of progress. This really isn't much, but I just need you people to d/l and tell me the following things:
1. Your FPS
2. Whether the ball movement looks smooth
3. If, when entering screenshot mode, you can zoom in/out, and scroll like you're supposed to
Nothing really should happen, that kirby sprite is just an example of what the sprite style will most likely look like. I'm deciding whether to keep white outlines or not.
I need info about the ball because I implemented delta timing, I wanna see how well it works on other computers.
Keep me posted.
DOWNLOAD (http://www.savefile.com/files/91154)
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scooternew, if you want a file host, PM me.
1)512 - 525
2) SMOOTH!
3) Yes, saved screen.. but I can't scroll because my mouse dosen't have a scrolly...
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ooookkkkaaaayyyy......................
you should make something that tells you if your in screeny mode.No scroll,no nothing.just move circle and change directions
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1) 188-200 - I had alot of programs up at the time. (Wings3d, 3d World Studio, Msn, Blitz3d, BlitzMax Demo,Azereus and Game Maker to be specific. )
2) Smooth considering the fps I got. Then again, the human eye refreshes so little it wouldn't really matter if I had gotten 60 fps.
3)When I pressed Enter, nothing happened. I tried all of the mouse buttons, etc.
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1)700-900
2)Very smooth
3)Screenshot mode?
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Yes, press F1 for controls. Control enters screenshot mode, enter exits. I'll build a new version that won't use mouse wheel to scroll, so people who don't have them can scroll - but in the meantime, most likely everyone has one.
Ok, this is looking good. If anyone can dualboot and try in earlier Windows versions, that would be great.
Thanks, gm112 - I don't right now, but I will in the meantime. I hate savefile, and I'd normally use 64digits for a direct link - but it wasn't up earlier. So this is really enough for now. Once I create a real ongoing topic though, with the actual game and stuff, I'll probably need some mirrors - I'll PM you about it. Thanks, though.
When in screen view mode, it should draw the text Screen Edit on the top left of the screen, or something of the sort.
***Ah, discovered a problem. I wanted a screenshot of the zoomed in view, but it does the whole screen. I'll fix that, no problem though - just keep on reporting.
EDIT - Ok, fixed it. Accidentally saved the surface instead of the screen to a bitmap.
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1) 118
2) Very smooth
3) I DONT KNOW
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Running on Windows 2000, with very crappy computer specs I get:
1) 150-250
2) Couldn't be smoother!
3) Nothing happens when I press Enter and I can't scroll or anything.
EDIT:
Running on Windows XP professional, with great computer specs:
1) 2500+
2) Good as always!
3) Still nothing
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1) 450+.
2) Yes, though its rather hard to judge good delta timing like that. Try overloading the screen with tons of objects so it slows down, thats when you will know if your delta-timing works well :). 450+ fps just isn't appropriate for testing delta-timing.
3) Yes, though there are 2 "Screen Edit" captions one that dosen't zoom in/out with the rest of it and one that does.
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1 = 1500
2 = Is amazingly smooth
3 = Part of the black line disappears but other then that it works great.
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1) 1000+ FPS
2) As smooth as I could ask for.
3) Nothing happens when I press Enter, sorry!
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What the bloody hell is this?
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What the bloody hell is this?
Hes trying to get people to test his delta-timing code ... badly.
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1) 1500+
2) Smooth
3) Works fine, apart from the dragging seems to be inverted, plus the help file shows the wrong keys to press.
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The Host-site doesn't work... ;___;
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3) Yes, though there are 2 "Screen Edit" captions one that dosen't zoom in/out with the rest of it and one that does.
Yes, I'm capturing the screen to the surface, it draws the text "Screen Edit", captures it to a surface, and then draws the surface. So it should be drawn twice, otherwise the surface wouldn't be working. Even though it looks weird.
Hes trying to get people to test his delta-timing code ... badly.
Haha ok. Well, I've known about delta timing for a while, just never really started using it until this project. I'll create like an insane number of instances of one object and then check the FPS. I'll reupload later.
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Ok guys. Well, I knew delta timing would work, just wanted to see if I implemented it correctly. Well, no more problems for now. I edited some code to create 10,000 objects that draw a single sprite - and the FPS dropped down to a miniscule 40-50 or so on my computer, but the ball, while no more moving smoothly, still managed to move across the screen at the same pace. Yay for delta timing.
So guys, I'll lock this for now. Keep a lookout for this. PM me if you have any questions.