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Topics - Tonydaderp

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Other Projects / [Demo] Nether (debug version
« on: March 19, 2017, 03:33:58 am »

Hello everyone! I recently just finished a newer debug demo for my game Nether: The Dying Village. I have been working on this project for about seven months, but it is nowhere near completion. It is being made with gamemaker: studio 1.4. I am working on it as much as I can.

A Short Description about Nether: The Dying Village
It is a remake of an unfinished gameboy styled game of the same name. It is a metroidvania platformer, with puzzle elements.

<a href="http://www.youtube.com/watch?v=EjfIx2jjZII" target="_blank">http://www.youtube.com/watch?v=EjfIx2jjZII</a>
<a href="http://www.youtube.com/watch?v=M6hMf89dMrc" target="_blank">http://www.youtube.com/watch?v=M6hMf89dMrc</a>

So sometime in someplace, Nether's village is slowing dying from an incurable disease. Whenever the villagers try to go to towns and cities to ask for medical help, the guards of the royal palace shoot them dead and then bury them deep underground out of the fear that the disease might spread. Archers are everywhere surrounding the village and nearby escape routes to prevent the villagers from escaping. However, an unsuspecting traveler happens to stop at the village after a long voyage and happens to have a remedy for the disease. He treats Nether, the healthiest and strongest out of all the villagers so he can journey to the dangerous lands where the cure lies deep within.

Move/grab walls/climb ladders: Arrow keys
Jump/walljump: Z
Use item/interact: X
Roll: C
Menu: Space bar
Options/select option/start game: V

Debug stuff
Press E to slow down the fps
Press Enter to restart game
Press M to reveal work-in-progress minimap

You can change/view the controls by pressing "change controls" in the options screen.
There are currently only two control schemes for keyboard, and two control schemes for gamepad, however, I am yet to add more.

The sound effects are just video games), i am yet to find a way to be able to pay for a composer. (I'm just a really young teen with no allowance) :|

I would really really appreciate it if you gave your feedback, comments or suggestions right here in the comments. It helps me a ton, and of course, makes my game as best as can be. Thank you so much for taking you time and checking my game out! Have a great day!

Latest Version (
You can download it right here on itchio:

Other Projects / Nether: Village in Peril
« on: November 29, 2016, 04:13:10 am »
Hey ZFGC! Long time no see! About a month ago, I quit my Zelda Lttp fangame :'(. I decided it was time to make my own game, with my own characters and graphics. I am using a four colour base colour palette, because I am entering this game into the next Gameboy jam on ITCH and GAMEJOLT. I love this Gameboy style, so I decided to stay with the colour choices. The story and narrative are actually the ones from my old manga project, called NETHER. For this game however, I changed the title to Nether: Village in Peril, because there is already an fps game called NETHER. Even though my game is a four colour, 160 by 144 Gameboy style game, it is a lot more than an actual Gameboy is capable of handling. This project is being developed with Gamemaker: Studio. Here it is! https://youtu.be/b7CDdt1xSxI

Coding / Lttp pegasus boots dust
« on: October 24, 2016, 11:48:13 pm »
Hello again guys. Okay. So for my Lttp fangame, I'm currently making the Pegasus boots. I know the mechanic for the charging and charging dust, but after you run, there is supposed to be dust trailing behind link. Like this:
I use a controller object for all my drawing and effects in the game, but I haven't the faintest idea on how to make the trailing dust for the Pegasus boots. I've ripped all the sprites. Plz help me!

Recruitment / Zelda:Lttp fangame!
« on: October 24, 2016, 02:39:05 am »
Hi guys! I'm currently working on another Lttp fangame. This is being made with Gamemaker:studio just like Horn of Balance.
I here to recruit some people to help work on it. Its not a serious recruit, but just to see if anyone can help rip sprites or give me gml tips. I am also planning to add new bosses, just like Horn of Balance. I can rip sprites as well, but if someone can help, it would be greatly appreciated. So far I have the HUD 95% finished, Link has a couple items, (boomerang, sword, bomb, Pegasus boots, bow and arrow). All of link's collisions and movement are completed. What needs working on is Link's sword input when moving diagonaly, boomerang to return to link if link walks away, Pegasus boots dust animation. Enemys are needed, and the Lttp font. I have tilesets and stuff done. If you can, I would greatly appreciate it if some one can make the "blueprints" of new dungeon designs. If you have something you want to give me, plz email me. Here is the video of what is currently done. See ya guys! Hope to make this a great fangame!  :)


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