Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: [1]   Go Down

Author Topic: Eternal Arrow - New Demo!  (Read 1025 times)

0 Members and 1 Guest are viewing this topic.


Eternal Arrow - New Demo!
« on: August 24, 2006, 10:20:25 pm »
Hey, y'all! It's me  again with another demo of my 2D action/adventure game--- Eternal Arrow.
There are still a few (very important) things that are missing from the game:
Health engine
Speech Engine
Here's the link:
I accept any and all constructive criticism. Thanks!!!

Here are a few screenshots:

« Last Edit: August 24, 2006, 11:00:28 pm by Tetrian »
Re: Eternal Arrow - New Demo!
« Reply #1 on: August 24, 2006, 10:29:47 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2690
Could you please post some screens of the game, please?
I avaliate a game by the screens, and rarelly download a demo...
And I think lots of people don't like to download a demo without seeing any screenshot... (Look at some WIP posts in GMCommunity to get some examples xP)
Thanks ;)
Re: Eternal Arrow - New Demo!
« Reply #2 on: September 26, 2006, 07:10:24 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1141
It's not looking very well: Each sprite separately looks good, but when you put them together in a screenshot, it looks very disproportional. For instance, the building, the house and the tree seem to be from a side-scrolling game, while the boy and the floor look fine in a superior view game. If you change the shadow effects off the tree and add some depth to the house and the building, it'll look much nicer.
Pages: [1]   Go Up


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved

Page created in 0.022 seconds with 40 queries.