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Topics - J_dog

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1
LTTP & FSA / [Solved] "Them"
« on: August 29, 2008, 06:16:20 pm »
I need "Them" from Majora's Mask, just hovering in 4 directions... I don't have a good image, but I have an image:

2
Coding / I need help with an OCARINA
« on: August 15, 2008, 05:21:57 pm »
Hey all, I've been trying to find a way to figure out how to make an ocarina example like those found in MM and OOT, but I can't what to do. I tried using keyboard string, but I really just want to use Z, up,down, left and right...can you help me?

3
Zelda Projects / [trailer]Majora's Mask 2d
« on: July 17, 2008, 05:22:43 pm »
http://www.youtube.com/watch?v=GkVxPEY0yIA   

This is MM2d made by me and some guys... somewhere else... Anyway, I worked real hard to make this demo and I hope you enjoy it.... Unlike oot2d, we are a group. So the work is split up between each other, therefore less work, less stress etc. Now, I know there are other MM2d projects, but I do not want to compete with them at all. The sprites are currently LTTP, but that is subject to change. Anyway, I hope you enjoy the trailer.

Pics:

4
Coding / Remember the Hookshot example?
« on: June 19, 2008, 04:50:05 pm »
I need this example, I lost mine, his link was broken, and I don't want to gravedig. Can you help? Ya know, provide a new link?

5
Coding / Basic Majora's Mask engine
« on: June 16, 2008, 07:03:35 pm »
This was a collaboration of engines I made. Free to use, but for the South Clock Town sprite, I want credit. It took me a long time to make that. Anyways, basically, it's a movement example (speed is decreased with diagonals), Masks from MM (must add object yourself), South Clocktown, a clock system similar to MM (7 repeating days now), and a BIG Clocktown clock that also tells time, hope you like!



http://www.box.net/shared/tyiujgnsw8

most sprites weren't made by me, except the main South Clocktown "floor", the square day meter, and the hour bar.

Note: to get the Masks working, you must place objMasks in the room, pressing "1" will change the mask. Yes, they look crappy from the left/right side

6
Coding / Hey, guys, I need your help here!
« on: February 11, 2008, 08:29:58 pm »
I need a piece of code to check if objHero is next to objBlock. idk, it seems so easy, but if distance_to_object doesnt work, cuz that means over and under as well.

7
Coding / [request]Mega Man X wall Jumping
« on: January 03, 2008, 09:12:38 pm »
Good day chaps,

I was wondering if any of you could make a simple Mega Man X esque wall jumping example. A simple jumps into wall, sticks to wall, slowly slides down wall, jumps of wall at a 135 degree angle. Thanks in advance, I've been working on this for months and can't figure it out. Mods, if this turns into a thread where every one is telling me "Hey, did you even try it? Go do it yourself!" or "Like someones gonna drop what there doing just to help you out" or even "OMG u f-1ng stup1d loooser! GTFO! lol! u suxxors!" feel free to close this topic.

8
Coding / REQUEST!! URGENT!!!
« on: December 20, 2007, 02:04:03 am »
Hi all! I have an old c]raptop computer, and its trackpoint ball thingy doesn't work any more... at all! I have no way to use it, so I was wondering if anyone could make a little program that I could run at startup that makes the arrow keys (NOT THE NUMERIC KEYBOARD![This is like 789uiojkl on my craptop!]) anyway, I need this as quickly as possible, please and thank you!

9
Coding / GM6 Help Shock Defence like shooting
« on: November 19, 2007, 12:29:33 am »
Hi all! OK  i have a game(it's just like shock defence, if you've played it you'll know what i mean if not, google search it.) you have a arrow tower and it has a radius of 50 pixels lets say you have a path like this

                          END
|                    •     |
|   arrow tower here |
|         ___________|
|        |
|_____|

Now I want the arow tower to automatically shoot at the object tht's closest to the end in its 50 pixel radius, see what I mean? can Goodnight or some other smarty teach me?

10
Coding / Help me with TRW text engine
« on: November 14, 2007, 09:13:14 pm »
hi all! I have a small problem with TRW text engine, I got the ask script to work(turns out it's just a small GM5 script when it should be GM6) anyway how do I make it "if answer1 do this, if answer is 2 do this."

11
Coding / MM Wall Jumping
« on: October 13, 2007, 01:47:28 pm »
MegaManX.gm6 I can't find it! it keeps on giving me random glitches! can any 1 help me solve this wall jumping error!?

12
Coding / Need some serious help! Wierd glitch-GM6
« on: October 08, 2007, 09:14:08 pm »
I am making a Mega Man X game and I was working with charging the X buster. When I jump, the charging animation freezes, but when I jump and shoot, it cycles normally. WTF is going on!!!!!!!!!!!!!!!!  :P hm.. well here is the .gm6. PLEASE DO NOT STEAL!!!!!!!!!!!!!!!!!! Mega Man X.gm6

13
Coding / I need you!
« on: June 29, 2007, 11:22:37 pm »
Hello! I was wondering if someone could provide a link to the open source 3D zelda game for game maker. The one with the slightly glitched up beginning about the old dude giving link his clothes. Does any1 have it?

14
Graphics Requests/Archive / [Solved] I need EXTREME Help.
« on: April 24, 2007, 05:29:51 pm »
I need EXTREME Help. Can someone take a model of TP Link,pixelate it,and turn it into a sprite sheet , running attaking ect. I know, "Y DON"T YOU MAKE IT URSELF N00B?" the truth is I can't. Oh yeah kinda like this: http://www.zfgc.com/forum/index.php?topic=932.0

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