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What should be in the next build?

A functioning sample map
some new items
npc interaction and AI
basic physics demo
other (please specify)

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Author Topic: [DEMO]Sword of Divination(11/5/2010 Harvest Engine Functioning!)  (Read 73286 times)

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Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #60 on: May 12, 2008, 08:09:46 pm »
  • Pichuscute
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Yesss. I pretty good with Gamemaker and I'm an ok spriter. I also have a Zelda engine that you could use if you want (not made by me, made by dlbrooks). I mainly just do edits of sprites though. But I'll certainly try to do it if you want me to.  Just no big bosses, lol.
EDIT: I finally made a good story for my fan game that I have been workin on so I'm going to work on that, but we will probably have similar sprites that will be needed, so I'll share all my sprites with you.
« Last Edit: May 12, 2008, 08:53:44 pm by pichuscute »
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Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #61 on: May 12, 2008, 11:25:13 pm »
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alright, sounds good, i'll look forward to working with you =)
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #62 on: May 12, 2008, 11:40:27 pm »
  • Pichuscute
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kool, so wut do u need sprited first? i think im going to finish link's sword slash. also are you using kid link or reg. link??? cuz im using kid link
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Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #63 on: May 13, 2008, 12:16:48 am »
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I'm actually using minish cap link for the player sprite, unless by some miracle someone finishes the zfgc style link.  I'm mainly looking for zfgc style tiles right now.
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #64 on: May 13, 2008, 12:25:57 am »
  • Pichuscute
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Well if you want kid link in zfgc then I will be finishing the sprite, eventually,  >:D lol. It'll take awhile tho. Also You can see my fan game in this section.  What tiles do you need? I haven't started on tiles yet.
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Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #65 on: May 13, 2008, 12:38:09 am »
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hold on, i'll get a screenshot of what I need currently

EDIT:
See how the rock walls kinda just stop?  I need tiles that end the wall, all directions.
« Last Edit: May 13, 2008, 12:43:41 am by MG-Zero »
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #66 on: May 13, 2008, 02:21:05 am »
  • Pichuscute
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well, crud, lol. that may take me awhile since the rocky walls have a hard design to visualize but i'll try when i get a good amount of time on the computer(tomorrow probly).
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Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #67 on: May 13, 2008, 10:09:32 pm »
  • Pichuscute
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sorry for duble posting but i made one of the ending parts, check out this tileset.

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Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #68 on: May 14, 2008, 01:04:34 am »
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that was pretty quick XDD looks good, I think there's hope for this project afterall
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #69 on: May 14, 2008, 11:29:39 pm »
  • Pichuscute
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its quick cuz it was 3 tiles but it took me over an hour to do. idk how long it will be till i do the rest tho, and your game has hope if mine does, and mine does.
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DeathTailsz

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Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #70 on: July 11, 2008, 12:51:53 am »
  • Angelic Hymn
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I was searching through these archives, even though it's been 14 days since the last post. (But, feedback is feedback.)

I really liked the (3/14/08) screenshot, it was nicely done.
I like the idea of this game, and where it's heading, I hope to see a demo 3.

Can't wait to see more game mechanics put into this game. (Usally the bad looking screenshots, transform into decent, if not, waaaay better maps, kudos!)

Overall: Mapping is pretty good, I know you'll get better. :)
(Control scheme is decent as well as the special effects.)
Tileset looks great with FourSword/MC Link. :D

Hope to see some action!
~Tails
(I think this post makes some sorta sense... xDDD)
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"More like Stupei Ace Defective!" - Yukari - Persona 3
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Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #71 on: July 11, 2008, 03:31:47 am »
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BTW, i think that cliff ending can be flipped to make one other one in a direction. If that makes any sense. :P
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Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #72 on: July 11, 2008, 03:25:25 pm »
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Is the second demo actually up? all I can see is the mp3 pack :P.
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DeathTailsz

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Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #73 on: July 11, 2008, 10:14:26 pm »
  • Angelic Hymn
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Maybe, something happened to the download?
Or you used the wrong link/url for it. XD
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"More like Stupei Ace Defective!" - Yukari - Persona 3
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Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #74 on: December 10, 2008, 03:55:25 am »
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Hmm...it looks like I didn't see those last few posts.  I just realized the demo wasn't up.  I've added it to the archive.  Umm...development in C++ has started, the engine seems to be going decent so far although it's VERY primitive.  Graphics engine is running, sound engine is running, player class is in working order.  I'm working on the map format currently.
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #75 on: December 10, 2008, 07:53:41 pm »
  • The king of Awesome
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Good luck with the C++ version, I would have recommended C# but you already started, good luck though 8)
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Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #76 on: December 21, 2008, 12:09:06 am »
  • Minalien
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Hmm...it looks like I didn't see those last few posts.  I just realized the demo wasn't up.  I've added it to the archive.  Umm...development in C++ has started, the engine seems to be going decent so far although it's VERY primitive.  Graphics engine is running, sound engine is running, player class is in working order.  I'm working on the map format currently.
Good to hear that you've switched to C++. What graphics library are you using with the project?
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But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #77 on: December 24, 2008, 05:45:11 pm »
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I'm using OpenGL, which is working perfectly at the moment.  Sprites and animations are both implemented.
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #78 on: December 24, 2008, 10:33:46 pm »
  • Minalien
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Are you planning on implementing pixel shaders in the form of GLSL? That would add a nice layer of graphics effects to this project, and would allow you to achieve some interesting visual challenges.
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #79 on: December 24, 2008, 11:33:50 pm »
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Probably later on, yea.  Right now I'm just working on the core elements, though.
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i love big weenies and i cannot lie
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