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Author Topic: [Demo] Final Fantasy Tactics 6  (Read 3422 times)

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[Demo] Final Fantasy Tactics 6
« on: December 10, 2012, 11:19:38 pm »
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What if you could play FF6, FFT style?
Im currently programming, in java, a game that will follow the story of FF6, however, the battles are FFT-style, on a grid.

Ive currently programmed 95% of the functionnality of the combat screen, almost everything is there.
Which includes: the AI, status ailments, different abilities like Relm's Sketch, Setzer's Slot, Shadow's Interceptor. I plan to do Dual / Triple Attack like in Chrono Trigger / Suikoden. Ive also recorded all FF6 Sfx, if anyone is interested, here it ishttp://www.mediafire.com/?h2drdthfs6b8wl2
Im also currently ripping animations/sprites from FF6, here some examples:
Show content




What need to be done:
After i complete the combat screen and the ripping, theres gonna be "Edit your party/character" UI, the "node" map like in FFT and finally the cutscene screen.


Some screenshot:
Show content
Combat Screen:



Scenario Editor Screen, for testing purposes, can edit all stat of all character, the map etc..




Demo:
FF6T V0.86http://www.mediafire.com/?2aqshfs7axve8va
Options: First button will lead to a demo battle Ai vs Ai
Second, to a 1 Player Battle, Player vs Ai
Third, to the Scenario Editor
and the fourth to the Credits.

If you have any ideas or commentaries, feel free to share them.
Sorry for my poor english, its not my first language ;)
« Last Edit: December 10, 2012, 11:27:42 pm by daemoth »
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