I'm still in the middle of my studies for an exam this friday (
), but I need a break so I decided to put up a new screenshot of what's been added last week. Namely the blue stalfos.
This blue guys walks around for a short distance turns his head and walks in the new direction. I've been tinkering with his walking routines so he doesn't continuesly try to walk up against walls and such. Maybe he'll need some more AI after that, but it feels right for now. Nothing too complex so far.
When you swing your sword near him he will jump up away from you before continuing to walk on like nothing has happened. The same happens if you run near him, hold out your sword in proximity or try to do a fully sword swing. I considered making him smarter then that, but it's a skeleton so it's credible that's he's lacking a brain.
Now that I'm posting this, I realise the skeleton does not get affected by the grass like Link does (by having grass appear over the feet).
I'll fix stuff like that up if the situation actually happens in the next demo.
Anyway. I'm still planning what to do next (aside from further brushing up some of the latest new features). Chances are that I'll continue on this path and add some more enemies before continuing on with the damage system and redoing the character structure. That last bit needs some more planning anyway.