Total Members Voted: 5
Okay dudes, Im giving the train demo now!http://www.box.net/shared/l1u9dnfgq8Simple controls.Z - Switch points (When a lever appears on the screen, press Z to change the rail points)X - Fire an arrowOnly another 12 rooms and I'll be releasing the by foot overworld demo. Im hoping you enjoy the train overworld demo (Btw, I've implemented the hitting an enemy knockback function you all wanted!)
No offense KT, but the train looks really small and at a weird perspective. Especially because the locomotive has a different perspective from its carts.
Quote from: Niek on November 09, 2010, 08:56:11 pmNo offense KT, but the train looks really small and at a weird perspective. Especially because the locomotive has a different perspective from its carts.I will argue about the size because Im keeping the style true. All of Link's forms have been 16x16. No matter what!Though in regards to the perspective, which directions are causing trouble?
IMO the train should be 2 tiles high at least and each car should be 2 or 3 in length. It'll look better, and you can even keep your track size prolly.
I'd suggest doing something like this:(I don't really like the palette, but I used the one you had on your original train. It's a rough idea anyway.)
you just need sprites of the other sides
Yeah they look alright Though I wouldn't have them facing the camera directly. Gotta have room for Link to be visible (if that's what you're doing)