This is what we have yet to do before we can release PZE to the public!
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# The General "To Do" List #
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---Adjust the Day/Night Cycle's screen color tones. (SilentResident will do this - Mr.Wiggles made a script for easier tuning of color tones, placed in SR's User Folder)
---[DONE] Expand the Swimming System to have a Diving mechanism.
---Adjust the Sword Spin Attack's radius to reflect the Sword's size and length. (Baf and Thunder made some changes, needs aproval)
---[OPTIONAL]-Epona Footstep sound, as heard in Ocarina of Time and Majora's Mask. Epona's footsteps sound effect adds more realism. (Scripting or eventing knowledge needed) (This is in Mr_wiggles Folder (: )
---Implement a module to the game for the Bombs/Bomb Flowers to do more damage on enemies and less on Link. (Temporally added 16 pdef to link's tunic and set the bomb flower to consider 100% of target's pdef, that corrects the damage for a while)
---Correct Link's visual equipment for when he is holding an object in his hands and walks upwards. (when he is carrying a rock or shrub, his shield is clipping in an weird way when walking up (north) and his shield is towards the player.)
---[DONE]Add the Rabbit form to the engine. This form to not be available by normal means (not via Equipment or Masks). Link, while in this form, he cannot perform any actions (fighting, lifting, dashing, cutting, rolling, etc) nor use weapons at all, with the pure excemption of the Magic Mirror, for obvious reasons. Rabbit form to apply by force, and only if BOTH of the 2 following conditions are met: 1) Link warps to Dark World and 2) Link doesn't carry the Moon Pearl (Armor ID: 080) with him.
---[DONE] Create the new World Map that reflects the PZE's maps and their geographical locations.
---Give the Earth Temple's map a layout. Make the rooms of the dungeon be arranged in an way so the temple is shaped after a symbol of Earth.
---Give the Dark World its own World Map (for the World Map Menu Screen), instead of sharing the map of the Light World, as the two worlds are geographically not 100% the same.
---Waypoint system for the World Map Menu Screen. So that you dont forget where in the world you are and what way your going. It doesn't have near as much relevance being a 2d system, but its worth to try it, as it helps the gamers alot. A proposed idea is to make the Link's waypoint icon appear at least for the locations that have a map mark on World Map (those red dot marks that display the names of the places in World Map Screen, such as "Clock Town", etc.).
Future plans for the Project Zelda Engine:
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# HIGHER PRIORITY: #
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1) A Bottle System script - memorize contents for each of the 6 bottles, and create their corresponding "use bottle's contents" Tools in XAS. (Needs: good knowledge of XAS, Scripting skills)
The Bottle System to be used in conjuction with the Bug Catching Net, as well as to be used independently. (the bottles to directly catch bugs or fairies by just swinging them, eliminating the necessity of a Bug Catching Net).
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# MEDIUM PRIORITY: #
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2) Sword Beam Attack. Our success in Sword Spin Attack opens the road for a Beam Attack as well. Only certain Swords may have this feature. Only when Link has full health may his sword fire beams.
3) A Rings system/submenu. In the style of Oracle games, or a better one. (needs to be discussed with the team first)
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# LOWER PRIORITY: #
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4) 3D rotating Menus, like in OoT & MM. Make the transition from menu to menu have a 3D feeling. Gasotetsu is able to provide us the graphics for this. With a little help from a scripter, it couldn't be hard to make it work.
NR - Would you like the items on the menu to disappear when it rotates, or would you like them to rotate as well?
SR - I recommend the items on the menus to disappear when the menus rotate, as this makes things easier, simplier, and cleaner. Making the items to Rotate along with the menus, sounds kinda difficult.
SR - Also I recommend that we add a switch so people can disable the 3D Menu transition if they do not like to use it in their 2D games.
5) The Oracle of Ages / Seasons companions such as Moosh, Ricky and Dimitri can be done in a fashion similar to Epona.
6) The Minish cap style of Shrinking into Minish size and back forth.
7) Rewrite the Input Module to bring back the gamepad support.