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Messages - ZeldaTheSwordsman

Pages: 1 2 [3] 4 5 ... 8
41
Graphics / Re: **Update** S.S. Hyrule
« on: November 06, 2007, 01:31:44 am »
MUCH better.Very much better. XD XD XD XD :) ;)

42
Graphics / Re: Fsa Enemy!
« on: November 04, 2007, 08:07:22 pm »
Try reversing the animation.

43
Graphics / Re: Recently switched to custom tiles...
« on: November 04, 2007, 07:11:09 pm »
I believe he means the blue sparkles.They stick out a bit.But you probably meant them to,right?
That is one awesome tileset.I might use it some day.

44
Graphics / Re: Random Link drawing
« on: November 04, 2007, 07:07:35 pm »
That's a pretty good drawing.Although,if that's supposed to be OOT Link,the shield should have a blue
background. ;)

45
Graphics / Re: Wind Waker and Twilight Princess LTTP-style HUDs
« on: November 04, 2007, 06:16:10 pm »
Actually,I drew "Items" and "Map" myself.I KNOW the Z button looks like crap.I'm working on it.And I drew the
A and B buttons with the circle tool and edited them to TRM style.I know the B button looks a bit pointy,too.
Would you wait just a teensy bit for the update? ::)
EDIT:I updated them.I enlarged the A in "Map,"which makes it look much better.And I am not changing the
C-stick icon.
I'm perfectly happy with it the way it is.Bite me. :D

46
Graphics / Re: Fsa Enemy!
« on: November 04, 2007, 06:03:11 pm »
Sweet.

47
Graphics / My First Wind Waker art
« on: November 04, 2007, 01:37:00 am »

My first Wind Waker art.A tad amateurish,I know,but I like how it came out.I did this years ago.

48
The rips I didn't do myself are from a TSGK sheet.The original TSGK LTTP Link sheet(Not Xander's edit).It
didn't have any names on it.And the notes are that shape because that's the shape the slots were on TRM's
subscreens and I originally developed the OOT sheet in hopes of TRM using it. :P He didn't,but oh well.
I'll put credits lists on the sheets real soon,OK?
And although I didn't do all the ripping,I did do all the editing.
And I know the pictograph box looks like !@#$%.That picto box sprite is my worst sprite ever,with the possible
exception of these:

EDIT:
Can I use that pictograph box for my Zelda fan game? It totally pwns :D
If you REALLY want it,go ahead.All my sprites are open use.

49
Graphics / Re: Wind Waker and Twilight Princess LTTP-style HUDs
« on: November 03, 2007, 08:13:52 pm »
No,you both have bad taste.The Wind Waker one was fairly well-liked when I posted it back on Invision.
I'm not going to change it,except for the magic meter and the update already mentioned.When I said,
"I'm sticking with the TRM buttons" I meant,"I'm sticking with the TRM buttons regardless." :P

50
Oh I made them,alright.What,don't believe I can rip from LTTP?And admittedly I did use other people's rips
to start with in some cases.But I made them.

51
Graphics / Re: Wind Waker and Twilight Princess LTTP-style HUDs
« on: November 03, 2007, 03:43:55 pm »
Why are you and I the only people to have posted in this topic?

52
Graphics / Re: OOT2D Sprites and full overworldmap lttp style
« on: November 03, 2007, 03:43:03 pm »
My mistake. :P

53
Graphics / Re: Wind Waker and Twilight Princess LTTP-style HUDs
« on: November 03, 2007, 03:01:50 pm »
That's an octagon.

54
Graphics / Re: What do you think of this HUD icon?
« on: November 03, 2007, 02:49:22 pm »
 ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::) ::)
I was a bit tetchy when I made that post. :P

55
Graphics / Re: Wind Waker and Twilight Princess LTTP-style HUDs
« on: November 03, 2007, 02:44:27 pm »
I'm sticking with the TRM buttons.And the GameCube doesn't have C buttons,it has a C stick,and the icon for
it is very small compared with the other HUD icons.And I need to update the Wind Waker HUD with the
LTPP-ized X,Y,an R buttons.*sigh*I made it back when we were at Invision.It's what's officially considered
an LTTP-style HUD.I think some people might have used it,actually.I made it when there were a lot of people
attempting Wind Waker 2d. :D

56
Graphics / Re: OOT2D Sprites and full overworldmap lttp style
« on: November 03, 2007, 02:35:40 pm »
Certainly.





That good enough for you? :D

57
Graphics / Re: **Update** S.S. Hyrule
« on: November 03, 2007, 01:50:28 pm »
You may want to start over with the original image.Something in later versions of Windows can screw up the
ability to save images as .gif or .jpeg without destroying the clarity.And that blurring also usually destroys the
background transparency. >:(

58
Graphics / Re: OOT2D Sprites and full overworldmap lttp style
« on: November 03, 2007, 01:44:58 pm »
Sweet.Although some of those subscreens look suspiciously identical to TRM's original subscreens. :D

59
Graphics / Re: Logo Concept
« on: November 03, 2007, 01:41:05 pm »
I think it looks fine.And I believe Fox 8.8 just came to this board to throw a few last overly critical posts at us
before he ditches the forum(I've seen this before.People tend to go on one last fling before they depart when
they decide to leave the forum).

60
Graphics / Re: What do you think of this HUD icon?
« on: November 03, 2007, 01:35:35 pm »
Overly critical little--.
It doesn't HAVE to be anti-aliased.It's in your own style,right?And it's shaded pretty well.It probably won't
be a glorious hyper-realistic rendering,but you never intended that,right? ;)

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