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Messages - Martijn dh

Pages: 1 ... 59 60 [61] 62 63 ... 77
1201
Updates / Re: Nominations - September 2010
« on: September 24, 2010, 02:24:54 pm »
Theforeshadower: I'm unsure what'll happen if I remove one of the voting options somewhere in between so I'd like to just keep the topic in the poll. We could agree that it won't be moved to sponsored if voted for should you have objections.

1202
Updates / Re: Nominations - September 2010
« on: September 23, 2010, 09:22:33 pm »
That's a nice list of projects this month (and there are even some more topics I was in conflict about).
It's a tough call because there is definatly something to choose again, but I think I'll go with the Sonic game.
It's not really my type of gameplay, but I really appreciate the development side of things.

1203
Updates / Nominations - September 2010
« on: September 23, 2010, 08:29:56 pm »
Let's go over the latest rules first. (Since I'm not going to override 4Sword's info topic I'll just post them here)

Updated rules:
- Projects to vote for will still be pre-selected as usual. Your project will be pre-selected if it has shown some form of relevant progress during the current month. Think along the lines of a new demo, screenshot, video etc.

- Normally selection only applies to the projects in the topics: Sponsored, Completed, WIP, WIP other and Concepts. We now expand the range to also include projects from Templates, Graphics and Audio. The projects also need to have shown some form of relevant progress. There are added rules for them though: they will need to contain more then just one sound/picture or template (whichever applies). It may not be a request topic. Basicly the aim is to only nominate continued projects.

- You now have the option to vote in the poll. (If one is not yet present when you read this, then one will be added shortly). Posting a comment explaining why you voted for one project over another is no longer needed, but it is still highly encouraged. I will obviously do creator's good to read some friendly feedback, but it will also make the difference in case of a tie. If there is a tie and no relevant comments are present then I'll have to favor one over the other personally and I'd rather avoid that.

- Every project to get votes in a month will have earned a place in the Sponsored section for the month that follows. If a project does not get any votes during month then it will not be in Sponsored in the following month. This also happens if the project was not nominated due to lack of progress. The project with the most votes is crowned Project of the Month. The creator will receive a message from me in regard to a short interview and the creation of a PotM topic.

- You all gets the option to vote for multiple projects a month (if they so please). As each voted project moves to Sponsored you could use your votes for moving various interested topics as a sign of support. Or you could vote for just that one topic you really favour for PotM. And if you're always torn up between multiple topic then this is the sollution for that too. Just vote for both. Just remember that each vote hold equal weight. If for you vote for more projects, but really only favor one in particular for PotM then you can always add a comment and explain. It'll make a difference in the case of a tie or it could convice others to vote for your favourite as well.


This month's nominations:
Tech demo - Horn of Balance
Ode to Zelda GB
The Legend of Zelda (Remake)
The Legend of Zelda: Black Crown
Pokemon MMORPG - PokemonCraft
Surface
The Myth of Heroa
[Alpha] Map Editor 0.7a
Sonic X-treme GM8
Final Fantasy ~no name~
The Legend of Zelda: The Awakening of a Shadow
OOT2D Map Project
Zelda Custom Tiles

1204
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: September 12, 2010, 06:08:36 pm »
Just added some small tweaks today:
+ Items after digging now move along a little arch instead of appearing just up and down . This change excludes the hearts.
+ Further tweaked the AI for the Pol’s Voice enemy
+ Added digging in shallow water
+ Further tweaked the implementation of sounds while walking through grass or water

Also: two post above this one is a reply from someone willing to help. I do respond to these kind of offers since I welcome help. Sadly though they hardly ever lead anywhere. Actually helping is often a bridge too far I suppose.

1205
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: September 08, 2010, 06:48:58 pm »
Sadly, my vacation is at an end again :'( So progress will drop a little in favor of work and studying. No worries though, progress has been good lately so there shouldn't be a problem to post a demo before the end of the month (it'll just be a matter of how much I can polish it before then).

Here is last week's progress:
+ There are now no more movement sounds or moving visuals if you are on special terrain (like grass) while getting hurt and pushing a directional button
+ Redid the death animation
+ Split up all of the character’s sprites to be able to use colorpallets
+ Added more tunics / changed the present tunics
+ The color of Link’s hands now changes depending on what gloves he is wearing
+ Added a pallet for being frozen and being turned to stone
+ Fixed up character head on the dungeon map (it now changes colors along with Link)
+ Redid the continue screen
+ Integrated the older terrain effects over Link’s feet into the new character structure.
+ Changed the sounds and visuals a little while pushing/pulling a movable object around in high grass.
+ Implemented constants for item recognition
+ Grouped together all the collectable items

1206
Updates / Project of the Month - September 2010
« on: September 01, 2010, 06:09:00 pm »
Project of the Month: September 2010
OOT2D Map Project


Forum Topic

Developer:
MaJoRa

Language: ---
First Posted: 22 June, 2010
Last Update: 09 October, 2010



Interview:

What made you first want to start undertaking a large mapping project like this?
I never actually intended to make a map this large, I started by just making the Kokiri Forest area because when TRM was around his screenshots of the area made no sense, all the houses had south facing doors and this didn't seem possible to me. After my first attempt at the area, I realised it wasn't. I had several attempts at this location and only actually hit my final version of it about a month ago, several years after I started. It was actually Alex_Xela who encouraged me to create other areas which had not been done yet, for example the Lake Hylia area which I created next, was thanks to the screenshots provided by this member. I suppose I owe a thanks to Alex_Xela for this project going beyond the first area. After this I just felt like I needed to link to two areas, in came Hyrule Field and my project had begun. I started making areas one at a time after this.


What were some of the hardest parts to get right and why?
Hyrule Field was by far the hardest part to get right, for the simple reason that the area is so big, and there are so many open spaces. In LTTP there are not many open spaces and the areas always seem busy. I had to shrink the field and make it seem busy, whilst still keeping it large enough to travel along with Epona, and to fit Lon Lon ranch in. As you may have noticed I had to resize the field to fit the ranch later on.

Another hard part to get right was the way the map fits together. In LTTP they failed at making their map fit together, purposefully having cliffs that go nowhere or just change at a different section of the map. According to the initial maps of OOT, they failed at this too. There were overlaps and obvious errors. I have been trying to make the entire map fit together perfectly whilst still resembling the areas we all remember playing. This is very difficult to do.


Are there more locations from OoT you intend to map, aside from the overworld?
Yes, and no. After the overworld I will have no project, so I will need to move on to something else, but what that might be I do not know yet. I have always fancied the idea of mapping the Deku Tree, as well as Zoras Domain. Of course when you get into mapping the dungeons you have to start planning for all of the things that move etc, and it becomes significantly more complicated. I would need to load up a ROM and be playing it as I mapped it, so I will have to work that one out nearer the time.


Do you have any further plans for your work in the future? Like turning it into a game either with or without someone else's engine?
This is an interesting question, I could program my own game engine and actually make a game out of this yes, and I would hate for such a huge project to simply go to waste. At the same time though this was never my plan for the project, it was simply just fun. If I finish the project and get bored then who knows? I find the very reason I have got so far with this project is because I look at it in modules, one area at a time. If I start planning ahead then I create expectations for myself, and probably wont meet them. So for now, I will just be finishing the overworld, but its a big world and I have plenty of spare time, so we shall see.

Of course in the mean time it is an open project, and I welcome anyone that might wish to use the maps as part of their project, or change parts of it to improve it. Of course I am determined to keep the original entirely custom with mine or Nintendo's sprites, so I won't be changing sprites in it for other peoples. If anyone created an engine to play this map I would love to see it.

1207
Updates / Re: Nominations - August 2010
« on: September 01, 2010, 04:56:39 pm »
The votes are in then. Horn of Balance won this month.
Horn of Balance and Majora's Mask remake got votes and so both will make there way into the sponsored section for the coming month. I'll leave the Missing Piece where it is for now as these new rules got announced only halfway in the month.

The next round of voting will start somewhere around the 20th. I'll then also explain what the rest of the changes to the voting for PotM will be.

1208
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 31, 2010, 07:05:57 am »
I apparently already decided to enable that function somewhere along the way, since it's on in my latest version. No problems there then.

1209
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 29, 2010, 07:27:30 pm »
Here is this weekend's progress:
+ Walking from room to room with the fade out/in effect has been fully redone
+ The sword beam is now enabled to fly over warp tiles
+ Warping has been fully redone (and now with a subtle fade-effect)
+ Removed all of the old transition objects and previous references
+ Warping does not reload the room if that is your target.
+ Removed the last of character’s old visual objects

1210
MC & FS / Re: [Request] Lens of truth
« on: August 29, 2010, 01:34:56 pm »
There is a lens in that game. So if you are really looking for a sprite of the lens in gba style then I suggest you request the lens that was actually in a gba game. Or you could google "Link's Awakening". Maybe that'll turn something up.

1211
MC & FS / Re: [Request] Lens of truth
« on: August 29, 2010, 05:20:03 am »
Just ask for the lens of truth from Link´s Awakening instead.

1212
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 28, 2010, 07:09:49 pm »
that's just a thing of leveldesign

if your level1 and level2 for warping is simliar then you can put link into the same place... thats what they did in the original and if there is a wall he stucks into the "portal" and jumps right back

I've edited it so you can also warp to another room on the same floor. And warptile A does not have to be positioned at the same location as warptile B. It is not like in the original but it does make things a whole lot simpler to design. So it's a tradeoff. You'll get used to it. If you're talking about warping between worlds then I'll probably just copy the original. There is a more direct link between origin and target there.

1213
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 28, 2010, 03:55:24 pm »
You mean the transition between fade in/out. I can try to work with that.
As for Link staying visible. It's easy to do, but you'd see him jump from location to location and that's nasty. The HUD always stays on top because it's position is nicely fixed.

1214
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 28, 2010, 03:02:03 pm »
I'd like some feedback on the warping effect. It's not meant to be exactly like in alttp but I'm not really happy with it yet. I just can't put my finger on it.
No use looking for the video btw (if you don't have the link) 'cause it's just uploaded for some quick feedback.

<a href="http://www.youtube.com/watch?v=HyGkBFkn20I" target="_blank">http://www.youtube.com/watch?v=HyGkBFkn20I</a>

1215
Here is the overdue interview with Goodnight about his finished work 'The Midnaphone'.
Circumstances prevented him from getting it through earlier.
Enjoy.

1216
Updates / Re: Nominations - August 2010
« on: August 28, 2010, 05:42:58 am »
Surface has been added to the nominations.
Also, we are in agreement on some more changes to voting, which will come in effect next month.

1217
Updates / Re: Nominations - August 2010
« on: August 25, 2010, 08:34:48 pm »
Updated rules:
- Every project to get votes in a month will have earned a place in the Sponsored section for the month that follows.
- If a project does not get any votes during month it will not be in Sponsored in the following month. This also happens if the project is not nominated by lack of progress.
- All previously present rules surrounding the PotM voting are still in effect as they were untill mentioned otherwise.

More details and other possible changes are still being discussed, but this one is pretty definitive.
In short: You guys/girls hereby get more direct control over who does or does not get into Sponsored the following month. If a single person votes for a project then that is enough to get it moved. There is no longer a reason not to vote for a project months in a row (in fact: it's encouraged to keep it from falling back). Getting moved to Sponsored hopefully encourages creators for there continued work and I also hope that you all reading this will help support the projects you feel deserve it.

Feel free to give some feedback on this matter if you're voting anyway.

1218
Entertainment / Re: Inception
« on: August 24, 2010, 04:57:04 pm »
It's easy to get confused based on those last few seconds. The rest of the movie is very easy to follow but that last scene just makes you question everything you saw. Although that depends on your own logic ofcourse. Optimists and messimists will probably not agree on the setting on this movie.

Don't read this part if haven't seen the movie. And also: go see it if that's the case!
Show content
Personaly I'm convinced that the entire movie is a dream. The children are always wearing the same clothes. When the main character is chased and escapes in a car there is security guy just standing there. Some of the characters tend to favor just a single characteristic or function, like Arthur possible representing logic. I can also spot curiousity (the girl), regret (the ex), creativity (forgot the guys name), desire (the contracter as he is the means to an end) and fear/cautious (the first architect and how weird he acts when he is taken away by "desire"). And, if you watch the movie a second time you may notice sometimes things happen just as the main character wants them to. Like people walking in on an awkward conversation. Best of all is the moment where is spinning his trinket in the first half of the movie. It keeps spinning and spinning like at the end. Almost toplling and continueing. He puts a gun to his head. After a bit the thing stops and his children call him directly after.
In the end it's all just what you make of it, but this is my logic.

1219
Updates / Nominations - August 2010
« on: August 22, 2010, 08:24:54 pm »
Time for the next PotM. I might be busy next weekend so voting starts a little early this month.
Also, we may change some things about the voting process soon. Me and 4Sword are still swapping idea's. Think along the lines of: also letting graphics/sounds compete, letting people cast more then I vote and/or moving all voted topics over to Sponsored for as many months as people vote for them. Feel free to share your opinion on that if you wish to (and also vote obviously). I'll let everybody know as soon as a final decisions have been made.

Anyway, here is the list of suitable projects for voting:
Legend of Zelda: The missing piece
Legend of Zelda: Horn of Balance
Majora's Mask remake using UDK
Project Jaruno
Surface

Personally I vote for the Majora's Mask remake. What is already done shows great skill and detail. My only concern for this project is continuation as it seems to place the bar a little high, but I am looking forward to seeing more regardless. Some mock-up gameplay images would already be a great endresult in itself so hopefully it can make it that far at least.

1220
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 22, 2010, 04:46:16 pm »
Current weekend's progress:
+ Redid walking on dwindelstairs
+ Fixed issues with container shadows during getting hurt
+ Redid “screen push” room transitions
+ Fixed sound issues common stairs

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