ZFGC

Projects => Zelda Projects => Topic started by: Janet Merai on December 25, 2007, 03:00:31 am

Title: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/闇の女神
Post by: Janet Merai on December 25, 2007, 03:00:31 am
Please rate my Project here (http://www.zfgc.com/index.php#?action=games&sa=view&id=110)!

You can find even MORE information at the Project's Website (http://"http://unicornslair.byethost17.com).

Currently there is no title, I will come up with one later on in development.
The current title is just a temporary one, it may change.

Demo 2 - DX Studio Beta 2 Discontinued Development Phase:
Demo 2 (http://"http://www.megaupload.com/?d=6O22YR8D")
This is a "technical demo" and offers nothing but progress and implemented features, so don't expect a full blown game :P
Also, expect glitches and other odd things as well, its just started its programming phase.

Demo 3 - DX Studio Beta 3 Discontinued Development Phase:
Demo 3 (http://"http://www.megaupload.com/?d=BU086UD5")
This is a "technical" demo and offers nothing but progress and implemented features, so don't expect a full blown game :P

Demo 4 - DX Studio Beta 4 Discontinued Development Phase;
Demo 4 (http://"http://www.megaupload.com/?d=CJDOBE8V")
This is a "technical" demo and offers nothing but progress and implemented features, so don't expect a full blown game :P
(Move around, use "C" while moving to pull out your sword and press "A" to unequip yourself, enjoy the new stuff too! :) )
The link is currently dead, a new link will be available soon.

The reason this game exists:
(http://img.photobucket.com/albums/v203/Tjalian/zso/beta/ABReversed/FountainOfRain.jpg)
(http://img.photobucket.com/albums/v203/Tjalian/zso/beta/ABReversed/FountainViewedInC-Up.jpg)
These screenshots are from beta, and is the original reason I created it :)

Brief Sypnosis:

Several years have passed since both Link and Zelda had slain and banished the evil King of Thieves, Ganondorf, into the dark realm forever to be sealed.
To this day, not a single person knows what happened to that boy and the Princess of Hyrule, we call him the "Hero of Time."
He is our legend.


Plot:


Several years have passed since Hyrule's last disaster with Ganondorf, Link curiously returns to Hyrule Castle in its later years only to be denied access to the Castle.
Going back to Kokiri Forest amongst all the livelihood of Hyrule Fields you find people you once knew who never grew up even after that disaster... but now they have a new attitude toward you.
Soon the Deku Tree Sprout informs you of the new events taken place and the new danger lurking somewhere familiar.

Embark on a quest to save Hyrule from evil once again... but is it really evil?


Engine used:
Unity3D - Currently being used
DX Studio - Outdated but with previous demo builds and Programmer's version

Checklist:
Levels to be ripped and fixed plus altered:

Kokiri Forest and Great Deku Tree area is almost done, textures need to be re-assigned and the model is nearly 100% fixed.
Hyrule Field is finished in terms of ripping and texture fixing, alterations and other modifications yet to take place.
Hyrule Castle Market has not begun yet.
Hyrule Castle Courtyard has not begun yet.
Zelda's Garden/Meadow has not begun yet.
Zora's River has not begun yet.
Zora's Domain has not begun yet.
Untitled Dungeon (Unicorns Lair) has not begun yet.
Other maps yet to be revealed when poll has ended.

Character Models:

Link needs to be fixed in terms of rigging, VERY minor geometry fixing, animations re-made and items/weapons to be included later on.
Navi to be restored.

Kokiri Kids and Saria need to be restored, fixed and animated.

NPC's to be restored and new ones created, Guards are finished.

Style and theme:
This game is going to be in the same style and interface (HUD) as Ocarina of Time since the screen shots were from that time
Polygons and structure match Ocarina of Time
For those of you who are into high-end graphics like XBOX 360 and so on, a higher resolution of this game is planned to be available at the very end of low resolution development
To conform with most graphics cards and video limitations, the default working method is to make this game work just like Ocarina of Time, but you can optionally change that
To cut down development time, Smash Bros. Melee model, because it matches Ocarina of Time's style and design, will be used with current animations for high resolution

Staff:
Janet Merai - Founder, Modeler, rigger, animator, texturist, designer, minor programmer (in-training) and overall testing/project lead
kgp4death - Core Lead Programmer, tester
Scott - Ex-Programmer (No longer a part of the team)
(Scott worked on the DX Studio phase, Unity is now being used with a different programmer)

Current Progress: (Not live progress but my current actions)
Get the finishing touches on Kokiri Forest done.
Status: Near finished, Zora's River next.

NEW!
Game engine:
Unity3D
DX Studio was used at one point but no longer, the Programmer may or may not continue using DX Studio, the final word will be known later on.

Additions (What Ocarina of Time does not have)
Option to change Link's voice to the very original Ocarina of Time version, a highly effeminite version seen in a French promotional trailer or a masculine version of Link.
Due to storyline, only a few shields, weapons and magical spells will be available.
New animations, some recycled from Ocarina of Time and some not recycled yet removed.
New ambiance effects, sound effects, voice sounds and more.

Some returning content from Ocarina of Time, yet to be determined.
Z- Targeting returns (Renamed to Targeting)
Interface when pausing re-used, other optional inventory being considered (inspired by E3 2010 Skyward Sword)
Start-up Screen the same (Ocarina of Time)
Optional HP bar assigned by a hotkey to further immerse the player
Mouse and Keyboard used for menu screen and paused menu

More to come!

Help needed:
Texture artists, fine-tuning writers, programmers and possibly more but things are doing fine as they are.

Alpha Story mock-ups
(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/story1.jpg)

Screenshots:

Alpha Mockup(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/linklooksintoaroom.jpg)
Alpha Mockup(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/linkandastatue2.jpg)
Alpha Mockup(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/linkandastatue.jpg)
Alpha Mockup(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/tektitesuprise.jpg)
Alpha Mockup(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/beta_raw_linkuf6.jpg)
Alpha Mockup(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/beta_raw_linkuf5.jpg)
Alpha Mockup(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/beta_raw_linkuf4.jpg)
Alpha Mockup(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/beta_raw_linkuf3.jpg)
Alpha Mockup(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/beta_raw_linkuf2.jpg)
Alpha Mockup(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/beta_raw_linkuf1.jpg)

Note: These were taken in 3DS Max 9.
Any help would be appreciated :)
Title: Re: [WIP] The Legend of Zelda: The Unicorns Lair
Post by: 4Sword on December 25, 2007, 03:12:48 am
Welcome to ZFGC!  I am 4Sword, I am just a moderator now, but at one time I was an administrator; I stepped down, I wasn't fired, lol.  Nice to see you here though.  I also saw that you read the rules for this section and seemingly followed them, so good job with that.

In regards to your project, the images look great.  The unicorn looks hornless though in some of the pictures, is that intentional?

Title: Re: [WIP] The Legend of Zelda: The Unicorns Lair
Post by: Janet Merai on December 25, 2007, 03:17:22 am
Welcome to ZFGC!  I am 4Sword, I am just a moderator now, but at one time I was an administrator; I stepped down, I wasn't fired, lol.  Nice to see you here though.  I also saw that you read the rules for this section and seemingly followed them, so good job with that.

In regards to your project, the images look great.  The unicorn looks hornless though in some of the pictures, is that intentional?


There is no real reason the unicorn does not have a horn :P
This is all prototypes and I am still designing concepts XD

Problem is, I am not a programmer but I make models, textures, levels, design areas and such.
Having scripters would IMMENSLY help, and I am using FPS Creator due to the level of no programming needed, but I am sure I will need it eventually :P
Title: Re: [WIP] 3D - The Legend of Zelda: The Unicorns Lair
Post by: Sophist on December 26, 2007, 12:38:27 pm
its cool that youre a modeler and that youve worked out stuff
however - very few people here can turn that into a game
very few
maybe if you show off something more youll attract more attention (you know)
and not just "looks cool" and "awesome"
Title: Re: [WIP] 3D - The Legend of Zelda: The Unicorns Lair
Post by: alirazaq on December 26, 2007, 12:44:35 pm
I see you brought it here :]
Looks really nice. Is Djipi going to help with the textures?
Title: Re: [WIP] 3D - The Legend of Zelda: The Unicorns Lair
Post by: SlimmyG on December 26, 2007, 12:52:19 pm
This looks really good, i would offer to help but have no skill whatsoever.
Is it just me, or is Link tunic lighter in this then in OoT?
Good luck with this, its looking great.
Title: Re: [WIP] 3D - The Legend of Zelda: The Unicorns Lair
Post by: Janet Merai on December 26, 2007, 06:30:52 pm
its cool that youre a modeler and that youve worked out stuff
however - very few people here can turn that into a game
very few
maybe if you show off something more youll attract more attention (you know)
and not just "looks cool" and "awesome"
I know what you mean.
Not being a programmer it is difficult to get a game done but I recently found an engine called "FPS Creator" which will help me out a LOT in my design and game :D
Title: Re: [WIP] 3D - The Legend of Zelda: The Unicorns Lair
Post by: Janet Merai on December 26, 2007, 06:35:09 pm
I see you brought it here :]
Looks really nice. Is Djipi going to help with the textures?
I do not know a Djipi, how can I contact him/her about this?
Title: Re: [WIP] 3D - The Legend of Zelda: The Unicorns Lair
Post by: Uppy on December 26, 2007, 06:39:50 pm
Hmmm, these pics look awfully like mock ups to me, maybe I am being overly sceptical...either way good luck.
Title: Re: [WIP] 3D - The Legend of Zelda: The Unicorns Lair
Post by: Janet Merai on December 26, 2007, 07:30:00 pm
Hmmm, these pics look awfully like mock ups to me, maybe I am being overly sceptical...either way good luck.
They are mock-ups :P

After experimenting, I have finally gone towards the game engine :)
Title: Re: [WIP] 3D - The Legend of Zelda: The Unicorns Lair
Post by: alirazaq on December 27, 2007, 03:01:55 am
I see you brought it here :]
Looks really nice. Is Djipi going to help with the textures?
I do not know a Djipi, how can I contact him/her about this?
Hes from emutalk hes here too you can also talk to mdtauk
Title: Re: [WIP] 3D - The Legend of Zelda: The Unicorns Lair
Post by: Janet Merai on December 27, 2007, 09:49:27 pm
I am getting ready to go forward with importing my models in the game engine and begin creating the game :D

Deku Tree Sprout: 100% made by me including the texture.
(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/dekutreesprout.jpg)

More to come later :)
Title: Re: [WIP] 3D - The Legend of Zelda: The Unicorns Lair
Post by: wes61991 on December 29, 2007, 05:40:51 pm
Wow looks great! I love Zoras so this is really interesting! I like how Link looks like he does in OOT.
Title: Re: [WIP] 3D - The Legend of Zelda: The Unicorns Lair
Post by: Janet Merai on December 29, 2007, 08:47:17 pm
Wow looks great! I love Zoras so this is really interesting! I like how Link looks like he does in OOT.
Well, I am modeling him after Ocarina of Time, so that's why he looks like he's from it XD
And yes, the Zora's also play a role in it :P
Title: Re: [WIP] 3D - The Legend of Zelda: The Unicorns Lair
Post by: Soulrivers on January 09, 2008, 11:12:02 pm
Your screenshots and models really are amazing. I hope to see more of this.
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 10, 2008, 04:17:20 am
New updates are in my forum, check it for images, updates and more information :)
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: LegacyoftheOracles on February 10, 2008, 04:24:41 am
this looks like its going to be really good, when is a demo coming out?
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Wasabi on February 10, 2008, 04:28:41 am
Don't pester him. If he makes a deadline he'll try and meet it, fail, or else it won't be as good as it could have been.
Let him release it when he wants, rather than getting him to make a deadline.
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: LegacyoftheOracles on February 10, 2008, 04:30:12 am
sorry, theres no need to have a cow.  It was just a question not a demand
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 10, 2008, 04:33:26 am
this looks like its going to be really good, when is a demo coming out?

Well, resource and models are being created right now, and my current game engine (Blender) seems to not work the way I want it to.

I may end up searching for a new engine or stay with  Blender.

There is no set date for a demo, but I am sure I want to use Blender.
My main focus is using vertex colors to simulate Link's design, but I know the textures won't show so it creates a problem =/

Anywho, things are being figured out :D
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: LegacyoftheOracles on February 10, 2008, 04:36:18 am
where did you get the idea for the game?
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Wasabi on February 10, 2008, 04:38:20 am
sorry, theres no need to have a cow.  It was just a question not a demand
just warning you now before it does happen. Because it does.

Nice to see you're still working on this janet. is blender what you're using to model this?
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Ness on February 10, 2008, 04:42:45 am
That looks pretty cool, good luck.
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 10, 2008, 05:18:17 am
where did you get the idea for the game?

I got the idea from two Japanese screens hots resembling a Fairy Fountain and Unicorn like statues in the center of it.
(The screen shots area depicted were fan dubbed to "Unicorn Fountain")
From there, I developed a story :P
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 10, 2008, 05:19:04 am
sorry, theres no need to have a cow.  It was just a question not a demand
just warning you now before it does happen. Because it does.

Nice to see you're still working on this janet. is blender what you're using to model this?

I am using 3DS Max to model everything :)
However, I may look into another engine.
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: skullkid rules on February 10, 2008, 04:58:03 pm
loks so cool!!!! XD when are you hoping to show us a small demo?
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: LegacyoftheOracles on February 10, 2008, 05:20:27 pm
loks so cool!!!! XD when are you hoping to show us a small demo?
yeah thats what i had meant in my earlier post that upset blue_chu_jelly
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: skullkid rules on February 10, 2008, 06:53:33 pm
i knew it XD
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 10, 2008, 08:59:45 pm
loks so cool!!!! XD when are you hoping to show us a small demo?

Either when I learn how to program in C++ (or another language) or a programmer comes along.
I cannot do this without programming as I am barely a programmer at all... without a programmer this game may only be in a state of static non-game elements you cannot even play =/

I am learning C++ right now so I can build game, but it is going to take a while :P
I don't know when there will be a release, I doubt any true game designer knows that XD
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Kylink on February 10, 2008, 09:11:37 pm
loks so cool!!!! XD when are you hoping to show us a small demo?

Either when I learn how to program in C++ (or another language) or a programmer comes along.
I cannot do this without programming as I am barely a programmer at all... without a programmer this game may only be in a state of static non-game elements you cannot even play =/

I am learning C++ right now so I can build game, but it is going to take a while :P
I don't know when there will be a release, I doubt any true game designer knows that XD
I would team up with a programmer because it might take you years to be able to make a Zelda game.
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 10, 2008, 09:26:22 pm
loks so cool!!!! XD when are you hoping to show us a small demo?

Either when I learn how to program in C++ (or another language) or a programmer comes along.
I cannot do this without programming as I am barely a programmer at all... without a programmer this game may only be in a state of static non-game elements you cannot even play =/

I am learning C++ right now so I can build game, but it is going to take a while :P
I don't know when there will be a release, I doubt any true game designer knows that XD
I would team up with a programmer because it might take you years to be able to make a Zelda game.

I have been trying to find one actually, but they either quit or just slack off and do nothing =/
All my programmers quit on me for some reason, and I give them specific tasks and things to do and prove I am not just being lazy by provided content.
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: skullkid rules on February 10, 2008, 11:20:42 pm
loks so cool!!!! XD when are you hoping to show us a small demo?

Either when I learn how to program in C++ (or another language) or a programmer comes along.
I cannot do this without programming as I am barely a programmer at all... without a programmer this game may only be in a state of static non-game elements you cannot even play =/

I am learning C++ right now so I can build game, but it is going to take a while :P
I don't know when there will be a release, I doubt any true game designer knows that XD
I would team up with a programmer because it might take you years to be able to make a Zelda game.

I have been trying to find one actually, but they either quit or just slack off and do nothing =/
All my programmers quit on me for some reason, and I give them specific tasks and things to do and prove I am not just being lazy by provided content.
probably because they knew it was two hard...Or they snached the engine and ran XD
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 11, 2008, 12:38:22 am
Here is the first story mock-up render :)

(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/story1.jpg)

The full story won't be posted, but there will be mock-ups shown :D
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Wasabi on February 11, 2008, 01:15:17 am
Upset? I was just being an ass yesterday :P.
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: LegacyoftheOracles on February 11, 2008, 01:23:19 am
oh that might explain quite a bit yesterday. 
Title: Re: [WIP] The Legend of Zelda: The Unicorns Lair
Post by: Moon_child on February 11, 2008, 01:28:14 am
There is no real reason the unicorn does not have a horn :P
This is all prototypes and I am still designing concepts XD

Problem is, I am not a programmer but I make models, textures, levels, design areas and such.
Having scripters would IMMENSLY help, and I am using FPS Creator due to the level of no programming needed, but I am sure I will need it eventually :P

Using the shitty FPS Creator to create a third person Zelda game..... right....

ADMINISTRATIVE EDIT:... Be nice. Theres no need to be rude at all.
Title: Re: [WIP] The Legend of Zelda: The Unicorns Lair
Post by: Janet Merai on February 11, 2008, 01:56:57 am
There is no real reason the unicorn does not have a horn :P
This is all prototypes and I am still designing concepts XD

Problem is, I am not a programmer but I make models, textures, levels, design areas and such.
Having scripters would IMMENSLY help, and I am using FPS Creator due to the level of no programming needed, but I am sure I will need it eventually :P

Using the shitty FPS Creator to create a third person Zelda game..... right....

I abandoned FPS Creator long ago after realizing how horrid it is :P
Check the updates lol XD
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: zeldaknack on February 11, 2008, 05:56:15 pm
You're making great progress Janet,
I must give you some kudos :-)

Were our graphical approach more of a similar vein,
I would propose that we merge projects to assist
one another. 

I know that I am personally looking forward to playing
your game :-)

I was wondering, have you given the Gamecore, or
Reality Factory engines a look yet? Both support to one
degree or another- importing from 3dstudio. Reality Factory
is free, while Gamecore requires a bit of an investment
(unless you don't necessarily need to compile the game into
an .exe package) but it's "All-in-one-window" approach makes
it really user friendly

I love your screen shots thus far- lots of life to them.
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 11, 2008, 06:12:15 pm
What do you mean by merging?

And my programmer needs C++ language and if he ever leaves the project I will resort to Reality Factory.

For now, things are looking good and I got a tech demo of the Irrlicht engine :D

So far, so good.
I just need to work on some things :P

I tried almost everything on devmaster.com, and Reality Factory is the CLOSEST I have seen :P
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: SubrosianDimitri on February 12, 2008, 01:06:50 am
Oh god, I think I'm in love with a computer program, just with this awesome art right in front of me! It feels like the golden age coming back to life again! XD
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: skullkid rules on February 12, 2008, 02:44:36 am
Oh god, I think I'm in love with a computer program, just with this awesome art right in front of me! It feels like the golden age coming back to life again! XD
? :huh:
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Balrog on February 12, 2008, 02:45:33 am
I like where this game is going. Keep it up.
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Faldomar on February 12, 2008, 03:19:26 am
Looking good so far, keep it up!  ;)
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: skullkid rules on February 12, 2008, 03:32:22 am
i like the new screen but why is link wering white and not green red or blue
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 12, 2008, 03:53:52 am
i like the new screen but why is link wering white and not green red or blue

Its some weird thing in 3DS Max... still trying to figure things out lol
When I fix it, I will post it :)

Anywho, expect more story-board stuff eventually! :D

They may not be the actual programmed game, but they tell a tale to get programmers interested in helping this game go on :P
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: skullkid rules on February 12, 2008, 06:19:11 pm
i like the new screen but why is link wering white and not green red or blue

Its some weird thing in 3DS Max... still trying to figure things out lol
When I fix it, I will post it :)

Anywho, expect more story-board stuff eventually! :D

They may not be the actual programmed game, but they tell a tale to get programmers interested in helping this game go on :P
pthb..pthb...hehe... XD
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 21, 2008, 10:00:04 am
Here is a render of the Deku Tree remade :D
This is VERY beta and I have plans to do more with it as it is still unfinished :P

(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/neardekutree.jpg)
There "are" texture issues going around and it seems kind of bland, but this will improve over-time once things get going :)
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: King Tetiro on February 21, 2008, 10:10:06 am
1-What's a render?

Whatever one is, it is nice
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Sophist on February 21, 2008, 04:02:00 pm
i like the polygon count
with nice textures that mesh will be epic
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 22, 2008, 12:32:38 am
Kokiri Forest almost fully textured :)

(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/kokiriforest1.jpg)
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: alirazaq on February 22, 2008, 12:37:41 am
Would it be alright if I made some tree textures for you?
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 22, 2008, 12:53:59 am
If you want to, yes :P
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: alirazaq on February 22, 2008, 12:56:33 am
Then I will get started.
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Dantztron 3030 on February 22, 2008, 12:59:12 am
Just wondering: those specular maps on the trees look pretty hot in 3DSMax. Will you be able to get them ingame?
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 22, 2008, 01:07:54 am
Just wondering: those specular maps on the trees look pretty hot in 3DSMax. Will you be able to get them ingame?

They are not specular maps, I manually painted them onto my texture in Corel Painter X :P
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: alirazaq on February 22, 2008, 01:30:20 am
Finished it and PM'ed you. Send me a pic of how it looks :]
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 22, 2008, 08:13:09 am
Here is a beta scene between Link and his confrontation with the Great Deku Tree :)

(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/linkdekutreescene.jpg)
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: alirazaq on February 23, 2008, 10:21:23 am
Beta or Mockup?
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on February 23, 2008, 08:04:09 pm
Mockup :P
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: FrozenFire on February 29, 2008, 07:26:48 am
Quote
Help needed:
Some assistance in modeling, media and textures would greatly benefit, and a storyline and dialog writer would benefit a lot!
If you are interested, please apply on the website mentioned above.

This whole thing really makes me want to pitch in but I have little free time, since I'm in college.  I'll be able to help out in some way during the summer break.  That is a few months away, I know, so I'll just let you know what I do and I'll just have to wait and see if I can help then.

WHAT I DO:
MUSIC - I've had a few years of experience working with music tracking, mixing and recording.  Music is my strong point and it's one of my greatest passions.
DIALOG - I could also create good dialog that would match the game and characters properly (yes, there is an art to making dialog :D).  If no one wants to do dialog, I would be very happy to.  I would even be able to create the personalities for each character as a base for their dialog.
STORY - I doubt you'll have any problem with finding help on the story, though I do know the Zelda storyline VERY well and I've had much experience with writing and making a good firm and exciting story.  I believe the story is very important.

If you still need any help with those area's when it comes to summer time I will definitely apply at your site.  Until then, I'll just check up on it every now and then. ;)

btw, the models are looking good.  You have talent.
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: alirazaq on March 02, 2008, 10:32:53 pm
Anything new? Updates etc.?
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on March 03, 2008, 08:47:26 am
Yes, it is still being worked on.

My computer PSU fan had issues and I wasn't really able to do much about that... but I got a new one and now I can work on this project again :)
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: King Tetiro on March 03, 2008, 11:18:49 am
Give us a screenshot please!!!
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Mamoruanime on March 03, 2008, 11:19:23 am
Give us a screenshot please!!!

<_< theres quite a few
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: King Tetiro on March 03, 2008, 11:20:15 am
Let me rephrase that

Give us a NEW screenshot please!!!
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on March 05, 2008, 02:20:14 am
There will be updates when I feel they should be up.

Right now, we are at the most crucial yet time consuming part, getting the content ready for the programmer(s)
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Pyzelda on March 05, 2008, 02:32:28 am
I think this is awesome XD
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on March 31, 2008, 11:50:11 am
Just to update you all, I have not given up but my Internet Service Provider screwed with my grandmother and now we have no connection.

Eventually, we will go to Comcast and get a new connection :)

I haven't given up, and there are more screenshots to show, but I am typing this from my friend's computer.

See you when I get a new connection! :D
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on June 18, 2008, 08:01:18 am
I am back people! :D

I got a new connection and have models and animations done :)

No screenshots yet, but the game is almost finished in content :)
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Chris on June 19, 2008, 07:58:28 pm
Hello all. I finally made an account here. I'm Chris (mentioned on the first post). I hope to see more development and descussion from this thread.

By the way Janet, I have Zora's domain nearly completed  XD

(http://i297.photobucket.com/albums/mm203/Chris4384/test.jpg)

Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Tabby on June 19, 2008, 10:28:01 pm
Wow, looks really nice! I like the Unicorn idea, hehe XD
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on July 01, 2008, 07:04:24 pm
Why are you using all Zelda 64 geometry/models?

It is not very impressive to just render OOT models in 3D Studio Max.

If you read the very first starting post, you would know.

Its not impressive? Then don't look forward to it :)
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Porkchop on July 01, 2008, 07:09:05 pm
Why are you using all Zelda 64 geometry/models?

It is not very impressive to just render OOT models in 3D Studio Max.

If you read the very first starting post, you would know.

Its not impressive? Then don't look forward to it :)

I'm not. I've been a member of ZFGC since 2003. Never seen a 3D Zelda Fan Game even make it to walking demo. If the 2D ones rarely get released, don't see why 3D would ever.. unless you are modding.

I do believe that 2a4p had a walking 3D demo for his old game.

Anyways looks great, looking forward to more!
Title: Re: [WIP] 3D - The Legend of Zelda: Journey to the Unicorns Lair
Post by: Janet Merai on July 05, 2008, 03:09:47 am
What I am doing is using the style of Ocarina of Time in low poly mode.
I am also going to introduce the option of high resolution as well with special effects.

You have not seen my game design document yet either.

Hyrule Field, yes it still needs to be done.
Kokiri Forest is finished.
There are also some areas not accessible in the game due to storyline, but this game is intended to be small and not a huge one in storyline as big as it seems.

And yes, not being a programmer has its disadvantages, why do you think I am creating models and a website?
Ripping the models? I have not used a single model ripped from the actual game in any demo's one bit, I referenced them in 3DS Max and used my own artistic judgement based on their polygonal structure and build, just like referencing fan-art.

There are many character models I made in 3DS Max while referenced, there are even more I made original to the game with no reference what-so-ever.

Since it is taking so long to work on content, I am not posting as much and things ARE getting done.

- New update post!

This is a screen shot of the development I am doing.
Yes, I spent more time looking for an engine than getting anything done, and I finally have something for it to show :)
There were problems with getting certain things to work right, such as physics and most collision data, but I am finally doing something in my demo's :)

This is without making a demo.
Sorry Macintosh users, this engine only supports Windows.

And don't forget, there is more to come later! :D
(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/ScreenShot006.jpg)
Title: Re: [WIP] 3D - The Legend of Zelda: The Unicorns Lair Secret Depths
Post by: Quinnball on July 05, 2008, 08:30:47 pm
Wow!  This brings back memories.  I remember when it was 2006 (3 years ago) and i saw this on emutalk.  I thought you stopped it!
Title: Re: [WIP] 3D - The Legend of Zelda: The Unicorns Lair Secret Depths
Post by: Janet Merai on July 17, 2008, 10:48:32 am
New picture of in-game tech demo of a beta area in the Unicorns Lair, the same model shown in previous screen shots :D

Designs and maps are being designed, but this is to show where my work is going :P

Lighting, texturing, modeling and some scripting by me in DX Studio :)

When I get more stuff done, I will post a big update, anticipate more later! :D
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: pichuscute on July 17, 2008, 04:48:43 pm
Kool, I cant wait, this looks really nice.
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on July 17, 2008, 10:40:00 pm
I forgot to post the image in my previous post:

(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/ScreenShot007.jpg)
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Mirby on July 19, 2008, 10:20:12 pm
Looks awesome and N64-ish. Which fits judging by the timeline placement.
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: pxl_moon (dotyue) on July 20, 2008, 05:35:59 pm
doesnt look n64... looks unfinished ^^
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: pichuscute on July 20, 2008, 07:13:46 pm
downt look n64... looks unfinished ^^
actually, i agree with him, even though its still nice, its very bare.
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: SlimmyG on July 20, 2008, 07:29:41 pm
downt look n64... looks unfinished ^^
actually, i agree with him, even though its still nice, its very bare.

third'd, I think theres something wrong with the textues, the models all look fine...
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on August 04, 2008, 08:30:37 pm
Yeah, I still need to work the textures more as that one was a test thrown in to let you know the project is still alive with only one person working on the entire thing

I still have a lot to do and manage.

Update post-

Bad news for those of you who aniticpate this game:

As much as I would like to get the animations and so on done for this game, I need to better understand JavaScript and how this game engine works, so I will be working with the engine and doing less content and such, and this means less time for the game and more on the engine.

Progress has been slow, but I am finally getting to it again (life stuff got in the way).

So for a while, I will be working with the engine to become familiar with it and also make my own demo's to get used to the functionality.

If anyone, yes ANYONE, knows JavaScript/C++ or wants to help program this game, it would be HIGHLY appreciated! :D
(The DX Studio game engine uses both JavaScript and C++ for its scripting)
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: MuffinSama on August 04, 2008, 08:35:52 pm
Can't wait to try demo   :D
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on August 09, 2008, 12:08:42 am
Game update!

I got the interface implemented plus I am learning JavaScript more, so I plan to start the phase of enemy fighting and such, when I get the animations  finished, and get into Targeting and do various things :P

First things first, I need to implement fighting and camera movement and also character movement and functionality :)

Screenshots so far:
(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/ScreenShot004.jpg)

(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/ScreenShot005.jpg)

I know they are not much, but its what I am working with so far :D

Once I get more accomplished, I will provide demo's and such showing what it can do.
Oh and, DX Studio is reaching toward Macintosh and Linux, that means those of you without Windows can play the game soon :D

Only downfall, not that it matters, Mac or Linux etc. users cannot create games in DX Studio, only play them with the player.

Stay informed! :D
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: King Tetiro on August 09, 2008, 06:11:37 am
Epicness! Now bring link! :D
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: pichuscute on August 10, 2008, 02:46:15 am
Kool, can't wait for more. And good luck with learning Javascript.
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on August 13, 2008, 01:00:42 am
Progress update!

Here is a screen shot of my work flow:
(http://i6.photobucket.com/albums/y217/JanetMerai/The%20Unicorns%20Lair/ScreenShot009.jpg)

I am planning object, NPC interaction, enemy fights, puzzles and so on within the Temple of Time, a part of my story :P

Yes, I modeled Link, and his cap is missing from some weird importing issue with DX Studio.

Checklist:

Study more JavaScript
Figure out the importing issue with .x files or find an alternative solution.
Test object interaction with Navi the Fairy when animations are tangible, yes she's back :P
Test text messages like Ocarina of Time, just like how you press A and chat with NPC's.
Test climbing and jumping off of something.
Test breakable boxes by slashing and running into them.
Implement enemy fighting and AI.
Test loading different beta/test levels in certain ways to find the best method suitable for this game.

More testing later, that is my goal for now.

Oh and, the interface is not gone, I have a scene open and it only focuses on that, the interface is still there but not visible because they are on differences scenes and layers :P

Some people have been questioning the quality of this game previously.
This game is modeled and themed after Ocarina of Time, hence the blocky looking graphics and such :P
I do plan a higher quality version, but that would come later on, most likely once the game is finished and I make a version with higher resolution graphics and so on.
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Mirby on August 13, 2008, 01:04:34 am
That is frickin' sweet! Good job!
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: pichuscute on August 13, 2008, 03:34:46 am
Looks nice, Keep it up. =)
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on September 08, 2008, 01:06:14 am
Update!

The game is not progressing much due to DX Studio, the game engine I am using, has a few bugs in it right now.

I recently had a game job offer professionally as a 2D/3D artist and English proof-reading (He is French and not English fluent) plus translate it into Japanese (I know a ton of Japanese), though I am restricted from revealing any details about it, I may be paid by it too and get into the industry earlier than I expected as an artist.
This will take a lot of time from this project I plan to finish, but I am hoping one day someone will be kind enough to help program it for me in JavaScript, which I am STILL learning.

I am NOT canning this Zelda game project, but due to this job offer it may not be worked on much, so stay tuned!

Also, the site I had for this project died too because it was not popular enough and didn't get much views.

Eventually, I will begin another site though.

Anyway, wish me luck on this possible job! :D
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Downsider on September 08, 2008, 01:44:15 am
This will take a lot of time from this project I plan to finish, but I am hoping one day someone will be kind enough to help program it for me in JavaScript, which I am STILL learning.
What?
You expect to program this game in Javascript?
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Xiphirx on September 08, 2008, 01:47:46 am
This will take a lot of time from this project I plan to finish, but I am hoping one day someone will be kind enough to help program it for me in JavaScript, which I am STILL learning.
What?
You expect to program this game in Javascript?

I think he meant Java....
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on September 08, 2008, 02:34:59 am
Read the site people - -;

http://www.dxstudio.com

It uses a JavaScript like language and C to manipulate the player.
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on October 03, 2008, 02:39:01 am
Hey people, I am not dead nor is the project but I was wondering if anyone would like to help me make this game through coding?

I need help with JavaScript and have most 3D models, textures, objects and so on done.

Help with coding will advance this game far beyond what it is now, anyone willing to help?
And if you need screenshots just look at the previous pages on this thread.

I WILL update more screen shots but I have been doing other things as well and it takes time to do it :P
Mostly its the coding holding me back.
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: zeldaknack on October 07, 2008, 01:58:52 pm
Keep up the hard work Janet!!

Yours is the only other original (ie not ripped models) 3d zelda
project being worked on, I have faith in you!!

I would help on the coding, but I'm too caught up in the GameCore
engine to switch tracks now, as my heart engine, enemy ai, and
so much is functional now (even with the interactive framework).

We need more original 3d games, especially in the zelda fangame
series, as there's just never been one finished.
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on October 09, 2008, 08:07:47 pm
Update!

I am back to working on this project, so WHAT kept me busy?

I got two job offers for startups, one which the guy had kidney problems and his doctor told him to stop all activities for a long time, so its obvious I can't work on it.

The other guy is still working on details for his game, which kind of makes it useless for me to work as they are still thinking of what to do.

The next one was Cryptic Studios and I am still waiting for their reply after sending in my art, and they DID reply to me.

I have been trying to get a job and have also been toying around with my own original artwork to improve my artistic ability.

I have also been working on my Japanese language skills in the mean-time while playing Kageyama Kakitori-kun for the DS to improve my Kanji writing skills as well.

But now I am back to work on this game and here is my task list as of now:

- Continue making a list of objects/items/etc. from Ocarina of Time in Microsoft Word as I play through the game.
- Go through each and every object/texture and make sure they are completed and mark them with their corresponding colors
- Once objects and items are collected and inspected (yes ripped from OoT first), re-modeling will be done for the ORIGINAL model and manual textures will be assigned
(I am not ripping it to USE it in the game, I am referencing it to make it as close as possible to the original as N64 content ripped from the game has odd stuff in its geometry anyway and makes things behave weirdly when exported)
- Re-model Hyrule Feild, Zora's River, Zora's Domain
- Make concept art and designs for the new dungeon "Unicorns Lair"
- Use designs and concepts to model the entire dungeon
- Make notes of story-line and how the characters should return and who should be in the game
- Re-model characters when needed, create their own textures and they will have their own original textures and not used from Ocarina of Time
- Rig and test all models who only need short stalling or low animation numbers first
(Example: Ones who never really move or have much interaction and just play a part in standing there to talk to you)
- Work on Link's basic walking and moving around animations first
- Use custom made areas for multiple testing areas
(Example: Walking around, NPC interaction, Navi going to an item and Link's head turns to look at it, battling and so on)
- Go over all steps to ensure everything is done
- Begin coding and testing

After that, I will have another phase for the coding :)

Why am I not moving onto story-line yet?
I prepare the content first, THEN I work on bringing testing things into the game thus I can bring test stuff into the actual game and make it playable, and I need to learn programing, so on I go :)
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Chris on October 10, 2008, 11:02:21 pm
(http://img95.imageshack.us/img95/6614/preview11vk5.jpg)

Modeled in blender, Unicorn Fountain
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on October 25, 2008, 07:32:02 pm
Ironic as it is, Chris has left the team a few days ago and I am the only one working on it now.

Things have progressed sluggishly slow but I have moved onto doing mock-ups to gain more members.

This project will NOT die :)
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: pichuscute on October 26, 2008, 03:14:01 am
Good luck, man.   :)
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Ryan on October 26, 2008, 08:47:47 pm
Wow.

Looks really good.
Can't wait for more!
:D
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on December 23, 2008, 06:28:49 am
Nope, I am not dead but I bring good news! :D

I have a programmer now and heavy progress has been made to top it all off.

From Z targeting (still glitchy), moving (a bit stale), interface and replicating the GUI, me and Scott are working hard on it! :)

Here are some screenshots, plus many new features and other things to come :P

Expect more to come as well :D

(A small note is that Kid Link is NOT intended to be in the game nor will he, but right now me and the programmer are using a test model, I am currently modeling things out since I moved to a new computer and need to grab all my files later)
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on December 24, 2008, 11:11:06 pm
And here is a good shot of Link, me and Scott are getting things going :D
Title: Re: [Demo on Page 1] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: pichuscute on December 25, 2008, 05:59:32 pm
That's kool, its good to see someone is still working and posting about there game on here.(many games i followed stopped being posted about)
Title: Re: [Demo on Page 1] 3D - The Legend of Zelda: Secret Depths of the Unicorns La
Post by: Dantztron 3030 on December 25, 2008, 10:52:21 pm
Downloaded the demo...aside from the walking animation issues, it's really awesome how this is shaping up :D Performance was excellent, at least on my computer.
Title: Re: [Demo on Page 1] 3D - The Legend of Zelda: Secret Depths of the Unicorns La
Post by: Janet Merai on December 26, 2008, 02:34:02 am
That's kool, its good to see someone is still working and posting about there game on here.(many games i followed stopped being posted about)

I have an addiction to be creative lol :P

My career is to make games and art, so giving up any project is like saying I don't want to work in the industry XD
Downloaded the demo...aside from the walking animation issues, it's really awesome how this is shaping up :D Performance was excellent, at least on my computer.

Yeah, I know what you mean, all this is beta and trying to get things worked out JUST right :P

So what was good about it to you?

merged your posts.
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Downsider on December 26, 2008, 07:36:04 pm
Normally I would have said, "Ew, it's not in C or C++, uses some lame DXStudio thing."

On the other hand, it's shaping up nicely and I couldn't care less as long as I can play it.
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Cassyblanca on December 26, 2008, 08:11:11 pm
It seems to be shaping up pretty well. I haven't looked at it much, but DXStudio seems to be a pretty decent engine for beginners to jump into, though I still prefer to write my own engines and editors that are more specific to my needs. It's good to see others branching away from Game Maker, especially those branching into three-dimensional development.

Though I'm not all that enthusiastic about the theme of the game, or the use of Nintendo 64 models, good luck on this project.

Normally I would have said, "Ew, it's not in C or C++, uses some lame DXStudio thing."

On the other hand, it's shaping up nicely and I couldn't care less as long as I can play it.
Yes, Downsider, because you recently picked up and learned C++, you are so clearly ahead of every other member in this community. As a matter of fact, we've decided to make you the Administrator of Awesome, because you're a programmer who recently began to learn C++, and has dabbled in homebrew development for the PSP. You are, in fact, an amazing human being for criticizing the programmer's use of a pre-existing game engine that focuses more on scripting languages, because it's clearly deserving of insult, unlike the half-a-million games others here are creating using Game Maker.
Title: Re: [Demo on Page 1] 3D - The Legend of Zelda: Secret Depths of the Unicorns La
Post by: Janet Merai on December 27, 2008, 12:25:54 am
Doesn't matter if it was made using the CRAPPIEST 3D game engine on the face of the internet, the point is we are getting things done.

My firm belief is that if a game can be made, ANY engine is capable of doing it REGARDLESS of code or specific code used.
We are getting it done and thinking of solution which is what COUNTS :)

So be it if we aren't using C, just because a programmer uses C or an "elite" language doesn't make them "mighty" or "powerful" but rather an ego-inflated !@#$%, excuse the language.

Grow up, anything can be used regardless of coding/ the engine.

Thank you for the support people, we are working hard to get things done :D
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Downsider on December 27, 2008, 03:30:22 am
Normally I would have said, "Ew, it's not in C or C++, uses some lame DXStudio thing."

On the other hand, it's shaping up nicely and I couldn't care less as long as I can play it.
Yes, Downsider, because you recently picked up and learned C++, you are so clearly ahead of every other member in this community. As a matter of fact, we've decided to make you the Administrator of Awesome, because you're a programmer who recently began to learn C++, and has dabbled in homebrew development for the PSP. You are, in fact, an amazing human being for criticizing the programmer's use of a pre-existing game engine that focuses more on scripting languages, because it's clearly deserving of insult, unlike the half-a-million games others here are creating using Game Maker.

Aye, yes, I would like to be the Administrator of Awesome.  From what I wrote, it should be clear that I wasn't criticizing the developer for use of an existing engine, rather criticizing my own previous behavior and attitude toward people who used 'cheap' development tools.  I find it funny how you criticize Game Maker but don't criticize DXStudio; what's the difference to you?  I don't criticize either.

Who are you, by the way?  I don't come by these parts as often as I used to, but you seem fairly familiar with me.

And note; the reason people prefer C or C++, "elite" languages, would be because they can have the same results as something like DXStudio, except much more optimized for what you are trying to create, since you are writing most everything from scratch.  I certainly didn't think I was coming across as an ego-inflated !@#$%, at least until I read Minalien's post.

Good luck on your project :/
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on December 27, 2008, 03:42:12 am
Quote
Aye, yes, I would like to be the Administrator of Awesome.  From what I wrote, it should be clear that I wasn't criticizing the developer for use of an existing engine, rather criticizing my own previous behavior and attitude toward people who used 'cheap' development tools.  I find it funny how you criticize Game Maker but don't criticize DXStudio; what's the difference to you?  I don't criticize either.

Who are you, by the way?  I don't come by these parts as often as I used to, but you seem fairly familiar with me.

And note; the reason people prefer C or C++, "elite" languages, would be because they can have the same results as something like DXStudio, except much more optimized for what you are trying to create, since you are writing most everything from scratch.  I certainly didn't think I was coming across as an ego-inflated !@#$%, at least until I read Minalien's post.

Good luck on your project :/

I apologize there.
My role is an artist and designer, Scott is the programmer and I read your post wrong.

Thank you for elaborating more though :)

I use DX Studio because it works for me in a way most other engines don't, plus it focuses on so many things at once that other things don't clutter the entire program, but yes thank you we are working on getting this game going :D
Title: Re: [WIP] 3D - The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Downsider on December 27, 2008, 03:53:32 am
Quote
Aye, yes, I would like to be the Administrator of Awesome.  From what I wrote, it should be clear that I wasn't criticizing the developer for use of an existing engine, rather criticizing my own previous behavior and attitude toward people who used 'cheap' development tools.  I find it funny how you criticize Game Maker but don't criticize DXStudio; what's the difference to you?  I don't criticize either.

Who are you, by the way?  I don't come by these parts as often as I used to, but you seem fairly familiar with me.

And note; the reason people prefer C or C++, "elite" languages, would be because they can have the same results as something like DXStudio, except much more optimized for what you are trying to create, since you are writing most everything from scratch.  I certainly didn't think I was coming across as an ego-inflated !@#$%, at least until I read Minalien's post.

Good luck on your project :/

I apologize there.
My role is an artist and designer, Scott is the programmer and I read your post wrong.

Thank you for elaborating more though :)

I use DX Studio because it works for me in a way most other engines don't, plus it focuses on so many things at once that other things don't clutter the entire program, but yes thank you we are working on getting this game going :D

Yeah, I'm sorry about that little remark myself.  Should have realized the few ways it could have been interpreted.  The point I was trying to get across is that there are alternatives to using C++, and this would be a good example of a project using one of those alternatives.  I certainly understand where you're coming from, though.  I hate development limbo.
Title: Re: [New Demo on Page 1] 3D -The Legend of Zelda: Secret Depths of the Unicorns
Post by: Janet Merai on December 31, 2008, 03:08:29 am
Update!

Here is the new beta demo :D
Nothing perfect and not even close to getting everything in the game yet, but here is more that we have worked on!

Get the new beta demo here:
http://www.2shared.com/file/4551613/7ba97edb/TLOZ_Unicorns_Lair_TechDemo2.html

-----

Well, I do not program much at all and the programmer is able to do a lot through, so its basically easy enough to do this in DX Studio as it is :P

I know the whole thing you are talking about, and trust me I spent over 5 and a half months purely looking for a stable and yet effective 3D game engine, DX Studio was the pure winner :D

Great things have already been accomplished, so I am happy with that! :)

Plus, this engine focuses on two things, art/design and programming.
I can focus on my art while my programmer focuses on the programming and is very flexible :D
Title: Re: [New Demo on Page 1] 3D -The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Downsider on January 02, 2009, 10:24:20 pm
Hmm, the last time I tried out your demo I was trying it on a different computer with more power.  The computer I'm using today is your run-of-the-mill Dell household computer.  Decided to throw on this one today, very disappointing, the DXStudio engine seems horribly inefficient and slow..  I even tried some of DXStudios offical demos, don't run very well.
Title: Re: [New Demo on Page 1] 3D -The Legend of Zelda: Secret Depths of the Unicorns
Post by: Janet Merai on January 03, 2009, 01:04:16 am
Yeah, the team behind DX Studio is aware of this and are trying to make it faster.

Regardless though, the real problem is the environment sky used and Scott is working on improving the game and taking the temporary environment out, that SHOULD increase the RAM used.

Scott claims the environment was used to have a reflection on the sword and being taken out on the third release :)
That SHOULD reduce the RAM used.
Title: Re: [New Demo on Page 1] 3D -The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Downsider on January 03, 2009, 06:49:51 pm
It's not the RAM that makes it run inefficiently..
Title: Re: [New Demo on Page 1] 3D -The Legend of Zelda: Secret Depths of the Unicorns
Post by: Dantztron 3030 on January 04, 2009, 12:48:32 am
I'm no programmer, but I can verify that the game ran great on this system (I had less memory when I ran it originally):

AMD Athlon X2 3600+ (1.9 ghz Dual core)
2 GB DDR2 800
GeForce 8800GS 384MB
Vista x64

And by great, I mean easily over 100 FPS. The framerate was so consistent that I never noticed any slowdown.
Title: Re: [New Demo on Page 1] 3D -The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Porkchop on January 04, 2009, 01:00:11 am
I'm no programmer, but I can verify that the game ran great on this system (I had less memory when I ran it originally):

AMD Athlon X2 3600+ (1.9 ghz Dual core)
2 GB DDR2 800
GeForce 8800GS 384MB
Vista x64

And by great, I mean easily over 100 FPS. The framerate was so consistent that I never noticed any slowdown.

I got great FPS as well, and I'm running on an integrated card |:

Intel Dual Core (2.2 ghz)
3 GB DDR2 RAM
Nvidia GeForce 7050 256 MB
Vista 32-Bit
Title: Re: [New Demo on Page 1] 3D -The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Downsider on January 04, 2009, 03:10:57 am
Mhmm, I don't know why it wasn't running well (Maybe 30 FPS with a bunch of stutters), but I guess if everyone else has it good that's fine with me ;P
Title: Re: [New Demo on Page 1] 3D -The Legend of Zelda: Secret Depths of the Unicorns
Post by: Janet Merai on January 04, 2009, 04:06:28 am
Regardless if the engine goes slow, this game will be optimized and so on to make it have a good playable rate :)
Title: Re: [New Demo on Page 1] 3D -The Legend of Zelda: Secret Depths of the Unicorns
Post by: jeffc313 on January 28, 2009, 06:27:17 pm
demo seem awesome! keep up the good work/ :)
Title: Re: [New Demo on Page 1] 3D -The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: barkhad on February 01, 2009, 07:48:36 pm
Have  you completed the first dungeon yet :huh:
Title: Re: [New Demo on Page 1] 3D -The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on February 13, 2009, 10:49:26 pm
Update!

A new enemy was modeled, textureless for now, as a test enemy, damage testing and battle testing.

Screenshot attached.
Title: Re: [New Image Page 9] 3D -The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: pichuscute on February 14, 2009, 03:23:48 am
Looks a little big to me, but its nice.
Title: Re: [New Image Page 9] 3D -The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on February 15, 2009, 01:29:34 am
Update!

Chest opening and closing, ruppee counting, heart counting and chest opening special effects implemented :3

Blinking and expression texture swapping also implemented but needs further development :D

In all, things are looking REALLY good here.

Check it out :)
Title: Re: [New Image Page 9] 3D -The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: pichuscute on February 15, 2009, 01:33:18 am
Awesome dude. Can't wait for more. Seems like your making good progress. =)
Title: Re: [New Image Page 9] 3D -The Legend of Zelda: Secret Depths of the Unicorns Lair
Post by: Janet Merai on February 16, 2009, 07:12:48 am
Update!

New Demo!
http://www.sendspace.com/file/fi56nh (http://www.sendspace.com/file/fi56nh)

Water, colors, lighting, cameras and a lot of other features have made it, and here are a few to show off in a new level made by me :3

Yes, chest opening and closing and special effects are added too.

There is more stuff planned, but here are teasers for you to see :D
Title: Re: [New Images and Demo on Page 9] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: cheesepie on February 16, 2009, 04:25:41 pm
impressive!
Title: Re: [New Images and Demo on Page 9] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: King Tetiro on February 16, 2009, 04:45:55 pm
That pool was created by me drooling at those screenshots. Janet, if you cancel this game without at least 1 dungeon I WILL KILL YOU. This is by far the best OOT style fangame ever.
Title: Re: [New Images and Demo on Page 9] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: gm112 on February 16, 2009, 05:01:49 pm
I admire on how you're sticking to the OOT tradition except, well... in 3D hah. This project looks very interesting, indeed. I do not know too much about "DX Studio", but is it sort of like a 3D Game Maker?
Title: Re: [New Images and Demo on Page 9] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: zeldaknack on February 16, 2009, 05:38:22 pm
It's coming along beautifully Janet :-)

I am quite impressed, keep up the outstanding work.
Title: Re: [New Images and Demo on Page 9] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: 5K33T on February 16, 2009, 08:13:32 pm
What about the programmer? XD Here I am:p

New Demo Completed Too.
Title: Re: [New Images and Demo on Page 9] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: pichuscute on February 16, 2009, 08:43:44 pm
Looks alright so far. Good job.
Title: Re: [New Images and Demo on Page 9] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: Zaeranos on February 17, 2009, 01:14:03 pm
What about the programmer? XD Here I am:p

New Demo Completed Too.

Of course a programmer shouldn't be forgotten. Well programmed gameplay can most of the time save shoddy graphics, but very good graphics can never save shoddy programming. Your demo looks really nice and movement is very smooth as well. The graphics are really nice. Too bad you get stuck once you fall in the water and you have to start the demo anew.

But is it right that the chest opens, by just approaching it? And afterwards it closes again as if nothing happened. The camera still needs some work, because it still goes through walls. But I really like the progress. It was a nice play.
Title: Re: [New Images and Demo on Page 9] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: Janet Merai on February 18, 2009, 02:08:11 am
Update!

Here is a new demo :)

http://www.sendspace.com/file/uej2i9
Programmed by Scott/Skeet and models, art, animation and levels by me, Janet Merai.

We have more planned as we progress, but things are looking up, look forward to the next update :D

Screenshots are attached as well.
Title: Re: [New Images and Demo on Page 10] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: Zaeranos on February 18, 2009, 03:42:50 pm
Hmm, nice demo. Although there are some remarks I have to make. When I jump in the big pool Link will start to swim, but in the deep small pool Link falls to the bottom. Secondly, in the deep pool I am permanently stuck, but in the hallway I can walk through walls. The collision detection is also a bit faulty at the red carpet, because Link goes up.

I don't know how many sword animations are made, but pressing 'c' always makes the sword draw and then slash animation. As well as that Link doesn't walk during this animation, while still moving forward. The swimming animation is a bit monotonous and plain. It seems as if Link is only swimming with his left arm and not his feet and right arm.

It looks good, but much has to be done before it even is a demo. I think this demo is released a bit to soon. I know a 3D game is much work, but I have a feeling this demo was released as a reason to convince yourself that the game is still being developed.
Title: Re: [New Images and Demo on Page 10] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: Janet Merai on February 18, 2009, 08:39:00 pm
Hmm, nice demo. Although there are some remarks I have to make. When I jump in the big pool Link will start to swim, but in the deep small pool Link falls to the bottom. Secondly, in the deep pool I am permanently stuck, but in the hallway I can walk through walls. The collision detection is also a bit faulty at the red carpet, because Link goes up.

I don't know how many sword animations are made, but pressing 'c' always makes the sword draw and then slash animation. As well as that Link doesn't walk during this animation, while still moving forward. The swimming animation is a bit monotonous and plain. It seems as if Link is only swimming with his left arm and not his feet and right arm.

It looks good, but much has to be done before it even is a demo. I think this demo is released a bit to soon. I know a 3D game is much work, but I have a feeling this demo was released as a reason to convince yourself that the game is still being developed.

Update!

Demo 4 (http://www.2shared.com/file/4931686/228304c6/TLOZ_Unicorns_Lair_Test_Level_Beta4.html)

Yeah, there are a few oddities and stuff, but they are temporary until my programmer is back to put pieces together :)

---

Thank you for reviewing the demo :)

I agree, there are many bugs, errors and oddities yet to be fixed and repaired.
However, the programmer was testing things and I decided to give out demo's regardless if things worked horribly.

While I do agree with the bugs you mentioned and should be fixed, the programmer is working hard to fix things up, I am also working on fixing some animations as I refine them more.
For me, I usually find bugs or oddities in my work so I constantly look for these errors.

And that walking through the wall thing is a bug on the programmers end, he forgot to put collision on it and he did not mention that to me as my primary concern was the water and swimming functions :3
It will definitely be fixed.

My swimming animation does need to be worked on as I thought it needed just a few frames, but it seems things are not working out with it, so I have been working on modifying it more :)

Plus the many bugs and odd things, I do plan to begin making ladders and some form of "escape" from the places you get stuck in after many people have complained.
Originally, I didn't care if one got stuck since you did not have to save your file or do some hard work to get anywhere.
Its purely because me and the programmer, Scott, are testing things.
But after the many complaints I have received, I will add them.



Want to join the development team for this project and later game projects?
Please visit this link:
http://www.zfgc.com/forum/index.php?topic=33487.0
Title: Re: [New beta 4/pics and hiring pg.10] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: cheesepie on February 23, 2009, 12:23:31 pm
impressive!
Title: Re: [New beta 4/pics and hiring pg.10] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: pichuscute on February 23, 2009, 09:36:47 pm
I want to see some more work into these before you release another demo. There is too little changed between these. I'd rather wait for something great than play something crappy(not saying this is, its a great start). Just saying.
Title: Re: [New beta 4/pics and hiring pg.10] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: LTGH on February 23, 2009, 09:47:28 pm
ive been watching this project for a while but i just noticed that i never replyed  :o
I just want to say that this is awesome and i hope that it turns out well  XD
Title: Re: [New beta 4/pics and hiring pg.10] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: Janet Merai on March 05, 2009, 10:24:41 pm
3/5/2009 update:

The game's progress has become less due to humongous bugs in the engine itself plus instability, with 3.1 of DX Studio coming out on 3/6/2009, progress can be made further but we still have to inspect changes and other aspects before doing anything.

This is just an update to let you know we are not dead :3

No updates yet on demo's or screen shots as of now.
Title: Re: [New beta 4/pics and hiring pg.10] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: Zaeranos on March 05, 2009, 11:30:56 pm
I didn't expect one either. Your last to demos can a bit to soon after each other, especially a game like yours which is made by only 2 people.
Title: Re: [New beta 4/pics and hiring pg.10] 3D - TLoZ: Secret Depths of the Unicorns
Post by: Janet Merai on August 11, 2009, 08:37:50 pm
No progress yet but I just wanted to let everyone know this project has not died :3

I am simply doing life related requirements and then I will continue my work :3
Title: Re: [New beta 4/pics and hiring pg.10] 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: pichuscute on August 27, 2009, 02:51:00 am
Glad to hear it. Good luck with everything. :)
Title: Re: [DEMO] (Hiring pg.10) 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: kgp4death on November 16, 2009, 06:02:20 am
I am a programmer and might be able to help.....can I get a copy of the code, and a list of applications you guys are using so i can take a look?  At that point I will be able to say if i can help or not.  I mostly work in C and java....I have made a Zelda game before but that was a rom heck and not from scratch in the slightest. shoot me over an email if you guys need any help.

kgp4death(at symbol)gmail(dot)com
Title: Re: [DEMO] (Hiring pg.10) 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: Janet Merai on November 18, 2009, 02:48:27 am
I sent you an email, let me know what you think :3
Title: Re: [DEMO] (Hiring pg.10) 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: Zeros on November 22, 2009, 07:59:18 pm
Hi. I'm a modeler, and i like this project, so i thought that maybe i can help create the models.
I use 3D Max 8.

If you are interested, my e-mail is in my profile ;)

And... Sorry for my bad english. I'm spanish (but i understand english)

And yes, this text is corrected with an online corrector xD
Title: Re: [DEMO] (Hiring pg.10) 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: Janet Merai on December 07, 2009, 05:17:18 am
Zeros, I do not see your email in your profile but you can email me at janetmerai-at-gmail-dot-com.

Currently I need modelers and texture artists.

Email me with what you can do, what you specialize in and your talents :3
Oh and, there will be original games we do for profit so keep that in mind.
Title: Re: [DEMO] (Hiring pg.10) 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: Janet Merai on February 21, 2010, 01:56:47 pm
Huge update!
Sadly no content to show.

It's been a while since I've said much and some of you may think I've given up... but the exact opposite!

The games name may change, the story is 100% finished and best of all is that the game is almost finished!

Regarding the story I am sure some aspects may change but it's solid and has an interesting plot and plenty of playability :3
Just wait until I add some side quests.
Networking is still on the back-burner as I have always wanted to play Ocarina of Time with someone else... but it's a very gray area as of now.

The dialog for characters is NOW being worked on as I have a solid story that may have some minor or even some big changes along the way.

To ensure the story is as fun as the game is I am testing it out in RPG Maker VX.
As a test and final for the story elements it's not very playable as it is scene by scene or a cinema to get the story along.
Since I'm having issues with the trial since I lack a connection on my computer I can't get the trial so I've gone with Game Maker for now to get the story done.

Steps before the game is golden and released officially:

- Iron out the story and proof-read it for any errors or plot holes.
- Create the entire story in Game Maker or RPG Maker as a 'movie' game which may not be playable to further get the game going and also find out what needs to stay, be added or even removed/modified.
- Triple check all the above to make the game ready for asset importing and creation.
- Fix Links biped, animations and possibly re-rip him(I doubt it) from OoT if necessary.
- Rip Navi.
- Finish ripping Saria.
- Finish male Zora biped for animations.
- Create a female Zora
- Rip all Kokiri Children.
- Create a new Hyrule Castle Town to replace the OoT version (the town is not the same as OoT and has changed tremendously)
- Finish ripping Kokiri Forest.
- Finish ripping Hyrule Field and heavily change it.
- Create new original characters specifically for this game.
- Restore Zoras River and Domain, Zoras Fountain will not make it.

Without spoiling the game for you all I will say that you can roughly expect a beta trailer and actual game within 2, 3 or 4 months :3
It heavily depends on how things go plus I don't have an online connection for my computer yet.

I may wind up creating tons of quests to spice the game up too but that's pushing it :3

Following the traditional Zelda formula to meet the games theme I will be making a female version of Link along with modified voice work :3

I roughly estimate a beta of the actual game by 6/17/2010 or possibly somewhat earlier.
Don't count on it but I'm saying the games near finished because the storyline and plot are 99% finished, just some polishing up to do and off to the hard part... assets and programming.

Until next time!
(No content because I lack a connection on my pc as of now except my iPhone, but later I may actually update with screenshots when I get a chance)
Title: Re: [DEMO] (99% Finished Story!) 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: Zaeranos on February 21, 2010, 02:07:09 pm
That is really good to hear. I'm looking forward to play the beta.
Title: Re: [DEMO] (99% Finished Story!) 3D - TLoZ: Goddess of Darkness/女神の闇
Post by: rhalifax on February 21, 2010, 04:27:18 pm
sounds awesome =)
i cant wait to play a demo! if you need any beta testers hit me up =)
Title: Re: [DEMO] (99% Finished Story!) 3D - TLoZ: Goddess of Darkness/—_‚̈Å
Post by: King Tetiro on February 21, 2010, 04:53:35 pm
sounds awesome =)
i cant wait to play a demo! if you need any beta testers hit me up =)

Same here. This is exciting man!
Title: Re: [DEMO] (Hiring pg.10) 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: pxl_moon (dotyue) on February 21, 2010, 05:21:25 pm
Huge update!
Sadly no content to show.

lol... best update ever ;)

but hope you're really far... would like to see it
Title: Re: [DEMO] (Hiring pg.10) 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: Serge on February 22, 2010, 01:46:08 am
Huge update!
Sadly no content to show.

lol... best update ever ;)

but hope you're really far... would like to see it
Hahaha... this post has made me laugh! I like your work, Janet. May I ask what modeling software you are currently attending yourself to?
Title: Re: [DEMO] (Hiring pg.10) 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: Janet Merai on February 22, 2010, 07:56:42 am
Huge update!
Sadly no content to show.

lol... best update ever ;)

but hope you're really far... would like to see it
Hahaha... this post has made me laugh! I like your work, Janet. May I ask what modeling software you are currently attending yourself to?

I am using 3D Studio Max :3
Title: Re: [DEMO] (99% Finished Story!) 3D - TLoZ: Goddess of Darkness/—_‚̈Å
Post by: King Tetiro on February 22, 2010, 11:07:17 am
3Ds max is a sod to use
Title: Re: [DEMO] (99% Finished Story!) 3D - TLoZ: Goddess of Darkness/—_‚̈Å
Post by: Janet Merai on February 22, 2010, 08:47:58 pm
3Ds max is a sod to use

What is 'sod?'
Title: Re: [DEMO] (99% Finished Story!) 3D - TLoZ: Goddess of Darkness/—_‚̈Å
Post by: King Tetiro on February 22, 2010, 09:24:58 pm
3Ds max is a sod to use

What is 'sod?'
An uncommonly used swear word. Replace it with !@#$% if u like. Both words imply the same thing in this case.
Title: Re: [DEMO] (99% Finished Story!) 3D - TLoZ: Goddess of Darkness/—_‚̈Å
Post by: Janet Merai on February 22, 2010, 09:54:25 pm
3Ds max is a sod to use

What is 'sod?'
An uncommonly used swear word. Replace it with !@#$% if u like. Both words imply the same thing in this case.

That's strange as most 3D Artists complain about Blender, SoftImage and Lightwave.
My first time was Lightwave in 2003 then I moved onto 3D Studio Max when 7 was out and been using it since.
Title: Re: [DEMO] (99% Finished Story!) 3D - TLoZ: Goddess of Darkness/女神の闇
Post by: zeldaknack on February 23, 2010, 03:32:28 am
Gratz on the progress Janet.

~Z
Title: Re: [DEMO] (99% Finished Story!) 3D - TLoZ: Goddess of Darkness/女神の闇
Post by: Janet Merai on February 23, 2010, 11:53:27 am
Thank you Zeldaknack, the dialog is roughly 2% complete as I'm still at the beginning and have to include details for camera shots and specific cut scenes or animation timing to go along with the dialog.

I'm staying true to the cinematic quality from OoT :3
Title: Re: [DEMO] (Hiring pg.10) 3D - TLoZ: Secret Depths of the Unicorns Lair
Post by: rhalifax on February 27, 2010, 01:34:29 am

- Create the entire story in Game Maker or RPG Maker as a 'movie' game which may not be playable to further get the game going and also find out what needs to stay, be added or even removed/modified.

def go rpg maker, its a lot easier and virtually no programming, just preset commands you could even roll with rm2k which is very outdated but the easiest to use and probably the fastest to flesh out your story if you go this route

or just story board it =P
Title: Re: [DEMO] (Finished Story, Dialog 15%) 3D-LoZ: Yet to be named
Post by: Janet Merai on February 27, 2010, 05:43:59 am
Game Maker is like pulling teeth(it mostly seems aimed at programmers and I'm not one), RPG Maker is even better... but I can't seem to get RPG Maker working due to a stupid trial license requirement and I'm internetless on my PC.

I downloaded some message system engines at my parents house by generous programmers for Game Maker here though and that may come in handy.
(I'm using a 4GB cruzer thumb drive)
Title: Re: [DEMO] (Finished Story, Dialog 15%) 3D-LoZ: Yet to be named
Post by: Cassyblanca on February 27, 2010, 05:52:05 am
Game Maker is like pulling teeth (it mostly seems aimed at programmers and I'm not one)
xD, yeah right. If it were aimed at programmers, it would have less "shitty GUI" and more "badass scripting/programming." :P

There are other RPG creation programs that you could use. I can look around and see what I think would be best, if you'd like.
Title: Re: [DEMO] (Finished Story, Dialog 15%) 3D-LoZ: Yet to be named
Post by: Janet Merai on February 27, 2010, 08:00:29 am
All I even need is just a way to make a cinematic story by setting steps or even spline/paths to focus on what happens first.

If the message system was as easy as RPG Maker I would have no complaints.
But I'm using Game Maker once my dialog script is golden/finished.

It still helps to be prepared though :3
Title: Re: [DEMO] (Finished Story, Dialog 85%) 3D-LoZ: Goddess of Darkness/女神の闇
Post by: Janet Merai on April 26, 2010, 09:09:47 am
Good news everyone!

This so far unnamed project of Zelda has reached it's 95% dialog completion goal!
I have to still further refine parts of the story, add interesting stuff and make everything interesting.

Right now the story version created in RPG Maker VX is still going through development and has reached the 95% completion for dialog.

The story itself is 100% completed and ready, I just needed to create the dialog and it's near finished.

Goals before the game goes through public beta testing and critique:

Finish the dialog from 95 to 100%
Extend the games story more as it is far too short
Go through and edit any necessary parts to make sense
Change, alter, remove or add any necessary dialog
Double check story and Dialog for consistency
Begin adding side characters and crowds plus towns-people
Do a final check on story and dialog

Preparation for 3D development:

Restore needed character models from Ocarina of Time
Restore needed environment/level models as well
Design new characters and model them out
Create 3D item models based on the story
Create animations and fix existing ones
Design and create new environment/level models
Design and create 3D model enemies
Create animations for the enemies
Create icons for new items
Restore menu system from OoT
Restore sky-box from OoT

High Resolution Goals:

Remodel Link based on original OoT design (Or just take his SSB Melee model)
Add extra polygons and better textures for environment models
Give important side characters more detailed models
Give unimportant characters less model and texture detail
Add ambient and other high quality sounds
Use next generation particle effects

High resolution is a graphical enhancement only, the story and dialog remain the same.
Older PC users may not be able to play the high resolution version.

Double check everything and let the programmer finish the rest.

Offer public beta testing for any errors or problems.
Do final check on the overall game, story, dialog, graphics, animations, RAM usage, bugs and anything that prevents the player from having fun.
Finish and release the game as finished/complete and call it golden!
Title: Re: [DEMO] (Finished Story, Dialog 95%) 3D-LoZ: Goddess of Darkness/—_‚̈Å
Post by: Random on April 26, 2010, 09:43:57 am
Glad too see that this game is getting its due progress. XD
Title: Re: [DEMO] (Pre-Production) 3D-LoZ: Goddess of Darkness/女神の闇
Post by: Janet Merai on May 13, 2010, 09:19:24 pm
It's official now!

This Zelda project will also be developed on Unity.
The DX Studio launch is planned and in development as we speak.

I may not be a programmer but after heavy and extensive practice and studying I realize I can easily create this game in Unity with very little to no scripting.
(Their Lerpz tutorial literally is a pre-made game and VERY critical for this Zelda game)
With moderate modifications to few or several severe modifications I can easily create the game in a matter of a few months.

(The Unity Community has a treasure trove of scripts and helpful content for non programmers like me and I have done some experimentation too)

The DX Studio launch isn't announced yet but as soon as I get my assets done and prepared I will be developing in Unity and create my own release based on it.
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/女神の闇
Post by: Downsider on May 22, 2010, 04:03:36 pm
You should really share a bit of your story. Otherwise, you're just another "ideas guy", except you've been working on your idea for the past three years.
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/—_‚̈Å
Post by: Dark-Hylian on May 22, 2010, 04:21:06 pm
If you're still in need of a story, I surrender mine to you. We have different plans as of late, but they come after my MM2d.
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/女神の闇
Post by: Drew200 on May 23, 2010, 03:16:22 pm
I seem unable to download the latest Demo...
Is it a broken link at the moment?
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/女神の闇
Post by: Janet Merai on May 24, 2010, 09:36:34 am
Ill reupload it later unless someone wants to upload it for me?
I'm sure some of you who long ago downloaded the demos still have it?

I lack a connection to my PC but will be paying for one soon.

And about the story, I'll update everything soon as the story is finished :3
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/女神の闇
Post by: Lanzz on June 13, 2010, 04:08:40 pm
Great, i follow this project for a long time.....

How many percent to go before the final release? :)
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/—_‚̈Å
Post by: legendarylugi on June 16, 2010, 06:18:38 am
Ah, nice to see this project is still going. :) I think I remember when this thread was posted.

Anyway, I've recently switched to Unity too, for a multiplayer Zelda fangame. I would love to talk about how you set certain things up in Unity, as I'm still figuring much of the implementation for my game out.
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/女神の闇
Post by: Janet Merai on June 16, 2010, 08:41:01 am
I just wanted to inform everyone that I am back online with my PC.

There is only one image I have taken a screenshot of and the game itself, seeing as how I am the only person working on the Unity3D version, is being made by me in Unity3D so the camera work and controls are not suitable to post a new demo yet.

I have really been working hard on this while learning new things, I am not perfect at this nor am I the best but I am putting a lot of effort into making this possible despite the negative claims I receive.

Some of you think I am posting for attention or saying but not doing.
As most of you should know I have not really taken screen-shots during the time I had no internet on my PC but instead have been learning Unity3D to the point where I can finally get somewhere.
Despite these claims I am working on the game, please visit the site for more information and screen-shots and builds.

The storyline has dramatically changed and almost re-written from scratch.
The RPG Maker VX version was finished for the storyline and dialog and the 3D translation is being using it as reference, plus other stuff is being implemented even though it is not in the RPG Maker version.

I spent most of my time trying to change things and updating people on what I am doing.
Anyway, I will continue to post more information on what I am doing and updates.

Here is a screen-shot from the engine playing a cut-scene, yes IN-GAME and NOT a mockup.
As stated in the site, this is from the as of yet final storyline version in progress.
There are some errors with the cap and other glitches but that is just temporary.
Here Link is approaching Hyrule Castle but is denied and told to scram, leading to Kokiri Forest where the real story begins.
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/女神の闇
Post by: Janet Merai on August 25, 2010, 03:59:27 am
Its been a long time since I last posted, and I DID take a break from the entire project after working on another one to refresh myself.

As much as you have all anticipated this fan-game, I am realizing I have completely made a horrible mistake... a serious one.

The entire project is very unorganized, this was my FIRST serious game creation project, other than RPG Maker, and I am just now realizing that I organized my entire folder specifically for DX Studio a long time ago and is obsolete.

For a while I will be re-doing everything including model rips, re-creating the animations and so on... however that won't be much of a problem at all because I really want to finish this game off so I will be taking most of the content from Ocarina of Time to cut down on production time.
New tools have been discovered which make the ripping, fixing and repairing process faster and easier too.

Anyway, that is my big news.
To be honest, I do not really want to re-do most of it but I realized I am having issues in particular areas due to poor design when I first began and I have learned a LOT from my mistakes too, so I will be absent to properly organize the entire project from scratch.

And to those of you who think I am going to quit and cancel the project, this project will never end until I feel like I myself can enjoy the game until its completion :3

My first idea is to start out by ripping Link, fixing the model and textures, creating his animations and modeling the only dungeon in the game which still needs more design... but Link will be re-ripped and re-rigged (can you believe I was not aware of unit measurement issues in game development?)

After I am pretty sure those are both done, I can focus on just ripping instead of putting off designing the dungeon.

Until later! :3
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/女神の闇
Post by: hawthorneluke on August 29, 2010, 01:21:25 pm
Just in case you care, you've got the Japanese in the title the wrong way around (making it say "goddess's darkness", or "darkness of the goddess")
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/女神の闇
Post by: MG-Zero on August 29, 2010, 03:09:29 pm
^^What he said :P It's a common misconception to think that "no" means "of", but it's just to be possessive.
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/女神の闇
Post by: hawthorneluke on September 09, 2010, 07:02:35 pm
You could think of it as "of", you just need to reverse around the rest of it :P
Although it'd never a good idea to try to comprehend Japanese using English. Ever >_< lol

Sorry for taking things slightly off topic though, just love Japanese :D
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/女神の闇
Post by: Janet Merai on September 19, 2010, 03:56:32 am
Thank you for the error inspection :3

I am trying to learn Japanese and am getting there, I will change it now.
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/闇の女神
Post by: Janet Merai on January 17, 2011, 12:22:49 am
Hey people, sorry I have been very absent from the community but some things came up which slow down my development time.

As of now I am currently working on a different game for the iPhone due to life problems and financial needs.
I have a job now and am trying to change my future and career and once I am done with this game I plan to resume development of this game.

The good thing is I learned a lot of new techniques, modeling standards, material techniques, rigging, animation and so much more that I can use in this project.
Unity3D as a game engine has improved drastically and immensely since I last used it for my Zelda project.

I am far more accustomed to modeling, texturing, UVW Mapping, rigging and animation within 3D Studio Max that I feel very confident I can do this.
With the amount of video tutorials and industry techniques by professionals I have seen, my 3D knowledge as a whole has drastically improved.

Now that I know some new techniques, tricks and ideas I can work on this project even FASTER and more efficient.

I may take breaks from my new project and work on the Zelda project... I have been craving wanting to finish this game for a while now :3

If you people want to see my improved work, please visit my portfolio:
http://janetmerai.byethost7.com - Personal portfolio site
http://www.furaffinity.net/user/janetmerai
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/闇の女神
Post by: Janet Merai on November 27, 2011, 01:11:51 pm
Hey people, its me again :3

I'm informing you all I had a major overhaul idea for this game in terms of the style.

Instead of retro 1999 graphics and model limits, I will use the model from Smash Brothers Melee, of Adult Link, to cut down on production time and instead rigging him too.

Levels will be referenced from the actual game but modeled on my own.

Anyway, I have yet to start on this project again as I have been busy working on my skill-set as an artist, but I assure you this game will be finished whether I have to borrow Nintendo's models or not :3

Most likely Link will be the only character I will rip from Smash Bros Melee.
I opted for Brawl's Adult Link but wanted to keep the style consistent with Ocarina of Time's chosen style and design.

Anyway, I will update you all later as I am working on my own game and plan to incorporate the template for the Zelda fan-game.

http://www.furaffinity.net/user/janetmerai
I have some work that you can see in the mean-time :3
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/闇の女神
Post by: Kleaver on November 27, 2011, 10:54:05 pm
Looking forward to seeing some new screenshots!
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/闇の女神
Post by: King Tetiro on November 27, 2011, 10:57:18 pm
Good to see your return Janet!
I hope we'll get some screenshots that are so sweet!

How goes the programming?
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/闇の女神
Post by: Janet Merai on November 28, 2011, 02:34:26 am
I have no screenshots on me because I haven't really started anything yet.

So far, the only thing I ever did was begin a project years before in DX Studio until me and the programmer at the time realized the software was so buggy we couldn't even proceed because the jumping physics and other things were just too problematic.

Since then, I haven't heard from that programmer in years now, even today.
Not only that, but I abandoned DX Studio and moved to Unity3D permanently.

To be honest, not much work was done in DX Studio at all, just some few animations and testing particular things like Ruppee collecting and some animation and blending techniques, plus treasure chest opening.

Not much was done at all and I intend to use the uScript asset from an external developer apart from Unity.
uScript allows me to make a game without programming, so I find it easier to make a game with it :3

No, I am not a programmer by any means, I can't stand programming and I enjoy uScript (detoxstudios.com or uscript.net) to be able to make my games :3
I know some programmers lurking here may be turned off or even put off and have an egotistical point of view about it not being true to programming.

Thing is, I am not a programmer, so please leave those types of ideas to yourself, thank you :3

Since a ton of fans of my fan-game have assumed I am a programmer, here is a basic summary of what I only do with game development:

3D Modeling
UVW Mapping
Textures
Rigging
Animation
Cut-scenes
Art Direction (Art Director)
Event Creation (uScript)
Game Design
Story Creation
GDD (Game Design Documentation)
Character and other stuff Design
Lighting
Rendering
Overall game structure (Making sure the structure and planning allows the targeted device or platform to run on it)
Q&A (Basically, making sure its as bug free as possible)
Overall Direction (Making sure the story and art direction compliment one another)

I'm sure you get the idea now :3

And like I said before, I am not a programmer and I know the hardcore programmers may be upset with it.
But as I said, I utilize uScript because it helps me make a game, not waste time on skills I don't need :3

If you are a programmer and become either angry or put off by my decision, feel free to just don't make it a problem here... who likes a troll anyway? XD
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/闇の女神
Post by: thestig on November 28, 2011, 02:39:36 am
Well... if this helps, you could always look into the Blender Game Engine which would probably be an ideal solution for you given that it integrates so nicely into Blender. I believe it's scripted with python, but honestly... I can't be sure.
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/闇の女神
Post by: Janet Merai on November 28, 2011, 02:45:08 am
I spent nearly a year looking into game engines, evaluating and making difficult decisions long ago and still keep informed about a lot of engines.

Blender sucks in my opinion and Unity3D is far better than Blender in my opinion... period.
Still, I do not imply Blender is bad or sucks for anyone other than me and my personal opinion :3

I use Unity3D, that is my decision :3
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/闇の女神
Post by: thestig on November 28, 2011, 02:53:54 am
I spent nearly a year looking into game engines, evaluating and making difficult decisions long ago and still keep informed about a lot of engines.

Blender sucks in my opinion and Unity3D is far better than Blender in my opinion... period.
Still, I do not imply Blender is bad or sucks for anyone other than me and my personal opinion :3

I use Unity3D, that is my decision :3
Ahh... I didn't quite see that for some reason. o_o Well, Unity3D works just as good, so yeah. :P As long as you have a stable base to work off of.
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/闇の女神
Post by: Janet Merai on November 28, 2011, 03:38:15 am
Thank you for the concern, I will provide screenshots when I have content and media to show off :3
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/ˆÅ‚̏—_
Post by: RetroRespecter on November 29, 2011, 05:11:38 am
Is this using the Unity engine?
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Goddess of Darkness/闇の女神
Post by: Janet Merai on November 29, 2011, 06:27:58 am
It will be yes :3

I have to re-do the structure because it was made for DX Studio long ago.
Title: Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Untitled
Post by: Janet Merai on April 18, 2013, 06:51:09 am
I just wanted to inform all of you that I have not given up on this project at all, but I have made significant changes to the story and artwork.

For one, this fan-game will be entirely different than it was last time, however it will include a form of the Unicorn Fountain but not in the same way I had planned it to be.

The other thing is, this game does not take place in any of the official Nintendo storylines or plots, it is entirely original but it does have significant nostalgic elements and things that make up the Zelda we all know and love.

My biggest inspiration is the newest games for Zelda these days, I feel they are stepping back and just trying to featurize everything and lack original content or anything interesting at all.
The game I will make will be fun and immersed, I feel the latest official Zelda games have been lacking that lately.

I feel having the game set in Wind Waker style would be fun, I enjoy the cartoony and anime-like feel it gives, plus the development for the models would be easy to make and textures would be a breeze for me.
My goal is light development as I cannot keep making this game a blockbuster hit, but a one-hit wonder.

Goal:

Unity will be the game engine of choice.
My first goal is to use the Wind Waker model of Link, I just don't have the time to make a model of Link on my own in my financial and living situation.
Temporarily use a model of a stage used in Wind Waker and get a Zelda like camera system going, the official Wind Waker level models will not be used in my game, they are stand-in and temporary until I get a good system going.

More soon...

No screenshots or a demo as of yet, but I will try to get something going in the near future.

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