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You can find even MORE information at the
Project's Website.
Currently there is no title, I will come up with one later on in development.
The current title is just a temporary one, it may change.
Demo 2 - DX Studio Beta 2 Discontinued Development Phase:
Demo 2This is a "technical demo" and offers nothing but progress and implemented features, so don't expect a full blown game
Also, expect glitches and other odd things as well, its just started its programming phase.
Demo 3 - DX Studio Beta 3 Discontinued Development Phase:
Demo 3This is a "technical" demo and offers nothing but progress and implemented features, so don't expect a full blown game
Demo 4 - DX Studio Beta 4 Discontinued Development Phase;
Demo 4This is a "technical" demo and offers nothing but progress and implemented features, so don't expect a full blown game
(Move around, use "C" while moving to pull out your sword and press "A" to unequip yourself, enjoy the new stuff too!
)
The link is currently dead, a new link will be available soon.The reason this game exists:
These screenshots are from beta, and is the original reason I created it
Brief Sypnosis:
Several years have passed since both Link and Zelda had slain and banished the evil King of Thieves, Ganondorf, into the dark realm forever to be sealed.
To this day, not a single person knows what happened to that boy and the Princess of Hyrule, we call him the "Hero of Time."
He is our legend.Plot:
Several years have passed since Hyrule's last disaster with Ganondorf, Link curiously returns to Hyrule Castle in its later years only to be denied access to the Castle.
Going back to Kokiri Forest amongst all the livelihood of Hyrule Fields you find people you once knew who never grew up even after that disaster... but now they have a new attitude toward you.
Soon the Deku Tree Sprout informs you of the new events taken place and the new danger lurking somewhere familiar.
Embark on a quest to save Hyrule from evil once again... but is it really evil?
Engine used:
Unity3D - Currently being used
DX Studio - Outdated but with previous demo builds and Programmer's version
Checklist:
Levels to be ripped and fixed plus altered:
Kokiri Forest and Great Deku Tree area is almost done, textures need to be re-assigned and the model is nearly 100% fixed.
Hyrule Field is finished in terms of ripping and texture fixing, alterations and other modifications yet to take place.
Hyrule Castle Market has not begun yet.
Hyrule Castle Courtyard has not begun yet.
Zelda's Garden/Meadow has not begun yet.
Zora's River has not begun yet.
Zora's Domain has not begun yet.
Untitled Dungeon (Unicorns Lair) has not begun yet.
Other maps yet to be revealed when poll has ended.
Character Models:
Link needs to be fixed in terms of rigging, VERY minor geometry fixing, animations re-made and items/weapons to be included later on.
Navi to be restored.
Kokiri Kids and Saria need to be restored, fixed and animated.
NPC's to be restored and new ones created, Guards are finished.
Style and theme:
This game is going to be in the same style and interface (HUD) as Ocarina of Time since the screen shots were from that timePolygons and structure match Ocarina of TimeFor those of you who are into high-end graphics like XBOX 360 and so on, a higher resolution of this game is planned to be available at the very end of low resolution developmentTo conform with most graphics cards and video limitations, the default working method is to make this game work just like Ocarina of Time, but you can optionally change thatTo cut down development time, Smash Bros. Melee model, because it matches Ocarina of Time's style and design, will be used with current animations for high resolutionStaff:
Janet Merai - Founder, Modeler, rigger, animator, texturist, designer, minor programmer (in-training) and overall testing/project lead
kgp4death - Core Lead Programmer, tester
Scott - Ex-Programmer (No longer a part of the team)
(Scott worked on the DX Studio phase, Unity is now being used with a different programmer)
Current Progress: (Not live progress but my current actions)
Get the finishing touches on Kokiri Forest done.
Status: Near finished, Zora's River next.
NEW!Game engine:
Unity3D
DX Studio was used at one point but no longer, the Programmer may or may not continue using DX Studio, the final word will be known later on.
Additions (What Ocarina of Time does not have)
Option to change Link's voice to the very original Ocarina of Time version, a highly effeminite version seen in a French promotional trailer or a masculine version of Link.
Due to storyline, only a few shields, weapons and magical spells will be available.
New animations, some recycled from Ocarina of Time and some not recycled yet removed.
New ambiance effects, sound effects, voice sounds and more.
Some returning content from Ocarina of Time, yet to be determined.
Z- Targeting returns (Renamed to Targeting)
Interface when pausing re-used, other optional inventory being considered (inspired by E3 2010 Skyward Sword)
Start-up Screen the same (Ocarina of Time)
Optional HP bar assigned by a hotkey to further immerse the player
Mouse and Keyboard used for menu screen and paused menu
More to come!
Help needed:
Texture artists, fine-tuning writers, programmers and possibly more but things are doing fine as they are.
Alpha Story mock-ups
Screenshots:
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Alpha Mockup
Note: These were taken in 3DS Max 9.
Any help would be appreciated