https://imgur.com/a/XTTfwPx - Complete Gallery
Been posting updates on the ZFGC Discord -
https://discord.gg/GtQB78QThis is due on Dec 11 2019, so I have plenty of time.
We are using a combination of zbrush, maya, and Unity(or however way we want to display the model in an environment other than Maya/zbrush).
So far, I am still using zBrush at this point. I was going to try my hand at the Zelda II Link from concept art but I am not confident enough with
the lack of turn around sheets for him.
I found this one on pininterest/devianart which looks like a nice turn around sheet for Link based on the Oracle series(to me anyway).
I am sure I have put a good 8 hours into this. We have not had any real zBrush training or teaching. They showed us a few things and
told us to just "do it". We were taught a good deal of Maya so the idea is to learn zbrush ourselves to see how we handle it then do all the
fine tuning and texturing in Maya.
The biggest factors for grading are going to be rigging and pose from what I understand. Anyway, this is sitting at around 120k polygon count right now.
The upper half of the body is the largest impact right now. I feel that once I have blocks out the way I want, I will be doing more with textures and UVs to
simulate the same look with a much lower poly count.