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Author Topic: Six Sage Sword (On Hold)  (Read 10582 times)

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Kienamaru

The Idea Man
Six Sage Sword (On Hold)
« on: June 05, 2012, 08:00:03 pm »
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On hold for now, don't lock this topic as i will return to it after Shadow of Liimina.

I am taking elements from pretty much every Zelda made so far. For starters, this game focuses on an entirely new sword, 2 eras, and will perhaps have 2 major villains. The racial focus is more so on the Sheikah than any games before. The purpose of the game is to have the best of all Zelda worlds. A multitude of optional side quests, some more rewarding than others. Plentiful npcs and player interactions. Vastly different dungeons, styles, and many item upgrades and fusion possibilities. The child era will focus more on the transformation and masks similar to MM, while adult era focuses more on item usage. Also note that this game will feature optional equipment and items that can be acquired in sidequests, minigames, stores, or other ways.

Title - Six Sage Sword
Chronological Insertion - Nearly a century after OoT, the era before TP.

Desired Graphics  - Majora's Mask or OoT 3D
Desired Gameplay - Majora's Mask or OoT 3D
Conversation Flow- Conversations will work similar to Skyward Sword, offering 3 choices which affect the initial response of the npc. Unlike previous games, if you say no to someone, you aren't forced to reconsider.

Extra Mode Carry Over- After beating the game you can start a new game with access to all optional equipment from the start, if you unlocked it in your previous file. This does not include heart pieces.

Health Meter- Typical Zelda. Start with 3, max out at 20.
Magic Meter- Similar to OoT. Small Meter has 50MP, doubles to 100MP with Large Meter.

Time Passing System - Similar to Majora's Mask but with 7 days & no game end, simply a new week. 4 Weeks mark the start of a new Season.

Seasonal Weather- Many areas will not be affected by Season changes. Those that are will feature greener grass and shrubbery in Spring. Yellow tinted grass and drier land in Summer. Multi colored leaves and scattered leafless trees in Autumn. Snow and sparse shrubbery in Winter. (Lost Woods region is an exception to Winter, as it always has shrubbery and trees full of life)

NPC Schedules- similar to Majora's Mask. Weekly schedules. Each day of the week the NPC will be found in a different area depending on time of day. This cycle restarts with each week.

Young Time Period - just before technology gets more advanced. Magical items are still popular and common throughout Hyrule.
Adult Time Period - just after technology advances. Allows use of new technologically advanced items. Due to passage of time, the spirit energy in the magical masks has faded.

Country - Hyrulean Territories, consisting of Hyrule, Gerudo Desert, Snowpeak, and the Lost Woods as the subregions.

Plot Line (part 1, Young)
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Nearly a century after the events of Ganondorf's sealing into the Sacred Realm, a new era has begun. In this era, all of the races are at peace and civilization is advancing. Hyrule Castle Town has become a bustling trade center and tourist attraction, Kakariko and many other tribes and villages have expanded, and new towns have been built all around Hyrule.

In this new Hyrule, Link is just a boy from Kakariko Village soon to become a member of the Sheikah Tribe. He has taken up self defense training and is just approaching the trial exam of the tribe. After his trial is over, he is considered a member of the Sheikah Tribe and told to see the fortune teller about what awaits him in his life. The teller uses her "Eyes of Truth" and is surprised to see that Link has a great destiny set before him. He is the Chosen one of Fate, destined to follow in the footsteps of the hero who came before him. With that information, the teller informs Link that he should come by tomorrow as she will surely have more information by then. Link goes to his home and prepares for the next day.

That night, Link has dreams showing of a mystical sword with 6 Medallions embedded in the sheath. He sees that the one holding that sword is an older version of himself. Suddenly, time seems to rewind as he sees the medallions fading from the sword as beams of light shoot up into the sky and spread throughout Hyrule. Each beam going to a different location, and with each two medallions, the form of the sword changing to look less and less mystical. Eventually, it all rewinds to him playing a song on a blue Ocarina and reverting to a child, standing in what appears to be a royal tomb of sorts, dressed in a green hat and garb. In a quick and startling flash he sees the faces of a Deku, a Goron, and a Zora. As they fade away and all is dark, he hears demented laughter getting louder and seemingly coming from all around; he can see 2 round yellow glowing eyes and a spiked heart shaped silhouette.

The following morning Link tells the fortune teller of his dream and she confirms that it was a prophecy. She tells him that he has to infuse himself with the souls of a Deku, Goron, and a Zora before he can set out to find the sacred clothes worn by the hero and the fabled Ocarina of Time. With that knowledge confirmed, neither Link nor the teller has any clue who or what the Yellow Eyes in the silhouette could symbolize. Link leaves the teller house and the start of his grand journey begins.

Plot Line (part 2, adult)
NPC list, Models used/ New names/ Role in Game
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Happy Mask Salesman-
Romani-
Cremia-
Professor Shikashi-
Pamela's Father-
Pamela-
Aveil-
Biggoron-
The Professor-
Poe Collector-
Anju's Mother-
Anju's Grandmother-
Anju-
Banker-
Bean Seller-
Bomb Shop Owner-
Clock town shooting gallery manager-
Dampe-
Fisherman-
Gorman-
Gorman Brother 1-
Gorman Brother 2-
Grog-
Guru-Guru-
Honey-
Darling-
Madame Aroma-
Mayor Dotour-
Mamamu Yan-
Curiosity Shop Man-
Trading Post Man-
Mr. Barten-
Medigoron-
Part Timer-
Bomber 1-
Bomber 2-
Bomber 3-
Bomber 4-
Jim-
Old Lady from Bomb Shop-
Post man-
Receptionist-
Shiro (carpenter)-
Ichiro-
Jiro-
Sabooro-
Mutoh-
Rosa Sister 1-
Rosa Sister 2-
Sakon-
Shiro (guard)-
Swordsman-
Swamp Shooting Gallery manager-
Swamp tourist guide manager-
Treasure Chest Lady-
Juggler 1-
Juggler 2-
Captain Viscen-
Guards-
Zubora-
Mido-
Fado-
Talon-
Medicine Shop man-
graveyard Boy-
Know it all bro 1-
Know it all bro 2-
Nabooru's Second in Command-
Skulltula Family 1-
Skulltula Family 2-
Skulltula Family 3-
Skulltula Family 4-
Skulltula Family 5-
Skulltula Family Father-
Keaton

Important Npcs
Epona (Young & old)
Zelda (Young & old)
Impa

ITEMS + Upgrades (Young Era)
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Slingshot - Dual Slingshot, Scattershot (shoot seeds at switches or enemies far away.  Enhancements shoot up to to, and then a circle of 6 with 1 in the middle. Only costs one seed.)
Deku Stick (light it on fire to touch higher torches, or use it as a weapon on tough enemies.
Deku Leaf (Blows gusts of wind,  allows safe landing, and hovering)
Elemental Rod - Wizard Rod, Sage Rod (a rod that can gain elemental properties of Fire, Ice, and Lightning. Derived from ALttP Fire and Ice Rods and TLoZ Magic Wand.)

<Mask List, Young Only>
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Deku Mask (Assume form of a Deku allowing Spitting, Spinning, Flower flying, and faster movement. same as MM can now drop Deku Nuts faster, without using from inventory)
Goron Mask (assume the form of a Goron allowing Rolling, Lava walking, rock crushing, and Ground pounding. same as MM)
Zora Mask (Assume form of a Zora allowing Waterbreathing, fast swimming, forcefield attacks, and dual Boomerang fins. same from MM with an added move. Can backflip kick while swimming by pressing Attack.)
Dark Soul Mask (Dark Link, immune to environmental threats such as poison or gas and also to dark magic and curses. Has a special ceiling walk ability where he can use special pads to flip to the ceiling. Similar to TP magnetic zones or flipping Stone Tower. But only he flips, not the dungeon.)
Fierce Deity Mask (An immensely powerful mask that can fire shockwaves from his sword. same as MM, can now be used throughout entire dungeons, not just bosses.)
Owl Mask (allows dungeon warp from end to beginning statuettes)
Postman Hat (used to check inside post boxes. same as MM with added use for certain Side Quests)
Blast Mask (same use as a bomb, but takes away a half heart and has a recharge time and self detonation. same as MM)
Stone Mask (Become invisible. same as MM but you must move slowly to remain undetected)
Keaton Mask (Discover and summon Keatons from Keaton circles to be quizzed on Zeldology. same as MM)
Mask of Truth (able to see into chests, through false walls, discover grottos, read animal minds, find enemy weakpoints, and read gossip stones. Blend of Lens of Truth and Mask of Truth from MM)
Bunny Hood (Double movement speed and jump distance, same as MM)

SHARED ITEMS
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Deku Nut (Used to stun enemies with a blinding flash.)

Bomb (used to blow up rocks, weak walls, and certain enemies.)

Bottle (used to hold potions, bugs, fairies, and many other items.)

Lantern - Slow burn Lantern (used to light close torches, and surround Link with a small light, illuminating dark areas. Enhancements burns oil half as fast.)

Bug Net - Big Net (Used to catch bugs, fairies, and scoop up items. Enhancement self explanatory)

Telescope - Improved Telescope (Zoom in to see far off places. Used for scouting routes and treasure searching. Can be combined with bow. Improvement makes it zoom farther and faster.)

Grappling Hook - Extended Grappling Hook (used to grab certain surfaces or poles and swing across as well as climb to new heights, extension self explanatory)

Boomerang - Magic Boomerang (used to hit switches, grab items, stun enemies, and cut ropes. Enhancement allows Target Lock as well as WW style multi targetting.)

Roc's Feather - Roc's Cape (allows you to jump a larger distance and height than normal, cape allows you to glide if there is a draft)

Ocarina - Ocarina of Time (An instrument capable of learning many songs. same as MM)

<Skills>
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Jump Attack - standard lock on jump attack from every 3D Zelda
Roll Attack - thrust sword after a roll from TP
Parry - press Action when prompted. Consists of Backslice and Helm splitter from TP and WW
Shield Attack - Deflect projectiles or attacks by thrusting shield forward
Spin Attack - Link's spin attack from every Zelda since ALttP
Fatal Blow - Finish off downed enemies with a jumping downward thrust or standing down thrust. From TP & SS, works on bosses in a special manner.
Sky Thrust - thrust high when airborne to attack flying foes or switches. from TAoL
Earth Thrust - thrust low when airborne to attack low foes or switches. from TAoL
Dash Attack - run full speed with sword thrust ahead to charge enemies. from MC & ALttP
Jump Strike - An improved jump attack. Swings to both sides before crashing down with a powerful shockwave. from TP
Hurricane Spin - Rapidly tap Attack after starting a spin attack to spin rapidly while moving. from WW
Great Spin - With full health all spin attacks deal double damage and have increased range. from TP
Mortal Draw - With weapon sheathed and no lock on. Press A when prompted near enemy to instantly kill them. All but bosses or Minibosses die immediately. from TP
Mirror Blade - Allows your sword to reflect magic projectiles by slicing them.
Life Blade - with low health, hold a spin charge to heal slowly to just above beeping health.

<Song Book>
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Zelda's Lullaby (open passages, unlock secrets, spawn fairies at some areas. same as OoT)
Song of Healing (Heal wounder spirits, broken hearts, and restore broken fixtures. same as MM)
Wind's Requiem (Change the direction of the wind. Outside only. the part that plays as the wind changes on WW, same effect as WW)
Song of Storms (Cause a purifying rainstorm. Cures curse. same as MM)
Epona's Song (Call your horse, field only. same as MM)
Song of Soaring (warp between owl statues or exit dungeons. same as MM)
Song of Time (rewind time. same as MM, instead of 3 days you can choose between 1 & 7 days.)
Song of Double Time (fast forward 12 hours. same as MM)
Inverted Song of Time (slow time down to half speed. same as MM)
Nocturne of Shadow (leave a shell behind to stand on switches. works like Elegy of Emptiness from MM, shells can distract low rank foes.)
Song of Ages (new song, allows you to travel between Eras.)
Song of Seasons (new song, allows travel between Seasons.)

ITEMS + Upgrades (Adult Era)
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Deku Bow - Hero's Bow, Sacred Bow (used to shoot far off foes and switches, can cut ropes and be combined with various spells. Upgrades increase range and power, and adds piercing capability.)
Megaton Hammer (used to smash small rocks, push rusted switches, and cause small quakes to flip or stun enemies. Can combine with a spell.
Power Gauntlets - Titan Gauntlets (used to break boulders, weak walls, enemy armor, and enemies' guard. Upgrade allows faster breaking of objects that are larger and increased damage.)
Pictobox (used to take and store up to 5 colored Pictures.)
Remote Bomb (a bomb that can be detonated manually from a distance. Also work underwater.)
Bombchu ( a remote controlled bomb that can stick to walls and ceilings and be manually detonated.)
Hookshot/Double Hookshot - Longshot, Clawshot (used to latch on to wood, fences, and vines as well as stun enemies and kill weaker foes while pulling some of them toward Link. Upgrades dounle length, and allow it to latch on to chain link as well.)

<Magic Spells +MP cost, Adult Only>
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Ether - Freeze all items within a medium radius. Can combine with Bow. 14MP

Bombos - Create a chain of explosions in a medium radius. Can combine with Bow. 18MP

Quake - Create an earthquake in a medium radius. Can combine with Megaton Hammer. 18MP

Din's Fire - Create an expanding dome of fire around Link. Can combine with Bow. 14MP

Farore's Wind - Set up Beacons, teleport to them, or dispel them. Inside dungeons only. 10MP

Nayru' Love - create a forcefield for a limited time, negates all damage but stops use of other magic. 20MP

Hylia's Light - Create an illuminating blast of light in an entire room. Stuns enemies and damages evil or undead enemies. Can be combined with Bow. 16MP

Sheikah Veil - Turn invisible while constantly draining magic, Able to move full speed undetected. Self deactivate. (derived from ALttP Magic Cloak) 5MP per second

Sheikah Sight - Works as Adult Link's version of the Mask of Truth. 1MP per second

Transform - Turn low level enemies into a random Chu. Useful if low on items or in need of potions. (derived from ALttP Magic Powder) 2MP

Gerudo Sprint - Works as Adult Link's Bunny Hood. 0MP <equip to use>

Stalfos Rage - Doubles your Attack power for a set time, but disallows use of items until it runs out or is deactivated. 30MP

SPELL ITEM FUSIONS +MP cost
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Fire Arrow- Ignite far off targets and deal concentrated fire damage. 4MP

Ice Arrow- Freeze water, enemies, or targets, and deal concentrated ice damage at range. 4MP

Light Arrow- Leave a trail of light, hit targets, and deal concentrated light damage at range. 6MP

Bomb Arrow- Blow targets up from long range. 8MP

Quake Hammer- Cause the normal quake effect to be much larger and stronger. 10MP

BOTTLE ITEMS + Upgrades
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Red Potion, Red Potion +- Heals 10 Hearts, Heals 20 Hearts

Green Potion, Green Potion +- Restores a small magic meter Restores a large magic meter

Blue Potion, Blue Potion +- Recovers 10Hp & a small Magic Meter, Restores 20Hp & a large M meter

Purple Potion, Purple Potion +, Grants infinite Magic for 12 Hours (game time), Inf Magic for 24H

Yellow Potion, Yellow Potion +, Fixes broken shield, Fixes shield automatically before it breaks

Lon Lon Milk- Heals 5 hearts and has 2 servings

Fairy- Revives you if you die. Heals 8 hearts.

Bugs- Used to find secrets by releasing near soil patches.

Water- Used to make magic beans grow or put out fires

Hot Spring Water- Used to melt ice

Blue Fire- Used to melt red ice

Poe- Used to heal or hurt 4 hearts. Effect is random

Big Poe- Used to heal or hurt 8 hearts. Effect is random

Fish- Can be sold.

QUEST ITEMS / ACQUISITION
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Quest Notebook- A book that keeps track of all Quests, Personal Quests, and Side Quests started as well as progress in them. Works as an ingame Synopsis. Located in Link's Home.

Symbol of Honor- An upside down black Triangle attached to a necklace. After Dungeon 1. Story Advancement

Ranch Voucher- Allows you free entry into Lon Lon Ranch, also opens the Epona Subquest line. After Dungeon 3. Goron City, Speak to the tourists you helped.

Hero's Hat- The hat of the Hero of Time. Dungeon 4, room after Boss. Story Advancement

Hero's Garb- The Clothes of the Hero of Time. Is removed from quest items and added to clothing. Dungeon 5, room after Boss. Story Advancement

Forest Medallion- A medal that houses the spirit of the Deku Wind Sage. After Dungeon 7. Story Advancement.

Light Medallion- A medal that houses the spirit of the Hylian Light Sage. After Dungeon 8. Story Advancement.

Fire Medallion- A medal that houses the spirit of the Goron Fire Sage. After Dungeon 9. Story Advancement.

Water Medallion- A medal that houses the spirit of the Zora Water Sage. After Dungeon 10. Story Advancement

Spirit Medallion- A medal that houses the spirit of the Gerudo Spirit Sage. After Dungeon 11. Story Advancement

Shadow Medallion- A medal that houses the spirit of the Sheikah Shadow Sage. After Dungeon 12. Story Advancement

ITEM ACQUISITION
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Slingshot- Town of Mido, General Store. Costs 50 rupees. <optional>
Deku Stick- Town of Mido, G. Store. 10 rupees. Or can be found in the Lost Woods & Deku Swamp
Deku Nut- Town of Mido, G. Store. 20 rupees per 5. Or can be found in L Woods & D Swamp <optional>
Deku Leaf- Deku Swamp, Old Cathedral in a lone tree. The last leaf of a magical but dying tree.
Bug Net- Deku Swamp, Escort a lost Kokiri back to Mido. Offered as a reward. <optional>
Bomb Bag- Goron City, after saving tourists on Death Mountain.
Bombchu Bag- Goron City, General Store. 200 rupees
Remote Bomb Bag- Hyrule City, Bomb Shop. 150 rupees. <optional>
Pictobox- Hyrule City,  General Store. 70 rupees. <optional>
Shovel- Hyrule City, G. Store. 30 rupees
Fishing Rod- Town of Ruto, Fishing Hole. Offered as Reward for setting a record weight fish. <optional>
Bottle 1- Link's home, on a counter.
Bottle 2- Hyrule City, Potion Shop. Reward for Ingredient Side Quest part 1.
Bottle 3- Gerudo Haven, kept after Water Delivery Side Quest.
Bottle 4- Zora's Domain, Reward for Underwater Minigame.
Telescope- Link's home, in his drawer. <optional>
Lantern- Link's home, on his table.
Roc's Feather- Dungeon 1. Miniboss treasure.
Ocarina of Shade- In Kakariko during story advancement. Sheikahs congratulate Link for graduating.
Elemental Rod- Dungeon 3. Miniboss treasure. Comes with Fire.
Grappling Hook- In Kakariko during story advancement. Link trains with a Sheikah upon returning to Kakariko from Dungeon 3.
ER: Ice- Dungeon 4. Miniboss treasure.
ER: Lightning- Dungeon 5. Miniboss treasure.
Boomerang- Dungeon 6. Miniboss treasure.
Ocarina of Time- End of Dungeon 6, in room after final Boss.
Hookshot- Dungeon 7. Miniboss treasure.
Bow- Dungeon 8. Miniboss treasure.
Power Gauntlets- Dungeon 9. Miniboss treasure.
2nd Hookshot- Dungeon 10. Miniboss treasure.
Megaton Hammer- Dungeon 11. Miniboss treasure.

CARRYING ITEMS / ACQUISITION + Upgrades
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Standard Wallet- starter item. Holds 500 rupees.
Adult Wallet- Hyrule Castle Town, General Store. Holds 1,000 rupees.
Giant Wallet-
Noble Wallet-

Bullet Satchel- comes with slingshot.
Large Bullet Satchel- Mido, Slingshot Shooting Gallery
Largest Bullet Satchel- Hyrule Castle Town, Slingshot Shooting Galley

Ember Bullet Satchel- Hyrule Castle Town, Curio Shop
Large Ember Bullet Satchel- Hyrule Castle Town, Bomb Shop
Largest Ember Bullet Satchel-

Quiver- Comes with bow
Large Quiver- Gerudo Fortress Archery Minigame
Largest Quiver- Hyrule City, Night Watch Side Quest

Large Bomb Bag-
Largest Bomb Bag-

Large R. Bomb Bag-
Largest R. Bomb Bag-

Large Bombchu Bag- Hyrule City, Bombchu Bowling Minigame.
Largest Bombchu Bag- Hyrule City, Bombchu Blaster Minigame.

Bug Case- Hyrule Castle Town, Curio Shop. 50 rupees
Spoils Case- Hyrule Castle Town or City, Curio Shop. 100 rupees
Treasure Case- Hyrule Castle Town or City, Curio Shop. 100 rupees

EQUIPMENT ACQUISITION
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Wooden Shield- Starter shield.

Kokiri Shield- Mido, General Store. 30 rupees.

Rock Shield- Goron City, General Store. 80 rupees.

Scale Shield- Zora's Domain, General Store. 70 rupeel.

Iron Shield- Hyrule Castle Town / City. 100 rupees.

Old Hylian Shield- Adult Bonus dungeon, room after Boss.

Mirror Shield- Dungeon 12, First Miniboss treasure.

Sheikah Dagger- Starter Item. (cannot be stolen) Damage = 1x. 2x vs undead
Honed Sheikah Dagger- Goron City, Blacksmithy. ^upgrade Damage = 1x. 3x vs undead

Hylian Shortsword- Hyrule Castle Town / City. 40 rupees. Dam = 1.25x <optional>
Hylian Knight S.Sword- Goron City, Blacksmithy. Dam = 1.75x ^upgrade

Kokiri Sword- Mido, in a hidden chest passed the Swordsman Maze. Dam = .80x <optional>
Tempered Kokiri Sword- Goron City, Blacksmithy. Dam = 1.50x ^upgrade
Razor Sword- Goron City, Blacksmithy. Dam = 1.50x, longer than T Kokiri ^upgrade
Gilded Sword- Goron City, Blacksmithy. Dam = 2x, longer than Razor ^upgrade

Hylian Longsword- Hyrule City, Armory. Dam = 2.25x
Hylian Knight Longsword- Goron City, Blacksmithy. Dam =2.75x ^upgrade

Sealed Sage Sword- Story Advancement, Chamber of Sages. Dam =2.5.  3x vs undead
Unsealed Sage Sword- Dam =3x.  3.5x vs undead
Awakened Sage Sword- Dam =3.5x  4x vs undead
Six Sage Sword- Dam =4x.  6x vs undead

Gerudo Greatblade- Gerudo Training Ground, Final Chest reward. Dam =5x

GEAR ACQUISITION
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Emerald Ring- Great Deku Tree, final chest reward - increases def by 50% <optional>

Sapphire Ring- Sky Temple, final chest reward - increases def by 50% <opt>

Ruby Bracelets- Story Advancement, Hyrule Castle during an event. - Allows heavy lifting and larger block pushing.

Shadow Earrings- Sheikah Training Ground, final chest reward. <opt>

Iron Boot Cover- Wave Palace, 2nd Miniboss treasure

Hover Boot Cover- Gerudo Boneyard, 2nd Miniboss treasure

Grip Boot Cover- Hyrule Castle Town / City, Clothing Store. 80 rupees - prevents sliding on slopes or ice. <opt>

Snow Boot Cover- Hyrule Castle Town / City, Clothing Store. 80 rupees - Allows you to walk full speed in deep snow. <opt>

Pegasus Boot Cover- Hyrule Castle Trail, hidden in a secret tunnel inside of a chest. - Allows you to sprint over trap floors and weak ground <opt>

CLOTHING ACQUISITION
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Home Clothes- Similar to Outset Link, No crawfish, different colors. Black loose fit pants, low cut shoes, and a dark purple long sleeved shirt with a red teardrop going down the chest. Starter Wear.

Town Clothes- Similar to Kafei. A loose long sleeved shirt with colored and designed sleeves over shin length Hylian Crest printed shorts with black short boots. Hyrule Castle Town, Clothing store. 30 rupees

Gerudo Clothes- similar to Vaati. Shin high baggy pants worn over sandals with a form fitting neck high sleeveless undershirt decorated with the Gerudo symbol, accented by a midriff vest and fingerless gloves. Gerudo Haven, Clothing Store. 45 rupees

Hero's Clothes- Similar to WW Link. A green tunic with a matching hat, light green sleeves, white leather pants and brown boots. Dungeon 6, room after boss.

Hero's Mail(adult)- Similar to SS Link. A green hat and Tunic with short sleeves. Underneath is short sleeved chainmail and a black long sleeved undershirt. Worn atop Bunched leather pants and brown and black boots.

Goron Mail- Similar to ^. A red tunic and hat that resists heat, worn over the same under clothes as the H. Mail, comes with black pants. Story Advancement, before entering Death Mountain Core in an event. Can be bought in Goron City, General store. 150 rupees

Zora Mail- Similar to ^. A blue tunic and hat that resist cold and include a special mask for waterbreathing. Worn over same underclothes as H. Mail. Comes with Gray pants. Story Advancement, before entering Wave Palace in an event. Can be bought in Zora's Domain, General Store. 175 rupees

City Clothes- Similar to engineer Link. A black button up shirt with short gray sleeves. Worn over Loose gray pants and topped with a dark cap. Accented with short cuffless brown gloves. Hyrule City, Clothing Store. 45 rupees.

Gerudo Garb- Low sandals with airy Gerudo print pants tucked in, a long Vest is worn over it and a long scarf wrapped around the bottom half of the face covering the mouth and nose to complete the look. Rova, General Store. 80 rupees.

Sheikah Garb- Extra baggy pants with a waist cape, special shoes split at the big toe, and a form fitting black shirt marked with the Eye of Truth on the front. The dark color is accented by bandages wrapped around the ankles and wrists. Kakariko Village, Sheikah Sword School. Given to Link after learning Mortal Draw.

Deity Armor-Similar to Fierce Deity Link. A large torso piece of armor that goes over a white tunic and mail. The chest is marked with a sun and crescent moon. Eclipse Maze, Final chest Reward

Magic Armor- Similar to TP. A suit of Golden armor that goes over a green tunic. Includes armored gauntlets, a hatpiece, and golden mail underneath. The tunic itself has extravagant designs. Hyrule City, General Store. After an extensive, shop upgrade Side Quest. 2,500 rupees

SONG ACQUISITION
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Song of Healing- learned when you receive the Ocarina of Shade
Wind's Requiem- Mido, During an event after Dungeon 1
Song of Soaring- Deku Swamp, before Dungeon 2.
Song of Storms- Lake Hylia, before Dungeon 4.
Zelda's Lullaby- Hyrule Castle, when you meet Princess Zelda during an event before Dungeon 6.
Epona's Song- Lon Lon Ranch, after Dungeon 3. <optional>

Song of Time- learned with the Ocarina of Time.
Song of Double Time- learned if played anytime after getting Song of Time. <opt>
Inverted Song of Time- learned if played anytime after getting Song of Time. <opt>

Nocturne of Shadow- Kakariko Village, during an event before Dungeon 12.

Song of Ages- Hyrule Castle, after receiving the Ocarina of Time. During an event. (Nayru's Song. 1st 8 notes)
Song of Seasons- learned alongside ^

HIDDEN SKILLS ACQUISITION
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Jump Attack- Starter Skill.
Roll Attack- starter skill.
Parry- Starter skill.
Shield Attack- starter skill.
Spin Attack- starter skill.
Fatal Blow- Kakariko Sword School, after Dungeon 1
Sky Thrust-^ After Roc's Feather
Earth Thrust- ^After Roc's Cape
Dash Attack- ^After Pegasus Boots
Jump Strike- Hylian Sword School, After Dungeon 4
Hurricane Spin- Gerudo Blade School, 1,000 rupees
Great Spin- Hylian Sword School, After 2nd Sage Medallion
Mirror Blade- Hylian Sword School, After 4th Sage Medallion
Mortal Draw- Sheikah Sword School, After having 15 Heart Containers
Life Blade- Gerudo Blade School, hidden behind a scroll wall

MASK ACQUISITION
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Dark Soul Mask- Dungeon 1. First Miniboss treasure
Deku Soul Mask- Dungeon 2. Miniboss treasure
Goron Soul Mask- Dungeon 3. First Miniboss treasure
Zora Soul Mask- Dungeon 4. First Miniboss treasure
Mask of Truth- Kakariko Village, Fortune Teller's House. Back room in a chest.
Postman Hat- Varies. Given by the Postman at start of Delivery Side Quest Line.
Keaton Mask- Hyrule Castle Town, Happy Mask Shop. 60 rupees.
Owl Mask- Hyrule Castle Town, HM Shop. 30 rupees.
Blast Mask- Hyrule Castle Town, HM Shop. 50 rupees.
Stone Mask- Hyrule Castle Town, HM Shop. 200 rupees.
Bunny Hood- Hyrule Castle Town, HM Shop. 100 rupees.
Fierce Deity Mask- Transformation Trials. Reward Item.

MAGIC SPELL ACQUISITION
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Din's Fire- Dungeon 7, Miniboss treasure
Ether- Dungeon 10, Miniboss treasure
Sheikah Sight- Kakariko Village, Fortune Teller. Anytime after Adult
Hylia's Light- Dungeon 12, Miniboss treasure
Bombos- Rova, Magic Shop. 300 rupees
Quake- Rova, Magic Shop. 200 rupees
Farore's Wind- Lost Woods, hidden in a false tree
Nayru's Love- Hyrule Field, Hidden in a cave
Sheikah Veil- Bottom of the Well, hidden treasure
Gerudo Sprint- Gerudo Haven, hidden behind the waterfall as an Adult
Stalfos Rage- Hyrule City, Magic Shop. 500 rupees
Transform- Hyrule City, Magic Shop. Ingredient Side Quest part 2 Reward.

REGIONS / LOCATIONS
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Hyrule Field - The central field connecting nearly all parts of Hyrule.
Lost Woods - Located in East Hyrule, this covers the entire area up until near Zora River.
Deku Swamp - Located In the deep southern Lost Woods, reached through Mido.
Death Mountain Trail - Located in Northeast Hyrule, reached through Kakariko.
Death Mountain - From Death Mountain Trail.
Lower Zora River- located northeast of Kakariko
Upper Zora River- from Zora River
Zora Fountain- Connected to Zora's Domain
Ice Caverns- Connected to Zora's Fountain
Snowpeak- Connected to Ice Caverns
Gerudo Fortress- Conmected to Gerudo Haven
Gerudo Desert- West of Gerudo Haven and far west of Hyrule
Haunted Wasteland- Connected to Gerudo Desert
Lake Hylia- South of Hyrule Field, also connected to Gerudo Haven by the waterfall
Hyrule Castle Trail- Connected to Hyrule Castle Town / City

TOWNS
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Kakariko Village (young) - Link's birthplace and hometown. A quaint village known for being founded by the Sheikah tribe. Many Sheikah still live there among a few non Sheikah citizens. An iconic landmark is the windmill that keeps the well running and the water pure. Connects to Death Mountain Trail through a northern exit, Kakariko Cemetary to the east, and Hyrule field to the west. Houses a Potion Shop, General Store, and Sword School.
New Kakariko - Nearly a decade has passed, and an inn has been built near the trail to Death Mountain making Kakariko a more lively place due to passing travelers and miners.

Hyrule Castle Town (young) - The capital city of Hyrule.  A bustling, multi district city that thrives on trading and tourism. Features an entire district for shopping, and another for recreation. An iconic landmark is the Temple of Time, said to house the Legendary Master Sword. The shopping district features a Curio Shop, Potion Shop, Magic Shop, Happy Mask Shop, Equipment Shop, General Store, Clothing Shop, Bomb Shop, and a Sword School. The recreational district features a multitude of game houses, an inn, and a tavern. Exits North to Hyrule Castle and South to Hyrule Field.
Hyrule City - After a decade and a breakthrough in technology, Hyrule Town has evolved into a larger city. Some buildings that were incomplete are now finished, and the back alleys are even more expansive.

Mido - A place that was at one time called the Kokiri Forest. Home of the Kokiri people and has expanded into the territory of the Swordsman Maze, a small section of the Lost Woods, and the area of the Great Deku Tree. Features a General Store. Exits to the Lost Woods to the North and Hyrule Field to the west.

Goron City - Home of the Gorons, a proud rock eating race of hard skinned and large statured people. They are known for developing bombs and other technological advances, as well as having skilled blacksmiths. An iconic landmark is the rotating expression vase in the center of the town. Features a General store and a Blacksmith. Exits to Death Mountain and to the Lost Woods.

Zora's Domain - Home of the Zora people, a semi aquatic race that must always live near water. They can live underwater or on land for extended periods of time. An iconic landmark is the massive waterfall pouring down from Zora's Fountain. Features a General Store. Exits to Zora River and Zora's Fountain.

Jabua - A small establishment founded near Lake Hylia and is now in conjunction with the Fishing Hole. Houses an inn, and fishing spot. Exits to Lake Hylia.

Gerudo Haven - A newfound establishment located on both sides of Gerudo Valley that extends down the valley walls by cliffside trails. Houses a Clothing Store, General Store, and Sword School. Exits to Gerudo Fortress to the Northwest and Hyrule Field to the Southeast.

Rova - A small hidden town in the middle of the Haunted Wasteland near an oasis. Not known of by any but the Gerudo tribe. An iconic landmark is the Desert Colossus of the Spirit Temple. Houses a Magic Shop and a General Store. Exits to the Haunted Wasteland.

Lon Lon Ranch - A small ranch located in Central Hyrule Field just south of Hyrule Castle Town and West of Kakariko. Well known for being the major supply of dairy products as well as high quality horses.

Hyrule Castle - The Grand Castle of Hyrule along with it's expansive courtyard. Link is allowed to explore the bottom 2 floors of the Castle and the outside perimeter.

FULL LIST OF SHOPS
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7 General Stores- Kakariko, Hyrule, Mido, Goron City, Zora's Domain, Gerudo Haven, Rova
3 Sword Schools- Kakariko, Hyrule, Gerudo Haven
2 Potion Shops- Kakariko, Hyrule
2 Mag

BUGS AND LOCATIONS
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Spring and Summer Bugs

Zoran Cranefly- Zora River, Lake Hylia, Zora Fountain *Night*
Zoran Strider- Zora river, Lake Hylia, Zora Fountain, Hyrule Field
Gerudo dragonfly- Gerudo territories *day*
Sand Cicada- Gerudo Territories
Hylian Mantis- Hylian Territories *day*
Hylian Butterfly- Hylian Territories
Kokiri Firefly- Kokiri Territory *night*
Kokiri Grasshopper- Kokiri territories *night*
Deku Moth- Deku Swamp *day*
Deku beetle- Deku Swamp
Volcanic Ladybug- Kakariko Village, Death Mountain Trail, death Mountain
Volcanic Stag beetle- kakariko village, Death mountain trail, death mountain
Snow ant- snowpeak
Frostleg Spider- snowpeak *night*

Fall and Winter Bugs

Zoran Worm- lake Hylia *day*
Zoran Rainbowfly- Lake Hylia, Zora river *night*
Gerudo Wasp- gerudo territories *day*
Pit Spider- Gerudo territories *night*
Hylian horsefly- hylian territories
Hylian Cricket- hylian territory *night*
Kokiri phasmid- Kokiri territory
Kokiri Locust- kokiri territory
Deku Dartwing- Deku swamp *day*
Deku caterpillar- Deku Swamp
Goron Roller- Death mountain trail, Death mountain
Volcano Crawler- Death Mountain Crater *night*
Snow Bee- Snowpeak
Snow Hopper- Snowpeak *day*

SPOILS AND MONSTERS THAT DROP THEM
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Sturdy bark- deku family
Rubbery vine- baba family
wolfos fang- wolfos family
white wolfos fang- white wolfos
skulltula skull- skulltula family
dodongo scale- dodongo
peahat blade- peahat
dense ore- lizafols
obsidian ore- dinofols
joy pendant- any enemy
ancient glass- poe family
tektite goo- tektite family
red chu jelly- red chu
green chu jelly- green chu
blue chu jelly- blue chu
bat wing- bad bat
keese wing- keese family
guay feather- guay
small bone- stalchild
Large bone- stalfos, large stalchild
Glowing Pearl- aquatic enemies
gold dust- rare enemies
Skull necklace- Skull kids
Knight's Crest- Iron Knuckle

TREASURES
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Rare Gem- A rare and sparkling gemstone.
Silver Ring- a ring made of pure silver.
Gold Ring- a ring made of pure gold.
Gleaming feather- A rare and mysterious golden feather.
Dark Crystal- a crystal found only in the darkest places of Hyrule.
Skull flute- A unique instrument often played by Skull Kids.
Stal Cap- the hat from a stalfos
Knuckle Horn- one of the horns from an iron knuckle helmet

COLLECTABLES
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Small Poe Soul- Special souls taken from normal poes. Only found using the Dark Soul mask. in fields during the rain.
Big Poe Soul- Special souls from Big Poes. Only found using the Dark Soul Mask. Only found at night in fields.
Silver skulltula token- Special skulltula tokens found only in towns as an adult.
Gold skulltula token- special tokens found only in dungeons as an adult.
« Last Edit: February 19, 2015, 01:14:39 am by Kienamaru »
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Re: (3D Animator and Coder Needed) The Legend of...
« Reply #1 on: June 10, 2012, 11:45:04 pm »
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What will you be doing?
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Kienamaru

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Re: (3D Animator and Coder Needed) The Legend of...
« Reply #2 on: June 11, 2012, 12:08:39 pm »
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What will you be doing?

There comes a slight problem. I'm going to be in charge of NPC dialogue, story flow, the plot in general, and recruiting I guess. As you can see it's all so far in planning phases, and everything here I thought of myself. (Though it is safe to say that I took much from the LoZ franchise.) I may also be able to provide concept art for the new items. (Six Sage Sword, outfits, etc.)
« Last Edit: June 11, 2012, 12:31:01 pm by Kienamaru »
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Kienamaru

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Re: The Legend of Zelda: Six Sage Sword (Ideas s...
« Reply #3 on: July 27, 2012, 09:33:35 am »
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Hey everyone who may read this, I'm just letting you all know that SSS hasn't been abandoned.

I've been playing through all of the other Zelda titles for inspiration and knowledge so I can know all the Zelda lore and whatnot. So, again I'm sorry for no new info as of yet but I have been inspired by a few things and will try and add some new features soon, even if they are simply the controls.

PS- it is really hard trying to mentally design an entire game alone, if anyone wants to help me out I would appreciate it.
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Re: The Legend of Zelda: Six Sage Sword (Help Wa...
« Reply #4 on: July 27, 2012, 12:30:25 pm »
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Is 2D or 3D the game?
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Kienamaru

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Re: The Legend of Zelda: Six Sage Sword (Help Wa...
« Reply #5 on: July 27, 2012, 10:16:36 pm »
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Well I planned to use Majora's Mask graphics and a lot of this wouldn't work in a 2D environment.

If it seems too much though, I may end up thinking of a 2D game instead. I'd actually like to create a Terminan Majora's Mask prequel. Where you get to see Ikana before it was all dead.
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Re: The Legend of Zelda: Six Sage Sword (Help Wa...
« Reply #6 on: July 28, 2012, 03:02:46 am »
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What about Darmani, Mikau, and the Deku Butler's son? I mean, they were alive before the events on Majora's Mask, and you told me that this was setted before Majora's.
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Kienamaru

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Re: The Legend of Zelda: Six Sage Sword (Help Wa...
« Reply #7 on: July 28, 2012, 03:05:42 am »
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Nooo, i said if i make a 2d plan it would be before Majora's mask. This game takes place in hyrule before Twilight Princess
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Re: The Legend of Zelda: Six Sage Sword (Help Wa...
« Reply #8 on: July 28, 2012, 05:00:13 am »
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This seems overly ambitious of a project for someone that is only handling planning and dialogue.  Basically, you want someone to do the hard work for you.  You will need to put in the effort yourself in terms of programming and such before anyone will jump on-board for a fangame.  It's that the stuff you want someone to do for this and what you want to do yourself are not fair.  Almost anyone can write dialogue and plan a fan-game.

Take the first steps and start programming it yourself. Then start to to recruit when you actually have a decent demo as proof of concept and proof you will work.
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Kienamaru

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Re: The Legend of Zelda: Six Sage Sword (Help Wa...
« Reply #9 on: July 28, 2012, 05:52:49 am »
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It's not that I want everyone to do the hard work for me. I just don't have the resources to learn coding or programming yet. (No computer) so I haven't had the chance to learn. I had no intention of NOT learning to code and program.

Lastly, I do disagree with you on the fact that anyone can write a story or dialogue. I've seen too many professionally made games that have shown me that dialogue and story are seemingly difficult.
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Twilight Alchemist

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Re: The Legend of Zelda: Six Sage Sword (Help Wa...
« Reply #10 on: July 28, 2012, 06:11:09 am »
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This looks like an awesome game.
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Twilight Alchemist

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Re: The Legend of Zelda: Six Sage Sword (Help Wa...
« Reply #11 on: July 28, 2012, 06:20:39 am »
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Stuff update. Treasure and stuff. been meaning to add this in since I wrote it a lot.

Bugs & locations
Spring and Summer Bugs

Zoran Cranefly- Zora River, Lake Hylia, Zora Fountain *Night*
Zoran Strider- Zora river, Lake Hylia, Zora Fountain, Hyrule Field
Gerudo dragonfly- Gerudo territories *day*
Sand Cicada- Gerudo Territories
Hylian Mantis- Hylian Territories *day*
Hylian Butterfly- Hylian Territories
Kokiri Firefly- Kokiri Territory *night*
Kokiri Grasshopper- Kokiri territories *night*
Deku Moth- Deku Swamp *day*
Deku beetle- Deku Swamp
Volcanic Ladybug- Kakariko Village, Death Mountain Trail, death Mountain
Volcanic Stag beetle- kakariko village, Death mountain trail, death mountain
Snow ant- snowpeak
Frostleg Spider- snowpeak *night*
Fall and Winter Bugs

Zoran Worm- lake Hylia *day*
Zoran Rainbowfly- Lake Hylia, Zora river *night*
Gerudo Wasp- gerudo territories *day*
Pit Spider- Gerudo territories *night*
Hylian horsefly- hylian territories
Hylian Cricket- hylian territory *night*
Kokiri phasmid- Kokiri territory
Kokiri Locust- kokiri territory
Deku Dartwing- Deku swamp *day*
Deku caterpillar- Deku Swamp
Goron Roller- Death mountain trail, Death mountain
Volcano Crawler- Death Mountain Crater *night*
Snow Bee- Snowpeak
Snow Hopper- Snowpeak *day*

Wow, that is a LOT of bugs.
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"Oh! The Rock of Death, my mortal enemy! I'll deal with you later rock." Later "Oh! Rock of Death! We meet again. Well this time things will go differently, cause I'm not five years old any more, AND THERE IS NO BANANA!" - ???
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Zhello

N.A.D.I.
Re: The Legend of Zelda: Six Sage Sword (Help Wa...
« Reply #12 on: July 28, 2012, 06:41:30 am »
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You should make it so if the player makes any sound or if they spot the player the bug will go into hiding.  I dont remember if it was like this in TP.  :huh:
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Kienamaru

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Re: The Legend of Zelda: Six Sage Sword (Help Wa...
« Reply #13 on: July 28, 2012, 06:55:17 am »
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in tp the bugs would try to escape but were usually unsuccessful. I intend on making them run away though. Some will even burrow into the ground or something.
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