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Graphics / Re: OOT sprites in LTTP style
« on: May 20, 2012, 10:13:24 pm »
Not too shabby. Keep up the good work!
(PM'd Starフォセーキン before posting to confirm if it's original and he confirmed it's originality )
Response from Star : "Wow, that is AWESOME! . Yes, you have my full approval of originality"
I don't mean to go off-topic, but I'm a girl btw.
Holy shitballs that is the best Deku Tree in LTTP style I have ever seen O_O.
Tho really, recoloring the leaves to match the rest could work...but this does make it stand out a little more. still, fantastic job!
I have to ask...why are there two LTTP/OoT tiling projects going on at the same time?
Damn. Sleep time.
Looks good as a start, I would add more black lines to it~
Trying to break away from a basic recolor of the official Link sprite, with a more custom look to my Young Link. I'm satisfied...
Thank you. There are things, old and new, I'd to like to implement.
He offered to help me out about a month ago. Probably because he couldn't stand the bad quality of my own videos.
I know alot of C++ inside outWhy is a #define better than a const?
Explain stack unwinding.
What is difference between malloc/free and new/delete?
What is an anonymous namespace?
What is polymorphism?
What is template metaprogramming?
What is the mutable keyword used for?
What is a functor?
What is a dangling pointer?
What does RAII refer to?
What executes faster: ++i or i++, where i is an integer variable?
What is an example of when a destructor is NOT called at the end of scope?
Explain the difference between a struct and a class.
What is name mangling in C++?
Hope you can answer all of then then :3. Those are all very basic C++ interview questions.
Simply put; game development is one of the most elitist industries around, unless you know assembly, or c++ inside and out you won't have a chance of getting a professional job.
Game Maker, despite its good ability to entice newcomers to programming and development of games games, it has many many flaws. It's completely impractical for performance critical code or low-level code, it's very very limiting, it teaches bad habits and design methodologies, not to mention the actual engine is proprietary and will not be made available any-time soon. It will never be taken seriously by the industry.
Also bare in mind if you go to a game development company and say your first published game was made in gamemaker, you will be laughed out the door lol.Would people really pay for crap made in game maker?Its amazing what people will throw their money at.
Hell i was surprised when that RPGMaker looking game call of chthululululu sold on steam.
QuoteI still don't get why people care about what a game is developed in?They don't intrinsically. It's just that the majority of games made in gamemaker are complete !@#$%.
I really wouldn't get your hopes up though guys, steam is notoriously restrictive over what they allow into the store, your only real way as an indie is to already have an large established community around the game - as most indie games on steam have.
Send a message to the steamworks support team, and they will give you a brief overview of the TRC they require before releasing games on steam.