(http://i28.photobucket.com/albums/c215/Fozzpheus/NiGHTS%20Project/titlescreen.jpg)
First of all, let me introduce myself.
Most folk call me Fozz, i'm 23 and a graduate in computer game design (slightly misleading title, it was mainly games art). I also completed a masters up to dissertation stage (money problems meant I had to drop out). Now I work part time as a website assistant for a local firm whilst I continue to look for work in the games industry as a 3d modeler and texture artist. My portfolio can be found at http://www.monophobia.co.uk (http://www.monophobia.co.uk)
Right, now that's out of the way...
I found this site via a link suggested by Mitsuu (I believe they also post here under the same name) at the nightsintodreams.com forums.
Basically, I am looking for a coder, or several in order to help me with a planned project based around the 1996 Sega Saturn game NiGHTS into Dreams.
Ultimately I would like to recreate the whole of the first level to a playable state, however initially, the aim would likely be a level you could fly around in, maybe collect items, possibly clock the number of laps you have done. Keeping it really simple to begin with in other words.
Sadly I am no coder. The most I've ever managed has been HTML and a bit of VRML, so you understand my problem. I do however have good knowledge of 3d and 2d software, understanding of game engine constraints and I've also got a reasonable amount of sound production experience from my old band being in a studio, and bits I've edited for various uni projects in the past.
So, onto the pretty pictures, cause I know that's what everyone likes to see.
So far the only complete model is NiGHTS himself (I refuse to belive that NiGHTS is a girl, it just doesn't work in my head.... he's an IT at best :-\ ) He's almost fully rigged as well (still need to tweak the envelopes on his legs).
(http://i28.photobucket.com/albums/c215/Fozzpheus/NiGHTS%20Project/nights.jpg)
Also in the works and pretty much ready to texture (I think, I've been doing other things for a while) is the Ideya capture palace:
(http://i28.photobucket.com/albums/c215/Fozzpheus/NiGHTS%20Project/01.jpg)
So there you have it. The reason I've not done anything on this recently is the lack of a coder, and so I can't see the project going anywhere. Once I know there is a chance of something happening Ill throw myself into it, but until then I have other things in the works.
As a start, the needed elements would be:
- a level and character being loaded
- analogue stick control (preferably using an xbox 360 controller, if it makes a difference)
- animation implemented
- camera aligned to a plane which turns through 3d space (if you dont know what I mean, find some videos of NiGHTS gameplay)
[obviously the camera needs to follow the character.]
Really hope someone can help out. Either utilising an existing engine or dare I say it, writing one from scratch. Thanks.