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Projects => Zelda Projects => Topic started by: imfletcher on January 16, 2012, 10:33:07 pm

Title: [FINISHED] Legend of Zelda: Hall of the Dead [2016 UPDATE]
Post by: imfletcher on January 16, 2012, 10:33:07 pm
2016 UPDATE:

Hey guys, I know this topic is old, but I made some updates to the game so I figure it's worth a bump.

http://dayjo.org/uncannyvisions/hotd.html

That site has some background information and the new download link.

For anyone already familiar with the game, it was finished a long time ago... 2007 I think. Anyway, I was bored one day and decided to make some tweaks.

The game now plays in full screen, the "extra pearl" has been removed (now there are 100 to find as intended, instead of 101), certain areas have been simplified (less enemies mainly), and I've greatly reduced the number of hits the later bosses take.

The game still has glitches, but it's a much smoother experience than it was before. This is probably the last update... unless I think of something to fix another 8 years from now. :p

2020 NEWS UPDATE:

A cool Youtuber made a (mostly) complete walkthrough. Refer to this video if you get stuck.

https://youtu.be/KWaUTi_1pWw

ORIGINAL POST:

I was an active member here like, iunno, 4 or 5 years ago... haha. Let me start by saying how great it is to see that ZFGC is still thriving!

Anyway, I've moved away from fan game design and into filmmaking (http://uncanny-visions.com  .../shameless plug) , but the other day I was searching through my hard drive and I found my completed Zelda adventure, Hall of the Dead!

I know there's a topic around here somewhere, but I figure it's way old, so why not make a fresh one?

LOZ: HotD isn't a masterpiece of game design, but it is DONE. It has 5 dungeons and a fair sized overworld. It shouldn't take anyone too long to beat, as long as they can figure out my devious puzzles mwa haha. Some older members might remember where to go.  :P

Download link is here: (Let me know if it doesn't work)

http://dayjo.org/uncannyvisions/hotd.html

Screenshots:

(http://i20.photobucket.com/albums/b202/imfletcher/halldead1.png)

(http://i20.photobucket.com/albums/b202/imfletcher/halldead2.png)

(http://i20.photobucket.com/albums/b202/imfletcher/halldead3.png)

(http://i20.photobucket.com/albums/b202/imfletcher/halldead4.png)

(http://i20.photobucket.com/albums/b202/imfletcher/halldead5.png)

(http://i20.photobucket.com/albums/b202/imfletcher/halldead6.png)

(http://i20.photobucket.com/albums/b202/imfletcher/halldead7.png)

(http://i20.photobucket.com/albums/b202/imfletcher/halldead8.png)

Enjoy!!
Title: Re: [FINISHED] Legend of Zelda: Hall of the Dead
Post by: Koh on January 17, 2012, 01:43:52 pm
I remember seeing this years ago.  I still have it.  I don't believe I finished it though.  Wasn't this one of the few fangames that actually saw completion?
Title: Re: [FINISHED] Legend of Zelda: Hall of the Dead
Post by: Malon on January 17, 2012, 08:19:32 pm
Ah, I love me a good, finished Zelda fan-game. Especially in Alttp style. I'll check this out later today, looks pretty good!
Title: Re: [FINISHED] Legend of Zelda: Hall of the Dead
Post by: FelipeD on January 18, 2012, 12:52:44 pm
Dude... I just downloaded the game so I'll play it at night and I'll post my comments.
Title: Re: [FINISHED] Legend of Zelda: Hall of the Dead
Post by: Kevin-1990 on January 18, 2012, 08:47:31 pm
I remember this game, Congrats on finishing it!, going to download it right now and give it a shot!
Title: Re: [FINISHED] Legend of Zelda: Hall of the Dead
Post by: Zaeranos on January 19, 2012, 08:23:42 am
Congrats on finishing the game. I have downloaded it, but must admit I am rather stuck. So far I have found 4 Magic Pearls and traveled to your last screenshot, where it seems I need to push the blocks out of the way. However Link cannot push things. I have talked to the people a couple of times now and noticed that some require you to subsequently speak with.

Could you post what the controls are? So far I have discovered that:
Z - Using the Sword
X - Sounding the buzzer (probably because no item is assigned)
SPACE - Reading some of the signs (not all), talking to people and watering plants.
P - Pausing the game
I like hard games. But I also like to know how to control hard games.
Title: Re: [FINISHED] Legend of Zelda: Hall of the Dead
Post by: imfletcher on January 19, 2012, 11:47:40 pm
Actually, you got most of it.

P-Pause (pearls are displayed in the corner)
Z-Sword
X-Use item. I wasn't very good at coding, so the game uses a Four Swords style system where you only have one item at once.
Space-Talk/interact. This will work on all signs and people, but I know some require you to stand in just the right spot. Haha, again, I made this when I was a teenager. :p

I'd also like to offer the suggestion to save whenever you can. I have encountered some situations where I put too many enemies too close to walls and Link can get stuck sometimes. That's the main glitch to look out for.
Title: Re: [FINISHED] Legend of Zelda: Hall of the Dead
Post by: Zaeranos on January 20, 2012, 09:01:31 am
X-Use item. I wasn't very good at coding, so the game uses a Four Swords style system where you only have one item at once.
Aha, that is some usefull information. Because I was already looking for the item inventory. So this means I need to figure out where I can get bombs. And I assume you also need some item in order to push blocks. I'll try some more later on. The game seems interesting.
Title: Re: [FINISHED] Legend of Zelda: Hall of the Dead
Post by: Nabeshin on January 20, 2012, 02:01:54 pm
Impossible! No one finishes Zelda fangames!

Looking forward to trying this tonight.
Title: Re: [FINISHED] Legend of Zelda: Hall of the Dead
Post by: imfletcher on February 12, 2016, 07:35:42 pm
Hey guys, I know this topic is old, but I made some updates to the game so I figure it's worth a bump.

http://dayjo.org/uncannyvisions/hotd.html

That site has some background information and the new download link.

For anyone already familiar with the game, it was finished a long time ago... 2007 I think. Anyway, I was bored one day and decided to make some tweaks.

The game now plays in full screen, the "extra pearl" has been removed (now there are 100 to find as intended, instead of 101), certain areas have been simplified (less enemies mainly), and I've greatly reduced the number of hits the later bosses take.

The game still has glitches, but it's a much smoother experience than it was before. This is probably the last update... unless I think of something to fix another 8 years from now. :p
Title: Re: [FINISHED] Legend of Zelda: Hall of the Dead [2016 UPDATE]
Post by: Heartless on February 12, 2016, 10:47:09 pm
I remember the first release, I'll play the new version as well. :)
Title: Re: [FINISHED] Legend of Zelda: Hall of the Dead [2016 UPDATE]
Post by: imfletcher on December 21, 2020, 09:52:52 pm
Hey guys, this topic is old, but I thought it might be a good idea to share a video I found.

https://youtu.be/KWaUTi_1pWw

I didn't make this, but whoever did went straight into my code to find most of Hall of the Dead's secrets. Pretty cool of them to give my little fan game such a nice spotlight. Anyway, since it's so thorough, this video doubles as a handy walkthrough if any past or future players get stuck.

Turn on annotations for commentary.
Title: Re: [FINISHED] Legend of Zelda: Hall of the Dead [2016 UPDATE]
Post by: Martijn dh on December 21, 2020, 10:41:12 pm
That's a pretty wholesome game. I've been watching parts of the video and the dungeon puzzles aren't half bad either. Nicely done.

How long did this take you to build?
Title: Re: [FINISHED] Legend of Zelda: Hall of the Dead [2016 UPDATE]
Post by: Mariotag on December 22, 2020, 02:33:24 am
Thank you. That is like, so helpful.
I actually spent like, a year waiting to hear from you, and was on the discord looking for help.

It is a neat game. Makes use of its limitations to deliver something unique.
Title: Re: [FINISHED] Legend of Zelda: Hall of the Dead [2016 UPDATE]
Post by: imfletcher on December 22, 2020, 10:07:53 pm
That's a pretty wholesome game. I've been watching parts of the video and the dungeon puzzles aren't half bad either. Nicely done.

How long did this take you to build?

Thanks a lot. My game design ambitions outshine my coding skills, so I doubled down on puzzles and secrets. Nice to hear it mostly worked.

As for the timeframe, I honestly can't remember. Probably a year or a little more. That's back when I was in college, so I was able to sink a lot of time into it.

Thank you. That is like, so helpful.
I actually spent like, a year waiting to hear from you, and was on the discord looking for help.

It is a neat game. Makes use of its limitations to deliver something unique.

Oh, your message must've been lost in the shuffle. I would've responded had I seen it.

Thanks for the kind words. Glad you like it.

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