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Author Topic: -The Legend of Zelda: Soulkeepers Lyre-  (Read 22357 times)

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Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #20 on: December 30, 2011, 06:00:12 am »
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I'm intrigued by the concept, but I'm going to be honest, what drew me to your thread was your logo art. :)  The main log in your sig is very nice, but I really like your logo art in the link picture 3 posts above mine - where it's kind of faded and all.  Can you explain how you did that?
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #21 on: December 31, 2011, 01:26:20 pm »
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@Ishmayl: I guess I can PM you on how I did, just to keep this topic clean and ontopic.

Anyways, we have a new wall and grass design with a better palette and a more Skyward Sword-ish style.
« Last Edit: December 26, 2012, 06:22:16 pm by Sinkin »
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Arcaith

Landscape Police
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #22 on: January 02, 2012, 10:25:16 pm »
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Now that is beautiful :D More of that, yup yup.
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Malon

ZFGC's Pariah.
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #23 on: January 12, 2012, 12:59:16 am »
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Wow, those colors you have going on there are awesome! Keep up the good work!
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zeldahuman

*Master Shortpants*
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #24 on: February 14, 2012, 11:43:42 pm »
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This is looking good so far! I like how you're making and using your own tiles. It really does look Skyward Sword-ish. Good job. :)
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  • The Hidden Forest
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #25 on: February 16, 2012, 02:14:06 pm »
  • Master Of Disaster
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Ahh, now it's looking really nice! Can't wait to see more
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.TakaM was here
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Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #26 on: February 16, 2012, 02:21:10 pm »
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There are so many ambitious creations on here, this is among one of such creations. It certainly feels original in comparison to most fangames around due to it's unique graphical style. I think it looks very good so far and I hope to see the progress of such a Skyward Sword inspired project.
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I'll be working on this later, I imagine... So for now, have fun just looking at this.

Sinkin

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #27 on: May 06, 2012, 02:35:19 pm »
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Is it time for an update? Yes, I think so! The project is still alive, the progress have just been a bit slow. We are getting closer to an alpha version of the game, we are still working on the story and overall design. So what we can show you guys is a little sneak peak at our latest version of the graphics, which looks awesome.

Stay tuned for more info!
« Last Edit: December 26, 2012, 06:22:49 pm by Sinkin »
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DaSpirit

The Quiet
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #28 on: May 06, 2012, 04:35:10 pm »
  • The Mad Programmer.
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The small previews look really good! I like the detail you put into the tiles and I really love the palette. When can we expect a full man? :D

Just wondering, what is this being made in?
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #29 on: May 06, 2012, 04:59:09 pm »
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Thanks, it's made in GameMaker 8. :)
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Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #30 on: June 20, 2012, 09:41:13 am »
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So far this game locks Awesome! :)

And like the fact that you makes new items,enemies instead of taking some old enemies.

I think that this game is gonna be great! :) 
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Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #31 on: June 21, 2012, 03:06:40 pm »
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Wow, simply breathtaking! I love how in the second preview you made Skyward Sword-ish graphics 2D and gave it the Minish Cap perspective. Keep up the good work and can't wait to see more!
    ~ Shane
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thestig

Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #32 on: July 10, 2012, 02:14:05 am »
Wow. Dem tiles mannn. I like how you managed to adopt MC Link for your style. That's pretty fantastic. :)
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #33 on: July 10, 2012, 08:26:45 pm »
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Thanks, me and dark are pretty satisfied with the graphics so far. :)
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Twilight Alchemist

State Alchemist
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #34 on: July 13, 2012, 10:01:47 pm »
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This looks amazing, little tip: Don't save your sprites/screenshots as JPGs, it ruins the quality.
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(>'.')> <('.')> <('.'<) <(  )>
"Oh! The Rock of Death, my mortal enemy! I'll deal with you later rock." Later "Oh! Rock of Death! We meet again. Well this time things will go differently, cause I'm not five years old any more, AND THERE IS NO BANANA!" - ???
My PZE account: http://zeldaengine.net/user-112.html
If you're going to be Mr. FMA over here,
Shadow of Termina spriter
http://zfgc.com/forum/index.php?topic=39913.0

Sinkin

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #35 on: July 19, 2012, 03:09:18 pm »
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Thanks, but the reason why I saved it in jpg format was so no one could rip the tiles ;)
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Twilight Alchemist

State Alchemist
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #36 on: July 21, 2012, 02:11:20 am »
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Thanks, but the reason why I saved it in jpg format was so no one could rip the tiles ;)

Brilliant!
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(>'.')> <('.')> <('.'<) <(  )>
"Oh! The Rock of Death, my mortal enemy! I'll deal with you later rock." Later "Oh! Rock of Death! We meet again. Well this time things will go differently, cause I'm not five years old any more, AND THERE IS NO BANANA!" - ???
My PZE account: http://zeldaengine.net/user-112.html
If you're going to be Mr. FMA over here,
Shadow of Termina spriter
http://zfgc.com/forum/index.php?topic=39913.0

Sinkin

Team Dekunutz
-The Legend of Zelda: Soulkeepers Lyre- REBORN
« Reply #37 on: June 11, 2014, 09:55:00 am »
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Wow, almost two years since I updated this topic. Well, the good news is that this project is still alive but the progress is veeeeeeeeeeery slow at the moment. There are some reasons to but mainly because of the graphics, it is so hard to create a new style that is interesting, beautiful to look at and at the same time keeping it close to the art of Zelda. But I like that challenge, it keeps me motivated and I get more experience in making sprites!

SO! Now when that is out of the way, I can talk a little bit about where I want to take this "fan game". As some of you guys might know, I have been jumping around a lot between different projects. First there was my ever first game idea "Mask of Sheikah", then it was my own OoT2D, then it was back to "Mask of Sheikah", some time after that I got on board with Team Dekunutz and worked on the Oot2D project. My time with Team Dekunutz was amazing, awesome people to work with and A LOT of experience. I want to personally thank all the guys over at Team Dekunutz for the amazing time we had. If the project will ever be picked up again, I will with no doubt get back on and work my ass off! And I'm here, alone with my very own project that I'm extremely proud off. The amount of time I have put in this is way more that I could have imagined. THIS is the project I have been craving to do for so long and the thing that held me back was the lack of experience but now I feel that I will be able to pull this off and make this the next big "fan game" that everyone will talk about. I hope at least...

ANNNNNNNND NOW, ladies and gentlemen, I present to you the new look for The Soulkeeper's Lyre!

 
« Last Edit: June 11, 2014, 08:29:33 pm by Sinkin »
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Re: -The Legend of Zelda: Soulkeepers Lyre- REBO...
« Reply #38 on: June 11, 2014, 04:26:44 pm »
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ANNNNNNNND NOW, ladies and gentlemen, I present to you the new look for The Soulkeeper's Lyre!


Just curious, is that just a mockup or a screenshot from a somewhat working engine?

I think the path could use a little more roughness to it. Maybe some bumps and small rocks. Feels like the detail in the trees, plants, and rocks is overkill compared to the simplicity of the path. I love the details in everything though, so it'd be cool to bring up the path to that level of detail. The grass could use just a slight bit more detail in places too, but it seems very nice for the most part. Also, the rocks really need some shadow to fit with the other shadows, and/or maybe a little bit of grass around the bottoms to help it settle in the landscape and not feel like it's popping out too much. Of course, I expect you aren't done with all this yet, so maybe I'm critiquing too much, ha ha. Always been a fan of your art and sprite works.
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #39 on: June 11, 2014, 05:11:18 pm »
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It's a mock up ;)

Everything is still a work in progress, trees, grass, and the dirt path. Details is everything for me, especially when creating a new style that will bring this game to the next level. The basic tiles are about 60% done and as I said, the progress is very slow right now but I'm going to have 6 weeks off work this summer so that will probably speed things up a little bit :)

And thanks for the kind words Frozen, I'm happy that I have a fan :')

EDIT: Updated the sneak peak from my previous post!
« Last Edit: June 11, 2014, 08:28:47 pm by Sinkin »
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