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Author Topic: [Request / Listing] GM Sprite frame rate  (Read 2181 times)

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UtileTheGhost

[Request / Listing] GM Sprite frame rate
« on: May 05, 2006, 10:17:04 pm »
I'm in the begining process of making a game called LOZ: Land of Hyrule, and I got a problem.  All of my sprite's frames move way to fast and I'm trying to slow them all down, how can I do that?
« Last Edit: February 24, 2012, 06:04:14 pm by Niek »
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Re: GM Sprite frame rate
« Reply #1 on: May 05, 2006, 10:37:18 pm »
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image_speed = value between 1 and 0
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Re: GM Sprite frame rate
« Reply #2 on: May 07, 2006, 12:47:31 am »
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image_speed
The speed with which we cycle through the sub-images. A value of 1 indicates that each step we get the next image. Smaller values will switch sub-images slower, drawing each sub-image multiple times. Larger values will skip sub-images to make the motion faster. Sometimes you want a particular sub-image to be visible and don't want the program to cycle through all of them. This can be achieved by setting the speed to 0 and choosing the correct subimage.

GameMaker 6.1 Manual.
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the a o d c

UtileTheGhost

Re: GM Sprite frame rate
« Reply #3 on: May 08, 2006, 05:30:00 pm »
Thx!
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