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Resources => Graphics => Topic started by: MG-Zero on February 08, 2015, 10:29:35 pm

Title: King of Thieves needs your help spriters!
Post by: MG-Zero on February 08, 2015, 10:29:35 pm
Hey guys, I need some help!  King of Thieves is in need of some talented spriters and I know there are a few of you out there!  We're heading into territory of NPCs that we have no sprites for very soon.  I've tried doing some sprite work and got a little far, but I certainly cannot do it alone!  So who wants to help?!
Title: Re: King of Thieves needs your help spriters!
Post by: Kren on February 09, 2015, 12:47:13 am
just send me a list and I will try to handle it.
Title: Re: King of Thieves needs your help spriters!
Post by: MG-Zero on February 09, 2015, 04:26:13 pm
Awesome, I'll get you some things to look at later today!
Title: Re: King of Thieves needs your help spriters!
Post by: Leduardo on February 09, 2015, 04:31:08 pm
Write the list here. Have you some sketches? Descriptions?
Mc style, right?
Title: Re: King of Thieves needs your help spriters!
Post by: Sinkin on February 09, 2015, 05:04:01 pm
MG, i'm sad that you haven't said anything until now, you know i'm a part of the team yoooo!
Title: Re: King of Thieves needs your help spriters!
Post by: MG-Zero on February 09, 2015, 11:15:41 pm
You guys rock :)

So, for the next release I'm looking for 2 things:

First off is the armored crab.  I did most of this one, but the walking animation really sucks

(https://github.com/ZFGCCP/kot-mono/blob/mgzero/Content/sprites/npc/armoredCrab.png?raw=true)

The bottom 4 frames are the walking frames.  The one on the bottom right is an upside down frame.  I need it to wiggle it's legs while upside down, and an animation of it being flipped over.  I've got a shell for this thing as well which I'll need to commit to git for you guys to see it (edit: ok it's up now.  It's the part that looks like poop :) ).  That needs the flip animation as well.  The animations can be crude, they don't need to be fancy.

Second thing I need is the overgrown keese:

http://wiki.zfgc.com/KOT:Overgrown_Keese

I don't have concept art of this, but the description and whatever movements it needs are on that link.

If you guys want to go through the wiki and pick and choose things, that's cool too.  We're basically looking to sprite things that either don't have an MC sprite or that have an original design for KoT.  If you see something that peaks your interest, but you're not sure if it falls in that category, ask me and I'll clarify!
Title: Re: King of Thieves needs your help spriters!
Post by: AJAX on February 10, 2015, 06:13:34 am
You guys rock :)

So, for the next release I'm looking for 2 things:

First off is the armored crab.  I did most of this one, but the walking animation really sucks

(https://github.com/ZFGCCP/kot-mono/blob/mgzero/Content/sprites/npc/armoredCrab.png?raw=true)

The bottom 4 frames are the walking frames.  The one on the bottom right is an upside down frame.  I need it to wiggle it's legs while upside down, and an animation of it being flipped over.  I've got a shell for this thing as well which I'll need to commit to git for you guys to see it (edit: ok it's up now.  It's the part that looks like poop :) ).  That needs the flip animation as well.  The animations can be crude, they don't need to be fancy.

Second thing I need is the overgrown keese:

http://wiki.zfgc.com/KOT:Overgrown_Keese

I don't have concept art of this, but the description and whatever movements it needs are on that link.

If you guys want to go through the wiki and pick and choose things, that's cool too.  We're basically looking to sprite things that either don't have an MC sprite or that have an original design for KoT.  If you see something that peaks your interest, but you're not sure if it falls in that category, ask me and I'll clarify!
Do you have to use dynamic weapon switching to defeat that giant enemy crab?
Title: Re: King of Thieves needs your help spriters!
Post by: MG-Zero on February 10, 2015, 01:48:24 pm
Yes, and you have to attack its weak point for massive damage.

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