Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 ... 146 147 [148] 149 150 ... 166   Go Down

Author Topic: [Dead] Zelda: Oracle of Life  (Read 535423 times)

0 Members and 1 Guest are viewing this topic.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2940 on: May 29, 2007, 11:00:29 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Yea, I was going through mine and found alot of old OoL screenshots and banners. Good memories.

Too bad ZFGC is so inactive these days.
Logged
the a o d c

saueeeee

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2941 on: May 29, 2007, 07:51:45 pm »
Can everbody say me when the demo will be released ?    :huh:



 :huh:
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2942 on: May 29, 2007, 07:53:06 pm »
  • (y)(;>.<;)(y)
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3293
According to AoDC "A trailer will be released at Z3, and the first demo will be released August 16."
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2943 on: May 30, 2007, 02:49:09 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Thanks DarkJay.

OK, after alot of tests, the system requirements have been put in the first post. If you don't meet them, too bad.
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2944 on: May 30, 2007, 04:05:28 am »
  • علي
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 205
Is it a demo or a a full release? Then you like make expansions
Logged
علي
  • alirazaq.com
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2945 on: May 30, 2007, 04:29:29 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
It's meant to be a demo. The game so far is completely campaign driven (no "go shop, get items, hunt, game over"). I think it will be more fun playing with friends aiming to finish the game, rather than walk around the same area 99 times.

Edit: Yippee, beautiful room transitions. The beginning of the game feels very natural, from an almost "akward" situation to an upbeat awakening in the game's main town (which is yet to be finished). The game, I can confirm, uses many Mp3 files, which may have the demo resulting in 10mb. Maybe lower, I don't know how far I can take it, but I have until August. The reason I'm using Mp3s is because it was not meant for online downloading, but just getting the highest marks possible in school.
« Last Edit: May 30, 2007, 10:36:17 am by AoDC »
Logged
the a o d c

Dayjo

shut the fuck up donny.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2946 on: May 30, 2007, 10:37:35 am »
  • hungry..
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3602
Excellent. I'm glad you've chosen to use mp3s rather than midi =). I presume you're using the same graphics style as before?
Logged
  • My Blog
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2947 on: May 30, 2007, 10:41:18 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Excellent. I'm glad you've chosen to use mp3s rather than midi =). I presume you're using the same graphics style as before?
Quality is everything. As for graphical style... You'll just have to wait for the trailer ;).
Logged
the a o d c

Dayjo

shut the fuck up donny.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2948 on: May 30, 2007, 10:48:10 am »
  • hungry..
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3602
Does that mean you're not? *is happy* >_>
Logged
  • My Blog
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2949 on: May 30, 2007, 11:18:19 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Which style do you mean?
Logged
the a o d c

Dayjo

shut the fuck up donny.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2950 on: May 30, 2007, 11:31:06 am »
  • hungry..
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3602
The weird mix of ALTTP and non ALTTP sprites.
Logged
  • My Blog
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2951 on: May 30, 2007, 07:17:45 pm »
  • Lionfish App dev
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3456
Can't wait to see it now. Sounds real cool.
Logged
  • Lionfish Apps
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2952 on: May 31, 2007, 05:49:12 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
The weird mix of ALTTP and non ALTTP sprites.
I can confirm it is not a mix. One style only.

Can't wait to see it now. Sounds real cool.
You haven't seen much, so I must be doing something right.
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2953 on: May 31, 2007, 07:19:37 am »
  • puck you
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 353
Hu deleted mah postz?
Logged
:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2954 on: May 31, 2007, 07:36:40 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
It wasn't me, but it was pretty obvious why it was done.

AHHHHHHHHHH
IT'S PEANUT BETTER DAYJO TIME!
PEANUT BUTTER DAYJO TIME!
AH DAYJO, DAYJO, DAYJO, DAYJO
AH DAYJO, DAYJO, DAYJO, DAYJO
PEANUT BUTTER DAYJO!
PEANUT BUTTER DAYJO!
PEANUTBUTTERDAYJO,PEANUTBUTTERDAYJO,PEANUTBUTTERDAYJO,PEANUTBUTTERDAYJO WITHABASEBALLBAT
AH DAYJO, DAYJO, DAYJO, DAYJO,
PEANUT BUTTER DAYJO TIME!

x 99999

Spam.

Edit: Yes, the first half of the cutscene is basically done. So is the HUD and item engine. It's all coming together.
« Last Edit: May 31, 2007, 08:37:37 am by AoDC »
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2955 on: May 31, 2007, 10:18:22 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 562
Is this still going to be the last release?  BTW HEY LOOK IT'S PENGUIN!
Logged

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2956 on: May 31, 2007, 10:22:17 pm »
Yes. Aaron is going to discontinue OOL after this. Mind you, I'm only answering from what I know.
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2957 on: May 31, 2007, 11:53:03 pm »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
This is only meant for school, so however far I get at August 16, is however far it will go. However, if there is a popular enough demand, I will go further. Seems ZFGC has lost interest though.
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2958 on: May 31, 2007, 11:55:20 pm »
  • Txet Lanosrep
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 700
Psssh are you kidding me?  ZFGC wants more you just have to put out. :P  When the demo comes, you'll know. :P
Logged

Retro
  • TITANIC
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2959 on: May 31, 2007, 11:58:00 pm »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Well, when you put it like that...
Logged
the a o d c
Pages: 1 ... 146 147 [148] 149 150 ... 166   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.06 seconds with 78 queries.