Here's another quick update to complete the week:
- Had a few days off from work so I was able to make more progress then normal.
- The animator I mentioned earlier delivered good work, so I've asked him to work on the other hero movement cycles next. While I can animate our little adventurer myself (check the attachment) I'm very slow at it. This artist also take quit a bit of time to deliver, but having twice the production speed is still a huge step up from before.

- The overworld track is in and ended up as quit the earworm. (Keeping it a surprise for now). Since the next demo won't have an overworld just yet I've been using it as the new title music instead.
- All demo dungeon objects are now fully finished. So that's yet another milestone done.
- As for progress to reach a full demo by SAGE in september.... It´s seeming less and less likely that that's possible.
Completing the music, menus and engine should be doable. Items (=rupees etc), sound effects and enemies might be possible if I really go all in and drop the rest. Character animations are taking way longer than I had hoped, so I don't see that getting done. I'll see how it goes for another few weeks, and then make a final decisions on whether I'll skip the event or try for a showing with placeholder assets.
v0.26.74 (19-23 juli 2022)
* Worked with various artists on commissions
v0.26.75 (24 juli 2022)
* Implemented destructable wall and pillar in d1 subboss room
* Implemented destructable lights in d1 subboss room
v0.26.76 (25 juli 2022)
* Edited code behind bow usage, so old and new hero visuals can be switched on/off
* Cleaned up the few forum topics that I maintained to clearly seperate this new project from my old fangaming activities
* Lost and recreated one of the new idle animations
* Further cleaned up now obselete tile resources
* Implemented visuals new hitswitches
v0.26.77 (26 juli 2022)
* Tweaked and implemented first new idle animation (= waving)
* Tweaked and implemented second new idle animation (= stretching)
v0.26.78 (27 juli 2022)
* Recoded and title intro sequence and applied new title visuals
* Implemented recent music into the game
* Added new mini menu directly on the titlepage
* Disabled attract mode (for the forseeable future)
* The credits are now also available directly from the options at the start of the game
v0.26.79 (28 juli 2022)
* Moved options screen from file select room directly onto the title page
* Further refined connection between credits and title page
v0.26.80 (29 juli 2022)
* Fixed issue with missing music after credits
* Further changed the starting menu visuals
* Implemented new visuals for menu cursor
v0.26.81 (31 juli 2022)
* Implemented new (placeholder) credits music
* Updated credits
* Put out new art commission for death screen and some other future plans
* Implemented new visuals for the text engine frame