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Author Topic: [Demo] Princess K!  (Read 8336 times)

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Mamoruanime

@Mamoruanime
[Demo] Princess K!
« on: October 14, 2014, 07:40:04 am »
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"Princess K!" is the engine baby of Link Quest set up as a single-screen level progression game similar to Bubble Bobble and Mario Bros~

Overall idea is to have around 100 levels and heavy emphasis on multiplayer and certain level hazards to avoid while popping enemies. Multiplayer and controller support has been removed from this demo due to lack of testing, but that's definitely the focus~

I have the demo located publicly at my Patreon: http://www.patreon.com/creation?hid=1081671&rf=283568
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Starforsaken101

Wake the Beast
Re: [Demo] Princess K!
« Reply #1 on: October 14, 2014, 11:27:34 am »
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AWESOME
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Re: [Demo] Princess K!
« Reply #2 on: October 14, 2014, 06:54:34 pm »
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Super cool! I got to say, I really enjoyed your game Link Quest. This has probably been asked before (and if so, I'm sorry) but what language/framework did you write your game in?
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Mamoruanime

@Mamoruanime
Re: [Demo] Princess K!
« Reply #3 on: October 15, 2014, 08:44:41 am »
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Simple ol' Game Maker Studio :P

« Last Edit: October 16, 2014, 01:00:51 am by Mamoruanime »
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Mamoruanime

@Mamoruanime
Re: [Demo] Princess K!
« Reply #4 on: November 08, 2014, 09:08:31 am »
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Added a ton of new content and mechanics and decided to change up how the game's gonna play out. Less single-screen Bubble Bobble style, more level-to-level Kirby/Yoshi's Island vibe.
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Mamoruanime

@Mamoruanime
Re: [Demo] Princess K!
« Reply #5 on: January 13, 2015, 08:31:02 am »
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Been revamping this game as mentioned above. Mockup!

Working with more overlays; still using the NES palette, but doing things the NES couldn't have done.
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Re: [Demo] Princess K!
« Reply #6 on: January 14, 2015, 01:38:10 pm »
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This is looking fantastic, man
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Mamoruanime

@Mamoruanime
Re: [Demo] Princess K!
« Reply #7 on: January 28, 2015, 10:41:16 pm »
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Sankyuu!

I'm working on the new engine and stuff today. Making things poppy and fun~
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rhalifax

Pixelated Tree
Re: [Demo] Princess K!
« Reply #8 on: February 07, 2015, 08:14:29 pm »
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looking good! :D
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Pixelated Tree. | I make crappy Youtube videos now.
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Mamoruanime

@Mamoruanime
Re: [Demo] Princess K!
« Reply #9 on: February 18, 2015, 01:29:18 am »
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Taking Princess K in a new direction! I know that mockup I made was promising, but that style is very very time consuming to create. I scaled it back to a much simpler design.

Information and download~
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Crim

Super Special Awesome
Re: [Demo] Princess K!
« Reply #10 on: February 18, 2015, 01:42:50 am »
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i like it. i kept mixing up jump and attack though lol.
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Mamoruanime

@Mamoruanime
Re: [Demo] Princess K!
« Reply #11 on: February 19, 2015, 07:55:07 am »
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Haha yeah, I need to write controller support and custom key support. Should be easy enough to do.

I'm also going to go back to the original spec Princess K sprites. I'll just keep the BG's and enemies more simplistic.
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Mamoruanime

@Mamoruanime
Re: [Demo] Princess K!
« Reply #12 on: February 22, 2015, 11:27:39 pm »
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https://www.patreon.com/creation?hid=1738782&u=283568&alert=3

Updated the demo to have Princess K's proper graphics, and a new debug weapon~
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Re: [Demo] Princess K!
« Reply #13 on: March 05, 2015, 08:13:27 am »
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This is really cool!! It's looking very good :D

The sprites, enemies, and level design in the last two demos (Princess K's sprites aside) remind me a lot of Metroid.
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Mamoruanime

@Mamoruanime
Re: [Demo] Princess K!
« Reply #14 on: March 06, 2015, 01:26:06 am »
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Thanks! I'm trying to draw as much inspiration from games like Metroid, Kirby, and Mario I can to make a poppy fluid experience. There are a lot of planned mechanics that should keep it pretty fun as you progress >:D
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Re: [Demo] Princess K!
« Reply #15 on: July 14, 2015, 01:03:42 am »
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Looking good, tried the demo, it reminds me of Metroid.  I tried the engine demo, will the final game have player health?
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