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Author Topic: [Screens] LOZ 3D  (Read 63781 times)

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Re: [WIP] LOZ 3D
« Reply #40 on: February 11, 2008, 01:59:37 pm »
  • 1 Man Army making Hylian Legends
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Cheers ;-)

A little amazing fact- the trees are less than 250 polygons.... Which, all things considered- is fairly
impressive.  ;-)

Thanks for the comments thus far, please keep 'em coming!

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Triskiller

Re: [WIP] LOZ 3D
« Reply #41 on: February 11, 2008, 06:05:31 pm »
I am loving the texture on grass and rocks, I bet the trees are going to blend in just fine when finished, keep it up.
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Re: [WIP] LOZ 3D
« Reply #42 on: February 11, 2008, 06:39:05 pm »
  • 1 Man Army making Hylian Legends
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Thank you Triskiller,

I think the trees will blend fine when finished as well- they actually have a great leaf and
bark texture (it just doesn't show up well untill close to them), and before I'm 'finished'
I'll be running everything through my normal-mapping app (Free from Nvidia :-) ), which
will add much more depth to things.

Still having some texturing complications, but things are progressing decently (I think).

It's all a learning curve really.

Here in the next day or three I want to put up some screen shots of the master-sword area,
as I think it's beginning to shape up very mystically..

I should also be posting some pictures of Hyrule castle, as soon as some of the clipping issues
and such are resolved with it.
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PJCLink

Re: [WIP] LOZ 3D
« Reply #43 on: February 16, 2008, 05:58:52 am »
Hey, I'm PJCLink and I'm new here!  This LOZ 3D project looks cool! :)
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Re: [WIP] LOZ 3D
« Reply #44 on: February 17, 2008, 09:30:13 pm »
  • 1 Man Army making Hylian Legends
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Well, small news bit-

A programmer has joined my team, and has completed a heart-bar system that's dang-near
100% correct now :-)

Which means that once rigging the animating is done (God I wish I knew Character Studio.... *sigh* IF I did, the animation would be done- which means Demo1 would be released, since I have purchased a *huge* library of .bip animations.), Demo1 will be on it's heels rapidly, with a full heart
system, multiple attacks, and more :-)
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Re: [WIP] LOZ 3D
« Reply #45 on: February 17, 2008, 09:33:17 pm »
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Great to hear you've got yourself a programmer! Surely this project will pick up some speed with the addition. :) I look forward to hearing more about this.
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Re: [WIP] LOZ 3D
« Reply #46 on: February 17, 2008, 09:36:54 pm »
  • 1 Man Army making Hylian Legends
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In all fairness it's actually going pretty quickly, considering the scale and the
fact that everything is from scratch in 3D- no rips, or sprites were used or
harmed in the making of this adventure *chuckles*.

Thank you for the encouragement, if you have any questions, feel free to
ask.
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Re: [WIP] LOZ 3D
« Reply #47 on: February 20, 2008, 04:16:57 am »
  • 1 Man Army making Hylian Legends
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quick bit of news, for those following the project- I figured out my rigging and conversion problems for converting and using the motion capture data today :-) this means once I work out the kinks, the project will be polevaulting forward at what should be a much faster pace.... Stay tuned for more details soon :-)
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Re: [WIP] LOZ 3D
« Reply #48 on: February 20, 2008, 08:02:20 am »
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I really do wish I had that technology at my hands, and a programmer who is constant :P

May I ask what program you are using?
I am also using my own original art, 3D models and animations 100% from scratch.

I may not have motion capture technology, but I am artistically challenged :)

I hope the best for your project, my project will surely go too, but due to technological differences it may slow.

Good luck :D
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My Zelda Projects Official Site:
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  • The Legend of Zelda: Secret Depths of the Unicorns Lair
Re: [WIP] LOZ 3D
« Reply #49 on: February 20, 2008, 08:56:45 pm »
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Yeah, I have rigged Link with no problem from scratch and with bones lol
My animations are solid and have life to it, but the one thing is I have to use IK animations without motion capture =/

It would help TREMENDOUSLY if I had motion capture with a .bip file :D

And yes, I believe if we worked together it would help.
However my model of Link and other characters are based on Nintendo 64 hardware, I am not sure what your character's models are consumed of and judging by your screen shots I would estimate around 1000 or more, give or take?

Anyway, yes I am highly experienced with 3D Studio Max and the animation plus IK, BIPED and so on.
I have around 4 and a half years with Max and Character Studio animation :P
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Re: [WIP] LOZ 3D
« Reply #50 on: February 20, 2008, 09:15:30 pm »
  • 1 Man Army making Hylian Legends
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From my estimating tool, the game will run smoothly with a GeForce 5500 or better
card (better cards than that are typically built into motherboards these days) and
512MB of RAM should be able to run it no problems.

In other words: if you can run Half-Life 1: Source, and/or Half-Life 2, you should
be able to run things no problems.

Edit: For those wondering about Download size, I'm guessing it will be at +/-300MB
compressed by the time it's finished. There will be multiple download options at that
time as well (ie- download it as an iso, multi-part downloading, download from
FilePlanet, and a few other options).
« Last Edit: February 20, 2008, 10:17:08 pm by zeldaknack »
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Re: [WIP] LOZ 3D
« Reply #51 on: February 20, 2008, 09:25:40 pm »
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My computer has 28 GIGS of space, 256 MB of RAM and an ATI RADEON 9250 card =/

Not the best around, but I would say my computer may have a hard time with it, considering my low space as well XD

Although I do not need the game/demo to see what's wrong in an animation lol
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Game Designer and Artist

My Zelda Projects Official Site:
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I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair
Re: [WIP] LOZ 3D
« Reply #52 on: February 20, 2008, 10:12:02 pm »
  • 1 Man Army making Hylian Legends
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Considering your video card- you should actually have zero issues with it.

I guess a good way of putting system requirements for my game by the
end is this:

If you can run Half-Life:Source, or Half-Life2, you should be able to run it
no issues.
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Re: [WIP] LOZ 3D
« Reply #53 on: February 20, 2008, 11:40:58 pm »
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I suppose so lol
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My Zelda Projects Official Site:
http://unicornslair.byethost17.com

I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair

alirazaq

Re: [WIP] LOZ 3D
« Reply #54 on: February 20, 2008, 11:58:09 pm »
This looks great! Looking very foreword to it. Also I can mirror the download for you.
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Re: [WIP] LOZ 3D
« Reply #55 on: March 05, 2008, 09:42:37 pm »
  • 1 Man Army making Hylian Legends
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My apologies on the lack of updates as of late- there's been an immense amount of work thrown on me in order to pull off getting enough $ to move into a new place next month.  I know that most of my timelines are currently blown, however I figured I'd shoot out this quick message to let you all know the status.

Currently I now have:

*1 female villager modeled out of 12

*1 male villager modeled out of 12

*80% done reworking the main character (unfortunately have to due to animation issues that cannot be resolved any other way); animations are ready for me to catch up

*Knight enemy modeled but only 20% textured; animations are done

*Octorock 30% completed modeling wise, and have story-boarded the animations

*Wizzrobe 50% completed modeling wise- animations are done.

*Peahat 30% completed modeling wise, animations have been story-boarded

* Stalfos enemy is 30% modeled. Animations are ready

*Stalfos Knights are 70% modeled give-or-take; animations are ready

*Lizalfos are 40% modeled; animations are ready

*Gibdo is complete; awaiting texturing; animations ready

*New buildings being worked on thanks to the drawings of Fergus (I haven't forgotten you, just been fairly tied up).

*Tons of textures finished

* On week 8 of a 12 week action adventure Game design course

*70 animations finished (15-20 more than before) Chest opening needs *alot* of work; as does crossbow, and horse-mounted animations.


I apologize that the initial demo hasn't materialized, nor have more screens lately- but I am trying to get things to 'look' right- at least in my eyes- before I release much more. 

I really wish my programmer were more active, but his schedule is fairly complicated- or that another would volunteer as well, while there's still a bit of work ahead- I don't feel
that any of it is exceptionally difficult (that may just be the artist in me talking).

Anyways- there it is. Current status. Yay for 80+ hour work weeks *cue the sigh*
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Re: [WIP] LOZ 3D
« Reply #56 on: March 06, 2008, 02:13:00 am »
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I think we should perhaps collaborate to one another's projects, eh? :P
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I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair
Re: [WIP] LOZ 3D
« Reply #57 on: March 06, 2008, 05:44:37 pm »
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Depending on what you mean by collaboration *chuckles* I would definitely not be opposed to teaming up with others- I've requested the help quite a few times now, but my aides have not been as dependable as I'd like... *cough*

I'm willing to share lots of stuff, feel free to ask about models or assets- I'm just not willing to give up my art style ;-)

A thought, if you want to entertain it - is that you too could switch over to the Beyond Virtual engine- and when it comes time to finalize it, since we will be working together- I could legitimately compile it for you.  That way- when one of us gets a part of programming or what not finished- we could both benefit from it :-)

I actually think that that's a very exciting idea- as we'd both be able to pursue our personal projects, while still drastically accelerating each other's work-growth.

What do you think Janet?

~Severance
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Re: [WIP] LOZ 3D
« Reply #58 on: March 06, 2008, 05:57:24 pm »
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I am also kind of "etchy" on the whole dependable side too.
Only a few people are sticking with me lol

And that would be great to have you legitimately compile it as I do not have the "real" version :P
Helping with models and such would be great help though, and it would be nice to get help between each-other :)

Beyond Virtual is great though :)
I suppose I could switch over... by the way do you use a messenger of any sort?
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Game Designer and Artist

My Zelda Projects Official Site:
http://unicornslair.byethost17.com

I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair
Re: [WIP] LOZ 3D
« Reply #59 on: March 06, 2008, 06:11:36 pm »
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I do have g-talk (gmail talk) through my cell-phone, which is kinnnnnda hit or miss ;-)

Same email as normal for me to reach me-

zelda (dot) knack (@) gmail (dot) com

;-)
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