i think that it would be hard to fight the first mini boss if everyone was in the room but anyway keep up the good work this is going to be cool
EDIT: What is are you making it in? GM?I would kill myself before doing that u_u. C++/BlitzMax
You should know Infini better than that :P.EDIT: What is are you making it in? GM?I would kill myself before doing that u_u. C++/BlitzMax
That can be arranged =D (<3)EDIT: What is are you making it in? GM?I would kill myself before doing that u_u. C++/BlitzMax
How does it work on the net/connection side? Is it TCP/UDP? Does it work trough firewalls/NAT's(UDP punchtrough)?TCP mainly, with this few characters in the game at once there isn't that big an advantage to using UDP. As for firewalls I did write some base code for UPNP automatic port-forewarding, though I haven't implemented that yet, so for the moment the server must have an accessible public IP (just foreward the ports, not to hard ;P).
Will it work for people behind firewalls if the host has open ports, or is it p2p connection?Yes, No.
I can change the screen size, right? <.<Yup.
How does it work on the net/connection side? Is it TCP/UDP? Does it work trough firewalls/NAT's(UDP punchtrough)?TCP mainly, with this few characters in the game at once there isn't that big an advantage to using UDP. As for firewalls I did write some base code for UPNP automatic port-forewarding, though I haven't implemented that yet, so for the moment the server must have an accessible public IP (just foreward the ports, not to hard ;P).
[...]
but will it work if it's the ISP that is doing the blocking(As is my case)?Good question, I have no idea :P.
Oh, and how about people with 127.1.1.100 (AKA: Port Forwarding to host games) addresses be able to port forward the game? ._. (I suck at Port Forwarding crap. ><)
...And, since everyone shares the same resources, how will 3 other Link's defend themselves?
I'm curious.
One: Will there be some kind of lobby system? Like being able to see games currently being hosted, and join them, or do you need an IP?Probably not. Your not meant to join games mid-game or anything like that, its meant to be preorganised. How it works is the person starting the game registers the game with a master server using a name (eg. "MyGame"), then all users when they want to connect just type in "MyGame" to connect. The master server deletes the record after about 10 minutes, so thats ususally the time you have to connect it.
Two: Will you be able to save, and continue later?Yup just like the game you can save and continue. At the moment we've decided to use the telephone booths as save points, rather than have the user have the ability to save-anywhere. Means that they have to share saving to :P.
Will players be able to join/leave on the go? Like, if one player has to leave, another can join and take his place?No, its not meant to be an mmo or large online game, thats not how the system works.
Do we have the option of using any port of our choice? Or is it strict?Its configurable, but I would prefer people stick to the normal one.
Do we have the option of using any port of our choice? Or is it strict?Its configurable, but I would prefer people stick to the normal one.
For reference its 38123, though I don't really think you need to know that at the moment.Do we have the option of using any port of our choice? Or is it strict?Its configurable, but I would prefer people stick to the normal one.
Which would be?
For reference its 38123, though I don't really think you need to know that at the moment.Do we have the option of using any port of our choice? Or is it strict?Its configurable, but I would prefer people stick to the normal one.
Which would be?
I'm surprised my question wasn't answered. I'll post it again though.
"Just out of curiosity, shouldn't Red Link be the 2nd Link and Blue Link the 3rd Link? Usually it goes Green, Red, Blue, and Purple for some of the Zelda games."
Random Trailer with Me, DJ, Pyro and Bert playing an early build.
http://www.youtube.com/watch?v=cx4WGVqcMzE
That trailer was pretty cool. I'd like to see a bit more stuff though but clearly you guys are busy.Indeed. At the moment its more or less a walking demo. I'm concentrating on the engine at the moment rather than anything to fancy.
Its on to getting the weapons working now. Fun, fun, fun.To me, coding is the best thing, spriting is the boring thing. xD
To me, coding is the best thing, spriting is the boring thing. xD
Judging from the trailer, I guess all the mapping for the LA overworld is done? Or just 50%?
Meh, each to their own. I prefer composing to anything else.To me, coding is the best thing, spriting is the boring thing. xD
Maybe because you use RAD tools.
Heh, then all you need is the weapons operating, the events/chests where you GET the weapons, and the events that continue the story, bosses, minibosses and the normal enemie AI programmed in.Judging from the trailer, I guess all the mapping for the LA overworld is done? Or just 50%?
Overworld is about 99.8% done. We just have to fix some collisions here and there.
We still have to do Dungeons and Houses and such.
You make it sound so easy u_u. Its signfinicantly more complex when you have to deal with syncronizing the state of all objects across all clients.Heh, then all you need is the weapons operating, the events/chests where you GET the weapons, and the events that continue the story, bosses, minibosses and the normal enemie AI programmed in.Judging from the trailer, I guess all the mapping for the LA overworld is done? Or just 50%?
Overworld is about 99.8% done. We just have to fix some collisions here and there.
We still have to do Dungeons and Houses and such.
I sorta have a knack to make things totally easy, when it's just complex and hard. xDYou make it sound so easy u_u. Its signfinicantly more complex when you have to deal with syncronizing the state of all objects across all clients.Heh, then all you need is the weapons operating, the events/chests where you GET the weapons, and the events that continue the story, bosses, minibosses and the normal enemie AI programmed in.Judging from the trailer, I guess all the mapping for the LA overworld is done? Or just 50%?
Overworld is about 99.8% done. We just have to fix some collisions here and there.
We still have to do Dungeons and Houses and such.
I sorta have a knack to make things totally easy, when it's just complex and hard. xDProbably just me, but you sound horribly patronizing in that.
But, you'll do fine.
Yeh BlitzMax, with bits and pieces of C++ when I need to extend things further than the language allows.QuoteI sorta have a knack to make things totally easy, when it's just complex and hard. xDProbably just me, but you sound horribly patronizing in that.
But, you'll do fine.
GNet sucks !@#$% balls, total bandwidth !@#$%. Like hell I'm going to use that. Most of the networking is custom socket stuff in BlitzMax code.Yeh BlitzMax, with bits and pieces of C++ when I need to extend things further than the language allows.QuoteI sorta have a knack to make things totally easy, when it's just complex and hard. xDProbably just me, but you sound horribly patronizing in that.
But, you'll do fine.
XD. Infini, is this using GNet? or does C++ do all of the networking stuff?
GNet sucks !@#$% balls, total bandwidth !@#$%. Like hell I'm going to use that. Most of the networking is custom socket stuff in BlitzMax code.Yeh BlitzMax, with bits and pieces of C++ when I need to extend things further than the language allows.QuoteI sorta have a knack to make things totally easy, when it's just complex and hard. xDProbably just me, but you sound horribly patronizing in that.
But, you'll do fine.
XD. Infini, is this using GNet? or does C++ do all of the networking stuff?
total bandwidth !@#$%.Oh? So you've met my mom('s laptop)? 20-35kbps. XD
RAD tools? :huh:To me, coding is the best thing, spriting is the boring thing. xD
Maybe because you use RAD tools.
Looks nice Infini, But I have yet to see any monsters =PProbably because thats priority -100. Enemies are considerably easy to implement, its everything else I'm more worried about :P.
Everything else? As I can see, everything seems to work good, only thing I can see missing are the enemies. Hm.. Owell, something internal then I guess. :PPut it this way; My todo list has several hundred items on it.
Everything else? As I can see, everything seems to work good, only thing I can see missing are the enemies. Hm.. Owell, something internal then I guess. :PPut it this way; My todo list has several hundred items on it.
Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.
Fun to watch ZFGC evolve from its life as a troll-based community with one decent project that never will finish to one with a few projects that will never finish and finally into one with a slight bit of hope to finish.I love it the way it is, and wouldn't that be significantly more time to implement a kit to create your own maps?
Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.
Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.If they ditched LA, I think i'd lose respect for both of them. :(
Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.
Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.No I think LA is fine to be fair. I've already written a converter for the original LA maps, it took about 5 seconds to create the entire overworld. If we had decided to do our own we would still probably only have a couple of maps done. And there already is an editor.
Props to you, sir.Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.No I think LA is fine to be fair. I've already written a converter for the original LA maps, it took about 5 seconds to create the entire overworld. If we had decided to do our own we would still probably only have a couple of maps done. And there already is an editor.
It looks amazing, but I'm really turned off at the fact that only one person could have the sword at a time. That really sucks, as most enemies can be killed with the sword.here's your answer:
Indeed. We decided to allow swords and shield to be used by all, all others are shared.everyone will get a sword and shield, as long as your team's found it.
hmm, I can barely read their usernames, maybe white text for the username and a color background?You can read it fine ingame. The jpeg format just mutilates it :S
I think you should remove the usernames, and rather just show them associated with the player color in a start menu or something, as the usernames seems to be quite distracting. Well, I haven't seen it in-game, so I can't know how it will look, but still, it seems quite unnecessary.Oh hell no. That would be annoying as hell having to remember which user is which color all the time.
Example: If you have enemies who fire projectiles, and the usernames hide the projectiles= you're hit?Well first of all its transparent, you can see through the names. And second of all, I think you would know about it if a enemy fired a projectile long before it gets under the name.
... but you'd only have to remember three colours. Ain't so hard.Even so its still an annoyance to the player. You should never force them to do things like that, no matter how small they may be. Not to mention I may increase the player count at some point.
Especially if, say, text were to come up in chat in the relevant colours?It already does.
Also, Yoshi?Was testing out the pickup code.
Also, Yoshi?
Also, Yoshi?
Yoshi is one of the trade items in Link's Awakening, you get him from that game store.
Then Megaman 10 will haunt you forever, it's gonna kick all Next-gen graphics up the ass.Also, Yoshi?
Yoshi is one of the trade items in Link's Awakening, you get him from that game store.
I need to play GB, but the graphics will haunt me in my sleep : /
Anyway, have you guys thought of an arena yet? So, players can duel each other?
Then Megaman 10 will haunt you forever, it's gonna kick all Next-gen graphics up the ass.
Can't wait to try again :D!
In what program did make it ?Check the topic, this has already been asked. Parts in C++ and parts in BlitzMax.
Man I want to play it !!!!Let me remind you that not all games are made with Game Maker, or The Games Factory, or Multimedia Fusion. Oh, one component of the game is in Blitz but I'm thinking it's a server or the map component as Infini is great at C++. That answer was off the first page.
In what program did make it ?
Man I want to play it !!!!Let me remind you that not all games are made with Game Maker, or The Games Factory, or Multimedia Fusion. Oh, one component of the game is in Blitz but I'm thinking it's a server or the map component as Infini is great at C++. That answer was off the first page.
In what program did make it ?
Edit: God damnit, I minimized after posting and then saw my post was late, then I didn't check who posted before me.
Suggestions: I'm currently sorting out a few of the cutscenes. I'm trying to think of the best method of syncronizing all of the cutscenes between players. Currently I'm thinking of having cutscenes entirely local, and when the user enters one his player gets replaced by an "In cutscene..." marker.
I think, since you share health, all should be at the same cutscene. It would also make it easier to program Look at me, I'm invisible!Actually that makes it significantly harder as you have to syncronize all objects and actions in the cutscene. It also makes it more of a bandwidth hog.
QuoteI think, since you share health, all should be at the same cutscene. It would also make it easier to program Look at me, I'm invisible!Actually that makes it significantly harder as you have to syncronize all objects and actions in the cutscene. It also makes it more of a bandwidth hog.
In what way? If anything its going to make less sense. I mean in most cutscenes all players are going to be in the same position during the cutscene and are going to do the same actions. So all you are really going to end up with is several "shadow" players :S.QuoteI think, since you share health, all should be at the same cutscene. It would also make it easier to program Look at me, I'm invisible!Actually that makes it significantly harder as you have to syncronize all objects and actions in the cutscene. It also makes it more of a bandwidth hog.
: o
But it still makes more sense.
(http://i38.tinypic.com/2yzga6o.gif)
*RAPE* *RAPE* *RAPE*
(http://i38.tinypic.com/2yzga6o.gif)ROFL!! XD
*RAPE* *RAPE* *RAPE*
NOFAIR! I want in...Well obviously it isn't ready, otherwise we would have received a demo already?...
Well, the game seems to be demo ready, but whatever, Do what you want... and keep all the fun to yourself. >_>
Hi! I love link's awakening original so this is going to be great. XD Just wonder thou, when is the demo coming? :huh:Why don't you pay attention to what he JUST !@#$% SAID? :/
Will try and get some trailers and !@#$% out for NCFC, possibly a demo.
Why don't you pay attention to what he JUST !@#$% SAID? :/
Posts: 1= New member. Way to welcome him. >_>
May I be a beta tester?
Dam, dam, dam. Need to stop getting distracted u_u. Only two days before a demo needs to be done.
Probably goner be a walk / talk / explore demo. Not sure I will have the time to script to many interactive elements.
Just because someone is new doesn't mean that they lack common sense.QuotePosts: 1= New member. Way to welcome him. >_>
Live the guy alone ok ?
I know how it feelsto be the new guy, he needs a break ok.
..................
Ok, you won round 1 !
..................
And maybe my spelling isn't pretty good.......
2. Drop it.
Been programming none-stop. Should be able to get something up for that NCFC booth by the end of the day.
NO YOU DON'T :(Been programming none-stop. Should be able to get something up for that NCFC booth by the end of the day.
I HAVE USE FOR THIS PROGRAM >=^o
As I noticed in your other topic.
Don't make me ban you for spamming :P.
Site will be open in a couple of hours. Just testing the demo / getting some footage.
Sorry for the delay, I accidently destroyed several hours work this morning, been redoing it :(. So the demo isn't that polished, but its fun if your bored.
Live the guy alone ok ?
I know how it feelsto be the new guy, he needs a break ok.
Site will be open in a couple of hours. Just testing the demo / getting some footage.
Sorry for the delay, I accidently destroyed several hours work this morning, been redoing it :(. So the demo isn't that polished, but its fun if your bored.
TECH DEMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Site will be open in a couple of hours. Just testing the demo / getting some footage.
Sorry for the delay, I accidently destroyed several hours work this morning, been redoing it :(. So the demo isn't that polished, but its fun if your bored.
TECH DEMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
For anyone who cares, I uploaded an old development build of this game as its unlikely most of you will ever get to play this game from now on :3.
This is an old development build though, so I want to make something clear; DONT ASK FOR SUPPORT OR REPORT BUGS, I don't care. This game is not even being developed anymore.
Also be aware that you can only play singleplayer on this build at the moment, as the matchmaking server is no longer running.
http://binaryphoenix.com/ <- Bottom of page
There is no server. As I said, dev build. Run your own. Just run the exe with a command line of "-server 1".
The best way to get the demo would to either contact Porkchop or Infini.
I also think that it's uploaded in the resources section of the site, not sure though.