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Zelda Projects / Re: [Demo] The Legend of Zelda: The Shadowgazer (16/10/2008 - NCFC preview)
« on: October 20, 2008, 04:24:00 pm »
Nice.
If I make a a game, I never make a fan game. I want it to be an idea of my own. My graphics, my engine etc.I guess that's why there's really no fan games anymore. We've all learned this lesson :/Whoa, this game really looks like a professional Zelda game. How do you do it? *thumbs up*He does something that very few ZFGCers are willing to do anymore. He actually WORKS on his project with his OWN stuff, rather than relying on everybody else's engines, and if there's something he's not sure of how to accomplish, he experiments until he starts catching on to how to solve it, or he searches for information and finds a way and LEARNS for future endeavors that require the same thing to be accomplished.
Feather, I said all that same stuff about the game not needing to be called Solid earlier. And also, I too want GotP, but have no PS3, and nowhere near enough money. So I guess it'll be a while for me. On the bright side, I just got Portable Ops which is amazing beyond awesome.Nice. I've never played Portable Ops, since I don't own a PSP, but I have all the rest of the games, except for GotP, of course. >< I'm working for June, so I'm getting the money for a PS3 and MGS4. =D
Oh, sorry. ><That's really cool, Tom.No, actually that's my middlename ;P.
Your bro's name is Juhani? My name is Juhani, too. ><