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Messages - GANONSLAY3R

Pages: [1] 2 3 ... 10
1
Entertainment / Re: Online Gaming Names/Codes
« on: November 30, 2012, 12:36:22 am »
just got a wiiu heres my id, anyone can add me

WiiU ID - howells87

2
Zelda Projects / Re: The legend of Zelda GENERATION (DEMO)
« on: November 28, 2011, 04:38:37 am »
here's a new screen inside Tail Tail Cave from links awakening



has you can see ive added shield health just like skyward sword, you be able to find collectibles to upgrade each shield and some of the weapons in the game

3
Zelda Projects / Re: The legend of Zelda GENERATION (DEMO)
« on: November 25, 2011, 06:27:28 am »
no replys  :huh:

any way heres a new screen of Aboda Village, one of the many areas to visit in Zelda generations

4
Zelda Projects / Re: The legend of Zelda GENERATIONS (DEMO)
« on: November 20, 2011, 01:36:16 am »
here a  little demo for my version of kokiri forest in generations -
http://www.2shared.com/file/WuDegmAb/the_legend_of_zelda_GENERATION.html

5
Zelda Projects / Re: The legend of Zelda
« on: November 14, 2011, 02:57:19 pm »
OK zfgc the project will no longer be could Ocarina of Time Re-imagined, the projects has gone through a lot of changes and will now be a mix of all my favorite dungons and locations from all the zelda games.
the game will play out like the original zelda game on the nes, you will be left alone to explore the whole of hyrule and find the dungons for you self in any way you like to find all the missing triforce pieces.

here's a little list of some locations in the game -

lost woods (OoT)
Kakariko village (alttp)
Kokiri Forest (OoT)

here a  little demo for my version of kokiri forest in generations -
http://www.2shared.com/file/WuDegmAb/the_legend_of_zelda_GENERATION.html

6
Zelda Projects / Re: Ocarina of Time Re-imagined
« on: September 03, 2011, 10:59:33 pm »
just a quick update to let you all know that the project isn't dead, ive been working on it slowly over the last couple of months and ill add all new screens and a demo soon :)

7
Entertainment / Re: Ocarina of Time 3D
« on: June 18, 2011, 11:41:01 am »
i got mine from amazon so i didn't get anything with it, but just having the game good because it's freaking awesome  XD





8
Entertainment / Re: Nintendo 3DS Friend Codes
« on: March 28, 2011, 01:55:42 pm »
             XD
Board Name : GANONSLAY3R
Mii Name : Daz
Friend Code : 4768 - 7429 - 7919

9
Zelda Projects / Re: Ocarina of Time Re-imagined
« on: March 20, 2011, 03:03:36 pm »
Its been a while since i last posted, because ive been working on the new HUD layout and re-tiling most of the rooms.
Here's a new screen



Has you can see in the screen there's no action button on the HUD and has now been moved to Navi, since there's no Z targeting, it give Navi some importance.

10
Zelda Projects / Re: Ocarina of Time Re-imagined
« on: January 13, 2011, 02:22:49 pm »
changing the bosses to the MC ones in my opinion is the best way to go at the moment, not coz I'm lazy, but to help get this game finished.
I'm not changing the story and it will still have that OoT feeling when playing it, just give me a chance and hopfully you'll like what i come up with.  XD
I would also work on the lantern; the effect could be much better accomplished with some HSL changes on Link by making his sprite *above* the lanterns light radius, and changing his hue to a more purple shade with lightness down when unlit, and setting him to normal with maybe more yellow when it is lit. I mean when you think about it, the lantern working outside of caverns should be just a visual aesthetic, so extra consideration should be taken there to make it look worth using outside at night. Otherwise it looks like the screen was faded, and then a light gradient circle was plopped ontop of Link with it's alpha lowered. It really just leaves Link looking faded because the dark toned down his colors, and then the light just further brightened the already faded colors.

thanks for the tip, i'll get to work on that

11
Zelda Projects / Re: Ocarina of Time Re-imagined (NO GANON!!! )
« on: January 12, 2011, 01:45:53 pm »
 the screen shot showing the lantern is in the night time outside, Not inside a cave where it would be complete darkness.
the lantern also as its own engine that creates a light effect and isn't a black square with a whole cut in.

OTHER NEWS

Ganon will not be in the game and will be replaced with Vaati and as for all other temple bosses, ill be replacing the ones in OOt with the temple bosses from the minish cap.

12
Zelda Projects / Re: Ocarina of Time Re-imagined (New Screen)
« on: January 11, 2011, 02:27:10 pm »
new screen showing the lantern 100% working



and i hope to add a demo by the end of next month

13
Zelda Projects / Re: Ocarina of Time Re-imagined
« on: January 03, 2011, 10:20:13 pm »
OK, ill change them to the original MC sprites

14
Zelda Projects / Re: Ocarina of Time Re-imagined
« on: January 03, 2011, 09:08:25 pm »
witch rocks are you talking about  :huh:

15
Zelda Projects / Re: Ocarina of Time Re-imagined
« on: January 03, 2011, 08:06:29 pm »
a new item added to the game to replace the deku sticks will be the lantern, ill add a screen of it in action inside the old kokiri training ground
as soon has its 100 % finished.


16
Zelda Projects / The legend of Zelda GENERATION (DEMO)
« on: December 30, 2010, 06:41:57 pm »
OK zfgc the project will no longer be could Ocarina of Time Re-imagined, the projects has gone through a lot of changes and will now be a mix of all my favorite dungons and locations from all the zelda games.
the game will play out like the original zelda game on the nes, you will be left alone to explore the whole of hyrule and find the dungons for you self in any way you like to find all the missing triforce pieces.

here's a little list of some locations in the game -

lost woods (OoT)
Kakariko village (alttp)
Kokiri Forest (OoT)
Aboda Village(ST)
Tail Tail Cave(LA)

here a  little demo for my version of kokiri forest in generations -
http://www.2shared.com/file/WuDegmAb/the_legend_of_zelda_GENERATION.html

here's a new screen inside Tail Tail Cave from links awakening



has you can see ive added shield health just like skyward sword, you be able to find collectibles to upgrade each shield and some of the weapons in the game





NEW SCREENS 2011 -


OLD SCREENS 2010 -





heres a list of  of some stuff that will now not be in the game -

 . all enemies will be replaced with mc enemies
 . Gold skulltula will be replaced with golden bugs
 . no z targeting

 items not in the game -                                              
 . deku stick
 . deku nuts
 . lens of truth
 . bombchu
 . magic beans
 . hover boots
 . dins fire , nayrus love , farores wind

areas not in the game -
 . inside jabu jabus belly

THIS IS NOT A REMAKE OF THE ORIGIANL GAME IT A RE-IMAGINATION

17
Discussion / Re: Ocarina of Time Re-imagined(First Screen Shot)
« on: December 29, 2010, 04:28:03 pm »
Heres a early screen shot of the game, out side links house

these are not the final sprites, im still editing alot of stuff.

ill be adding new screens in the new year and have it up on WIP

18
Discussion / Ocarina of Time Re-imagined(First Screen Shot)
« on: December 28, 2010, 04:53:46 pm »
Ive been looking back at my oot2d+ and i realized it was just to big of a challenge TO recreate the whole game in 2d ex specilly on my own.  ive been playing both gba game alot and thought what if OOT originally came out on the gba and not on the N64 , so for the last month ive been imagining what it would have looked and played link.
all areas in the game will be changed but not unrecognisable. HAS THE TITLE SAYS ITS NOT OOT2D, ITS OCARINA OF TIME RE-IMAGINED


heres a list of  of some stuff that will now not be in the game -
 [edit] and all enemies will be replaced with mc enemies
 [edit] Gold skulltula will be replaced with golden bugs

 items not in the game -                                              
 . deku stick
 . deku nuts
 . lens of truth
 . bombchu
 . magic beans
 . hover boots
 . dins fire , nayrus love , farores wind

areas not in the game -
 . inside jabu jabus belly
 [edit]. ice cavern

THIS IS NOT A REMAKE OF THE ORIGIANL GAME IT A RE-IMAGINATION

19
Entertainment / Re: Ready for REACH?
« on: May 03, 2010, 02:04:23 pm »
does anyone know where the beta is, all it says when you put the odst disc in is preview beta and its just a video

20
Entertainment / pokemon SS & HG trading
« on: April 03, 2010, 09:48:50 pm »
i posted this topic for people who need pokemon through trade to help complete there pokedexs.
put what pokemon you need and what your willing to trade it for and your friend code.

does anyone have a pikachu coloured pichu to trade to me for a rotom [edit] or name what pokemon you need.

pokemon SS friend code : 0861 5704 7580

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