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Messages - ZFG

Pages: [1] 2
1
Coding / Re: [Help]Transitions...
« on: May 03, 2010, 01:30:42 pm »
Sorry for not giving enough information.

So, I've almost fixed it:
Code: [Select]
if global.facing="R"
    view_current.x = +320;


if global.facing="L"
    view_current.x = -320;


if global.facing="D"
    view_current.y = +240;


if global.facing="U"
    view_current.y = -240;
    

It almost works. Only problem is to go up and down. It gets buggy here, goes back and forth.
I've tried to make Link move about 32 pixels down or up from his original X and Y postion. No luck.

EDIT: It's still in the Outside View 0 event.

2
Coding / [Help]Transitions...
« on: May 02, 2010, 06:59:35 pm »
Ok, so I've been trying to get a transition engine to work. Here is how I do is so far:
Code: [Select]
if Outside View 0
if global.facing="R"
objViewFollow.x =+ 320;

if global.facing="L"
objViewFollow.x =- 320;

if global.facing="D"
objViewFollow.y =+ 240;

if global.facing="U"
objViewFollow.y =- 240;

Now, The transitions stops halfway through. Link keeps walking but the camera has frozen.

How do I fix it?

3
Graphics / Re: FSA Gorons
« on: April 24, 2010, 05:50:58 pm »
Aha, I see. Thanks for the critics and the improvement tip. I'll do some modifications to fit my likings.  :)

4
Graphics / Re: FSA Gorons
« on: April 24, 2010, 12:10:50 pm »
The belly is wrong now, It was intended to make the belly stand out. The Gorons are fat. I just think the belly disappeared in your mod.

5
Graphics / Re: FSA Gorons
« on: April 24, 2010, 11:36:57 am »
Um, I'm sorry. I don't like it. To be honest, you kinda ruined it.  :-\ Sorry if I'm rude.

6
Graphics / Re: FSA Gorons
« on: April 24, 2010, 07:54:44 am »
I like it, the colors are wrong though.

7
Graphics / Re: FSA Gorons
« on: April 23, 2010, 09:25:24 pm »

Better?

8
Graphics / FSA Gorons
« on: April 23, 2010, 04:13:20 pm »
I've been working on a Goron sprite, FSA style practice if you want.

Comments and crits welcome.

9
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: April 17, 2010, 07:56:47 am »

Animate please?

10
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: April 16, 2010, 02:23:04 pm »
Say hello to mr Goron.

11
Graphics / Re: [WIP]Zora Queen
« on: April 14, 2010, 12:50:14 pm »
FSA Attempt? :P

12
Graphics / [WIP]Zora Queen
« on: April 14, 2010, 12:16:21 pm »

Comments and opinions welcome!

13
Entertainment / Re: Alice in Wonderland
« on: March 07, 2010, 02:46:40 pm »
this is one of those movies where you either love or not. Nothing between. Atleast for me, I haven't seen yet, but I plan to.

14
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: February 27, 2010, 08:55:13 pm »

:(

15
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: February 26, 2010, 01:43:40 pm »
Ok, Oktorok Shadows on the todo list.

Working on day and night.

16
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: February 25, 2010, 09:59:24 am »

Getting some progress.

17
MC & FS / Re: [Request]: MC Bow Moblin Sprites!
« on: February 23, 2010, 02:14:05 pm »

Not sure if its correct though.

18
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: January 17, 2010, 05:56:27 pm »
Ok!
Objects: Done
House Corners: Done

19
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: January 17, 2010, 02:14:35 pm »
Really? Well, I don't. :P  The Market is small and long, but will be very crowded. as I said, its WIP. More NPC's will be added.

20
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: January 17, 2010, 02:02:27 pm »
Ah, I see the filter went over the HUD. My bad.

Market in progress, all the houses working and NPC under construction. Do you see castle walls? Yes, Hyrule Castle is close. really OOT cliche though.

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