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Author Topic: [Technical Demo] Zelda Time Walker  (Read 18296 times)

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Re: [Technical Demo] Zelda Time Walker
« Reply #20 on: October 26, 2011, 10:20:41 pm »
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I was just thinking that the title might look nicer if it was transparent instead of white (on both the starting post of this thread and on your booth page), so I made one with transparency and I've attached it, just in case you'd like to use it. If not, no big deal, I just thought it might look better with transparency.

As for the technical demo, I just played it and I was pretty impressed. Aside from a few spelling/grammar errors (which were expected since this is the game's second language) the demo has a very complete feeling. Of course there are a few weird things, like not being able to kill bats by throwing pots at them, and the picking up of pots felt a tad bit clunky. Besides those minor things, it seems real solid! Well done, I really love this!

(here's the title edit)
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Re: [Technical Demo] Zelda Time Walker
« Reply #21 on: October 27, 2011, 07:31:03 pm »
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Quote
Nice game! However i came across a bug , i was in the room where the tiles fly at you and i sort of died but not entirely , my body just moved to the center of the room but
the tiles just kept flying at to where i was last and i just sort of laid in the center , the game crashed then (it wouldn't close).
Hmm, yes I come across this bug earlier...
I will try to fix this bug, but I don't know when it comes at the moment... Maybe I should check the death event better. :-\

@Frozen?
Quote
like not being able to kill bats by throwing pots at them
Really? Hm, with all Pots? I have to check it, thanks. ;)
Edit: I think it is the same Problem with the Signpost, hm...

Anyway, thanks for the transparent title, I use it now. :)

And at last here a small Update to Version 0.76:

Technical Demo 0.76 - German/English


Changelog:

-If you throw a Pot in the "down" direction it has the right depth
-The stabsound also is by treasures and signpost now
-Collectibles have a fall sound if they fall in a pit
-There aren't anymore problems with the lever at the beginning
-The "Cheatmode" is a local variable of a file now
-The shadow is always in the death animation(also after Pit, Lava, Grass and Puddle)


And I have to note: If you see some actions of Link without a sprite(red-box) it isn't a bug, but there isn't a sprite for this action now.
Otherwise...does anybody fight against the "Bigboss" in the game or found the Cane of Byrna? They are secrets. XD
« Last Edit: October 27, 2011, 07:41:17 pm by Rayo »
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  • Zelda Time Walker
Re: [Technical Demo] Zelda Time Walker
« Reply #22 on: November 06, 2011, 06:11:35 pm »
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Here is a new Update of the game, now it is version 0.8. ;)

Technical Demo 0.8 - German/English


Changelog:

- Stabsound by keydoors and bombwalls
- Keydoors don't change your moving on the start of the map
- You don't start an action if you open a keydoor
- You can read "F11 = Restart Game" in the Game Information now
- I killed the "Shield Killerbug"! Now you always die correctly.
- You can hear only one shielddeflectsound if you deflect an attack
- You can die in water with the normal dieanimation during swimming
- The mask of the blue and the golden treasure is correct
- All soundfiles will be import now!
- The game uses 2 Music DLL's now(audire,gma)
- The game is faster now because I changed some scripts
- You can hear some new sounds in the game
- Menu can't start during the die animation
- Hawkseye can't start during the die animation
- Collision in the ice room of the Hawkseye is available
- Collision in the room before the magical boomerang is available
- Collision in the room before the ice cave is available
- The second icepuzzle is harder than before
- Monster can't walk above blockwalls
- Bad Torches can attack above pits
- There isn't more an Magnetglovessoundbug after an Enemyattack
- You can't create fire if you press "B" without Cheatmode
- You can't start the "debug"-HUD with "Insert" without Cheatmode
- There are five new cheats to read in the Cheatmessage
- You can't run without loosing life during Burning
- Cane of Byrna protects you against Burning and Glaciation
- Came of Byrna can attack monsters more than one time
- You can die during Glaciation/Burning/Electric
- You can walk in fire during Burning without Bugs
- There isn't more a Problem with the Sprite of the Iceblock
- Somariablock/Pots can change switches correctly
- Boomerang/-Magnetglovessound stops during the menu
- Music can't stop in the Menu
- Shield can burn if it meets fire
- You always can hurt enemies with Pots etc. after throwing
- You can't enter a cave during normal jumping
- Somariablock won't disappear during a throwactivation
- Bombfire will be destroy after changing the room
- Flying Floor Mask is correct
- Sluggulaslimemask is correct
- Templeslimeslimemask is correct


This Update fixes the most important bugs.
Furthermore, there aren't more problems with the music and the game is faster.
« Last Edit: November 06, 2011, 07:05:52 pm by Rayo »
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Re: [Technical Demo] Zelda Time Walker
« Reply #23 on: January 15, 2012, 03:27:38 am »
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Ok guys, let's start with part two of the game! XD
After the technical demo I am working on the original game with a new teammember: Gonken.
He helps me with maps and tiles to finish the game.
If we have news about the game I will open a new topic for the original game. :)
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