If you posts some screenshots and such I'll move it for you.Done, and done!
ya dude i bought gm5 code long time ago and got it convetred to 7 but i reformated my pc and now i cant get it back so im forced to be a pirate.It happens to the best of us, I guess.
Looking good so far, it's a shame people haven't been helping with zfgc style coz it looks so niceI agree, ZFGC Style looked so great, but, it has fallen, just like the lady from Fatal Frame 2, from the 2nd floor. xD
and make sure to look through the ZFGC style thread, there's tons of stuff not in the first post, eg:
(http://www2.hku.nl/~roy/zfgc/inside_tileset_house.PNG)
(http://www2.hku.nl/~roy/zfgc/char_sheet.PNG)
Looking forward to more, good luck :)
Seems interesting enough. The story actually seems partially original, just make sure to not have the exact same setting as every other Zelda game, and you might make it.Why, thanks. I don't wanna make it based off OoT, LTTP, AW, and so on, and I like the fact that Link can Talk, it gives out more character, I will edit the main Storyline as I go along, but, I won't post Spoilers of whats to come.
I personally think that Link should not talk...That's what I want to seperate between the actual game, and my fan game, I like the fact that Link can talk, gives him more Character Development, and people (Well, the NPC's) just don't go, "Oh, your name is Link?" and blah blah blah.
I think there should be some sort of quest companion (midna, navi, tatl, ezlo (elzo? dont remember) etc.) to tell him things like "We need to get a sword" or "HEY @$%#'IN LISTEN!"
It is up to you to decide whether it is a spoon or a fork.... (or something else)
"It's raining updates, hallelujah, it's raining updates!, HALLELUJAH, Oh-yeah-they're-here, cmon cmon comeee on, look at themmmm! *Random disco screw up* Uh... you didn't see that."
Well, updates as it follows:
Title Screen Background.
Registration Screen Background.
Started two rooms of the Cave.
Added a Cutscene in the Cave.
Added entering Helen's place cutscene.
Removed Black Background in Text.
Added more to Kakariko Outskirts.
Drafted out a rough copy of the Prologue. (Or is it Epilogue... I'm confused. xD) (0% done in Gamemaker.)
Remade Helen's house. (Added Chairs and a Table.)
Drafted out Helen's sprite. (35% done in spriting)
Drafted out Link's Mother. (10% done in spriting)
Link's sword attack is comming along good. (10%, only have a couple frames done, the coding is easy to put together.)
Added "Examine" Feature to Link. (Can only examine objects.)
Added "Observation" feature to Link (In certain areas (Like the Goron Staircase, for exampe), Link will observe what happened to it, or what he thinks needs to be done.)
Drafted out Link's Ledge-Jumping (Yes, custom ledge jumping. 95% done. (Just have to fix a few bugs.)
Added Link's "roll" ability.
I'll post some new screens of Link rolling, Examining, Helen's house, and the Sword attack, once I get everything sorted out. I'm not posting any screens of the cave, though, since I don't wanna spoil it. x3"It's raining updates, hallelujah, it's raining updates!, HALLELUJAH, Oh-yeah-they're-here, cmon cmon comeee on, look at themmmm! *Random disco screw up* Uh... you didn't see that."
Well, updates as it follows:
Title Screen Background.
Registration Screen Background.
Started two rooms of the Cave.
Added a Cutscene in the Cave.
Added entering Helen's place cutscene.
Removed Black Background in Text.
Added more to Kakariko Outskirts.
Drafted out a rough copy of the Prologue. (Or is it Epilogue... I'm confused. xD) (0% done in Gamemaker.)
Remade Helen's house. (Added Chairs and a Table.)
Drafted out Helen's sprite. (35% done in spriting)
Drafted out Link's Mother. (10% done in spriting)
Link's sword attack is comming along good. (10%, only have a couple frames done, the coding is easy to put together.)
Added "Examine" Feature to Link. (Can only examine objects.)
Added "Observation" feature to Link (In certain areas (Like the Goron Staircase, for exampe), Link will observe what happened to it, or what he thinks needs to be done.)
Drafted out Link's Ledge-Jumping (Yes, custom ledge jumping. 95% done. (Just have to fix a few bugs.)
Added Link's "roll" ability.
no screens... T.T
That's a lot of updates though, you seem to be truckin through this game. I just hope the lack of available sprites won't hinder your progress.I'll post some new screens of Link rolling, Examining, Helen's house, and the Sword attack, once I get everything sorted out. I'm not posting any screens of the cave, though, since I don't wanna spoil it. x3"It's raining updates, hallelujah, it's raining updates!, HALLELUJAH, Oh-yeah-they're-here, cmon cmon comeee on, look at themmmm! *Random disco screw up* Uh... you didn't see that."
Well, updates as it follows:
Title Screen Background.
Registration Screen Background.
Started two rooms of the Cave.
Added a Cutscene in the Cave.
Added entering Helen's place cutscene.
Removed Black Background in Text.
Added more to Kakariko Outskirts.
Drafted out a rough copy of the Prologue. (Or is it Epilogue... I'm confused. xD) (0% done in Gamemaker.)
Remade Helen's house. (Added Chairs and a Table.)
Drafted out Helen's sprite. (35% done in spriting)
Drafted out Link's Mother. (10% done in spriting)
Link's sword attack is comming along good. (10%, only have a couple frames done, the coding is easy to put together.)
Added "Examine" Feature to Link. (Can only examine objects.)
Added "Observation" feature to Link (In certain areas (Like the Goron Staircase, for exampe), Link will observe what happened to it, or what he thinks needs to be done.)
Drafted out Link's Ledge-Jumping (Yes, custom ledge jumping. 95% done. (Just have to fix a few bugs.)
Added Link's "roll" ability.
no screens... T.T
I see your point, but, I think i'll be fine.That's a lot of updates though, you seem to be truckin through this game. I just hope the lack of available sprites won't hinder your progress.I'll post some new screens of Link rolling, Examining, Helen's house, and the Sword attack, once I get everything sorted out. I'm not posting any screens of the cave, though, since I don't wanna spoil it. x3"It's raining updates, hallelujah, it's raining updates!, HALLELUJAH, Oh-yeah-they're-here, cmon cmon comeee on, look at themmmm! *Random disco screw up* Uh... you didn't see that."
Well, updates as it follows:
Title Screen Background.
Registration Screen Background.
Started two rooms of the Cave.
Added a Cutscene in the Cave.
Added entering Helen's place cutscene.
Removed Black Background in Text.
Added more to Kakariko Outskirts.
Drafted out a rough copy of the Prologue. (Or is it Epilogue... I'm confused. xD) (0% done in Gamemaker.)
Remade Helen's house. (Added Chairs and a Table.)
Drafted out Helen's sprite. (35% done in spriting)
Drafted out Link's Mother. (10% done in spriting)
Link's sword attack is comming along good. (10%, only have a couple frames done, the coding is easy to put together.)
Added "Examine" Feature to Link. (Can only examine objects.)
Added "Observation" feature to Link (In certain areas (Like the Goron Staircase, for exampe), Link will observe what happened to it, or what he thinks needs to be done.)
Drafted out Link's Ledge-Jumping (Yes, custom ledge jumping. 95% done. (Just have to fix a few bugs.)
Added Link's "roll" ability.
no screens... T.T
Looks pretty good, although perhaps a little graphically bland.Thanks, i'm still rough drafting the Kakariko Outskirts.
And by bland I mean there looks like a lot of "open space".
...Good work so far, though.
Link talks? That's a unique idea.
You have a point there, and I don't think that Link has really had character development yet.In the history of Zelda games, Link only had story development, like that he's the Hero of Time, and such. But, lacks his Character Development, people overlook this fact easily, but, oh well, doesn't make Legend of Zelda bad. xD
Yeah, that's exactly what I meant.Oh. Yeah. xD
PWN YOU With BOOBAMUT, err BAHAMUT! Also, I'm just posting my thoughts and opinions on your game.Thanks, I can't wait to post the demo. After I finish this: Link get's his rupee's stolen cinematic. Then you can get your hands on some sweet pwnage. Of killing Keese. (Registration Screen won't be used until Demo 2.) Teketies are going t be abit hard to program, but, I have a general idea of what to do. =D
Link talks? That's a unique idea.
That date was last month...
I know this, but I was just kinda confused. And the next demo being released in 2 months is a bit far away. So I was just asking.
Some of the foreground-BG's need some work. When going to the upper right house on the map,(Red parts are by me.)
the hud gets behind the house :o Also, sometimes you can see Links feet stick out of some foreground-Backgrounds.
Nice demo though, the style is very smooth and the MC-Style Link fits good with custom ZFGC style.
Edit: Also LOL at Link swearing XD
Lawl, if you've played Silent Hill 2, you'll get what I meant by "Wooden Plank"
Good luck with it ;)
I thoroughly enjoyed this, the engine was smooth and it looked lovely. Just a few things...1) I don't know how to exactly fix the depth problem.
1) The HUD disappeared behind some things
2) Links green seems a bit sharp compared to the ZFGC style.
3) Things like the stairs and the doorways inside the house don't look finished, they just look cut out.
But those are all aesthetic, the game itself was really good.
I ran your demo and it looks really good, but I found two glitches, besides the earlier mentioned glitch of the HUD.Oh, thanks for finding these. o.o
- 1.png shows Link partially over above the wall. Something went wrong with the door I think.
- 2.png shows Link standing on a house. Also a collision detection error.
About the HUD. It would have been nice if you added a preview or mock-up. The message box boundary looks good, but as 3.png shows the text is difficult visible, due to the game shining through. The text box needs a monocolor (semitransparent) background. In this case black or dark grey would be the best.
Also the item of the sword looks really strange in the upper right corner and is difficult to see. If you lay a button that shows which key to press behind the sword it would be better. Any other buttons used would also be nice to show.
The itembox I don't know. I need to see an item in it.