I actually have a different control configuration coded into the engine using the 'arrow' keys, only I have yet to implement a way to switch between the options. I will add arrow support in a future update down the line. I actually don't even use the keyboard all that much when testing. I have my ps3 controller configured through joy2key.
I fixed the lighting to a stable light point and got rid of the flickering all together. I actually like it better that way.
The rupees were kind of odd now that you have pointed it out Lzard
So now they just sit on the floor upon collision.
Shaking screen is removed on boomerang damage. As for the landing pause. Ill have to work on that a little more.
Added BombsBombs were a bi@#% to code.
Work has begun for the overworld navigation. Think Zelda 2. I have only tiled a small section for the map.
I plan on adding 4 total dungeons. "I don't want the game to drag out two long.
OverWorldMenu Screen MockupThe Menu screen is only a mockup right now. "I don't actually intend to code that many items
into the engine" Ill be posting a second demo sometime next week for sure which should include
the overworld so far, pause menu for item switching, and at least one more enemy.
"I completely erased the red slime object. Could unglitch the problem. "