ZFGC

Resources => Graphics => Topic started by: Twilight Alchemist on August 10, 2012, 10:16:35 pm

Title: Shadow of Liimina sprite thread
Post by: Twilight Alchemist on August 10, 2012, 10:16:35 pm
A sprite thread for the Shadow of Liimina.

Hero's Bow
(http://img138.imageshack.us/img138/1601/sbow.png)

Bombs
(http://img844.imageshack.us/img844/8563/bombss.png)

Boomerang
(http://img513.imageshack.us/img513/8525/boomerangh.png)

Twilight's and Malefor's Ice Rod
(http://img89.imageshack.us/img89/3658/icerodcross.png)

The Fire Rod
(http://img89.imageshack.us/img89/9430/firerod.png)

More to come when I finish more.
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 10, 2012, 10:20:19 pm
just posting so I can be kept up to date. Also gonna point Malefor this way since he is going to be doing some mapping.
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on August 10, 2012, 10:51:50 pm
Can I help at this?
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 10, 2012, 11:19:16 pm
Blaze you do sprites?
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on August 10, 2012, 11:44:46 pm
Have you checked my topic?
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 11, 2012, 12:56:33 am
I'll look for it. I just know you told me you couldn't talk yesterday.

Edit, Oh You're awesome too! Well sure you can help. Do you wanna sprite enemies or NPCs?
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on August 11, 2012, 01:15:33 am
I'll look for it. I just know you told me you couldn't talk yesterday.

Edit, Oh You're awesome too! Well sure you can help. Do you wanna sprite enemies or NPCs?

Thanks. I'd like to design them.
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 11, 2012, 01:16:36 am
You'd like to design who? Enemies or NPCs? Or did you mean both?
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on August 11, 2012, 01:43:13 am
You'd like to design who? Enemies or NPCs? Or did you mean both?

A bit of each
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 11, 2012, 02:05:28 am
Thanks man. I'll add you to my dev team. This is gonna be so AWESOME!!!
Title: Re: Shadow of Termina sprite thread
Post by: Twilight Alchemist on August 11, 2012, 05:24:57 am
Welcome to the team Blaze!
Title: Re: Shadow of Termina sprite thread
Post by: Max. on August 11, 2012, 03:51:59 pm
Hey, so I don't know if I might happen to have anything that could help you, but for a while, I've been working on a game set hundreds of years before Majora's Mask, as a kind of prequel. I feel like I've probably had to sprite some things that you'll need, and my feelings on my sprites are that you should be allowed to use them if you want.

I dunno what platform you're working from, but I use rpg maker XP (which is dumb, I know :p), so all the sprites from my game need to be shrunk 50% before they're standard size. But you're welcome to download my game and look at the graphics folders:
Game Page (http://www.zfgc.com/forum/index.php?topic=38441.0)

Credit is nice, but really, this is the internet, so who cares? :p


Also, I've been slowly starting to get back into making this game after a break for Summer, so watch out for competition on the Termina front! (Competition/cooperation, if you so choose :p)
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on August 11, 2012, 04:32:26 pm
Hey, so I don't know if I might happen to have anything that could help you, but for a while, I've been working on a game set hundreds of years before Majora's Mask, as a kind of prequel. I feel like I've probably had to sprite some things that you'll need, and my feelings on my sprites are that you should be allowed to use them if you want.

I dunno what platform you're working from, but I use rpg maker XP (which is dumb, I know :p), so all the sprites from my game need to be shrunk 50% before they're standard size. But you're welcome to download my game and look at the graphics folders:
Game Page (http://www.zfgc.com/forum/index.php?topic=38441.0)

Credit is nice, but really, this is the internet, so who cares? :p


Also, I've been slowly starting to get back into making this game after a break for Summer, so watch out for competition on the Termina front! (Competition/cooperation, if you so choose :p)

Ah, I remember this post. Really good sprites, Max. Also, credit of course will be given (right, Kinemaru).
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 11, 2012, 10:23:37 pm
Of course credit will be given. And the only game I'm worried about being superior than Shadow of Termina is Echoes of Aurelia. THAT is the game that inspired me to make a 2D Zelda. It looks amazing. I hope that this game can at least stand up to it.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 12, 2012, 01:42:10 pm
I want to try and do the final boss sprite, how does he look like?
demonic? >:D
or a shadow like creature?
I want to Know
Title: Re: Shadow of Termina sprite thread
Post by: Twilight Alchemist on August 12, 2012, 03:41:01 pm
I want to try and do the final boss sprite, how does he look like?
demonic? >:D
or a shadow like creature?
I want to Know

He doesn't even know what the final boss is.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 12, 2012, 04:06:34 pm
I didn´t know.
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 12, 2012, 08:10:33 pm
Yep sorry. Anything with the ? on it I haven't thought of yet. Have you seen the main topic?
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 12, 2012, 08:29:14 pm
I dont know, Ill have a look ;)
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 12, 2012, 08:39:19 pm
just added it to my signature.
Title: Re: Shadow of Termina sprite thread
Post by: Twilight Alchemist on August 13, 2012, 05:10:58 am
Update: added Bombs
Edit: and Boomerang
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 13, 2012, 12:18:26 pm
Hey, so I don't know if I might happen to have anything that could help you, but for a while, I've been working on a game set hundreds of years before Majora's Mask, as a kind of prequel. I feel like I've probably had to sprite some things that you'll need, and my feelings on my sprites are that you should be allowed to use them if you want.

I dunno what platform you're working from, but I use rpg maker XP (which is dumb, I know :p), so all the sprites from my game need to be shrunk 50% before they're standard size. But you're welcome to download my game and look at the graphics folders:
Game Page (http://www.zfgc.com/forum/index.php?topic=38441.0)

Credit is nice, but really, this is the internet, so who cares? :p


Also, I've been slowly starting to get back into making this game after a break for Summer, so watch out for competition on the Termina front! (Competition/cooperation, if you so choose :p)

I'm all up for co-operation. You've got some really cool ideas in there. I necroposted there and hopefully it wasn't too bad. Anyway, which game maker would work best if i wanted to capture the feel of say.. FSA? (I keep staying up till 9 am... need to stop so i can wake up in time to use my sister's computer...) Oh, and I really think it's cool how you seem to do some of everything. I really need to learn how to do mapping because I feel like it'll be one of my strong points. What would you say is the easiest skill but still takes a considerable amount of time and talent?
Title: Re: Shadow of Termina sprite thread
Post by: Max. on August 14, 2012, 12:18:12 pm
Quote
What would you say is the easiest skill but still takes a considerable amount of time and talent?

Haha, I have no idea how to answer this, it's all totally dependent on personal motivations and stuff. Sorry, there isn't any skill that's easier than other skills :p

And I don't really mind the necropost in my game's thread, since we were discussing it here.
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 14, 2012, 08:44:31 pm
Hmm, mapping it shall be then.
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on August 16, 2012, 01:27:46 am
Do you want me to begin spriting something, Kienamaru?
Title: Re: Shadow of Termina sprite thread
Post by: Zhello on August 16, 2012, 01:39:19 am
If you guys need sprite head start, try to search for SDK(if not then I prolly have somewhere on my pc that I can share with you :D), there is an gmk file with loads of TMC sprites. As for the engine 4S/Diminish and Niek coded one a while back.
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on August 16, 2012, 01:45:08 am
If you guys need sprite head start, try to search for SDK(if not then I prolly have somewhere on my pc that I can share with you :D), there is an gmk file with loads of TMC sprites. As for the engine 4S/Diminish and Niek coded one a while back.

I was meaning with some of the NPCs of the game, but thanks anyway.
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 16, 2012, 04:55:30 am
Do you want me to begin spriting something, Kienamaru?


Yeah, i thought you had already started spriting. I don't know how i want the NPCs to look though so you might want to do the enemies. (Listed on the Thread for Shadow of Termina)
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on August 18, 2012, 01:37:25 pm
Well, I'm done with the spriting of the Tower Knight. It's actually a recolour of the Darknut, and a couple of modifications. Any complain you have, tell me.

(http://i1154.photobucket.com/albums/p528/BlazeBigBang/TowerKnight.png)
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 18, 2012, 04:24:04 pm
I like it, nice work man!! 8)
try other enemies too.
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 18, 2012, 09:02:24 pm
No complaints, it looks awesome. Now we just need one without a shield and one with a bow and arrow.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 19, 2012, 09:09:05 am
can I try too?
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 19, 2012, 12:42:57 pm
here is my try:
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on August 19, 2012, 01:19:37 pm
here is my try:

Those were the sprites I was looking for
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 20, 2012, 12:18:54 am
Hmm.. I can't really tell what's going on with the bow guy.
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on August 20, 2012, 12:26:00 am
Hmm.. I can't really tell what's going on with the bow guy.

Yeah, I was actually thinking the same. On the other hand, I'm done with the knight without the shield, which looks exactly like Malefor's.
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 20, 2012, 01:07:23 am
Hmm, well then. I dunno which one to go with. They do look the same.
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on August 20, 2012, 01:26:15 am
Hmm, well then. I dunno which one to go with. They do look the same.

Yeah, I know XD
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 20, 2012, 04:13:45 am
speaking of Engines. I'm really liking and wanting that engine being used in Echoes of Aurelia. It has EVERYTHING that I mentioned visually. Weather, time, and MC stuff. I just hope they let us use it.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 20, 2012, 09:52:53 am
i have been looking at both tower nights that we did and there are some differences:
1. baze´s shoulders are lighter than mine.
2. blaze´s head is rounder than mine so I will have to say blaze´s is better than mine.

Hmm.. I can't really tell what's going on with the bow guy.

actually I got the bow from the bow moblin and recolored it to put it on the night.
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 20, 2012, 11:12:05 am
Ah, his sword looks somehow straighter too. Alright, I'll go with Blaze's Knight.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 20, 2012, 11:57:55 am
haha, didn´t notice that one, i actualy got the sword from the red darknut sprites sheet. it is the original sword. XD XD XD XD XD XD
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 21, 2012, 02:42:01 pm
I tryed to do the floor from the deku chamber using the deku throne from leduardo, but I cant seem to get the floor right, i got six different floors and i want you to choose the one that fits best.
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 21, 2012, 08:00:17 pm
Gonna have to find my majora's mask and check. hard to say right now. i'm thinking either 3 or 4 though.
Title: Re: Shadow of Termina sprite thread
Post by: Zhello on August 22, 2012, 03:00:15 am
Deku Palace had a normal flooring in MM, well depending on where you are within the place. The min room has  palish type flooring.

Left room and I think te right room has grass and dirt flooring. The room with the Deku King inside has the palish type flooring.

http://www.youtube.com/watch?v=DCl-1oUHhMs
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 22, 2012, 10:27:56 am
Which do you think looks best for the throne room Link?
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 22, 2012, 11:03:55 am
wait a sec, I triey a compleately different floor and put walls, i only need the bonfire and giant leaves for ecoration to finish it
Title: Re: Shadow of Termina sprite thread
Post by: Zhello on August 22, 2012, 02:49:23 pm
Which do you think looks best for the throne room Link?

I'll go with the palish flooring. When you add the bonfire, it will make it stand out.

wait a sec, I triey a compleately different floor and put walls, i only need the bonfire and giant leaves for ecoration to finish it
Nice  XD but if you wanna see how the walls look like I posted vid up. But as of now it is good, just needs a bit more work though.

edit:
The wall in vid it looks sort of like a honeycomb design.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 23, 2012, 11:25:16 am
Here is an update of the deku chamber, tell anything that I can improve.
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on August 23, 2012, 12:57:16 pm
Looks very good, though I think some asthetic changes could be done. The green and brown leafs scattered around the fire should be removed, they look as if they were put there for filling. You could also add smaller leafs scattered around the chamber, so that way may look more leafy (I don't know if it's "leafier")
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 23, 2012, 01:03:17 pm
Looks very good, though I think some asthetic changes could be done. The green and brown leafs scattered around the fire should be removed, they look as if they were put there for filling. You could also add smaller leafs scattered around the chamber, so that way may look more leafy (I don't know if it's "leafier")


Agreed, the green and brown leaves look like space fillers. Also remove the leaf on the bottom of the pit. It's a bit TOO symmetrical, I think just removing that would be a subtle but needed change.
Title: Re: Deku chamber
Post by: SpritingBrad on August 23, 2012, 01:54:36 pm
is it better now? I think it is good as it is, keep in mind that we still have to do a lot of the deku palace and rest of termina...
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 23, 2012, 02:10:06 pm
delete the BIG leaf piles.
Title: Re: Shadow of Termina sprite thread
Post by: Kami on August 23, 2012, 02:14:43 pm
Thwere is also no corners ao the places where the walls converge or collide.
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 23, 2012, 02:22:25 pm
Because I can't view vids on the wii easily, and can't find MM... how should the corners be shaped?
Title: Re: Shadow of Termina sprite thread
Post by: Kami on August 23, 2012, 02:23:39 pm
Fine I'll circle the areas that need corners, really since the walls seem like an edit it shouldn't be too hard.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 23, 2012, 06:23:50 pm
here is the corners and i took the big leaves:
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 24, 2012, 05:35:33 am
You took out the wrong leaves... I said the leaf PILES, not the big leaves. Put the leaves back and remove the big Piles
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 24, 2012, 09:24:07 am
ok here it is, removed the big piles and put back the leaves
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 24, 2012, 09:26:23 am
and that bottom leaf. It needs to go away again. Other than that, i like it.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 24, 2012, 09:31:30 am
here you go
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 24, 2012, 10:40:45 am
:D That's what I was getting at the entire time. I like it, I just don't know what Link wanted done to the walls. I'm also thinking the room would need to be eventually expanded on the other side to allow for the prison.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 24, 2012, 11:35:48 am
Link wanted the walls to be like they are now, couse befoure i had it like a dirt wall. I think the prison will fit perfectly there or maybe the prison isn´t there yet, remember that its a hundred years before majora´s mask, and I did the hall
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 25, 2012, 01:38:10 am
make the hall thinner. It should only be about half as wide as the chamber.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 26, 2012, 04:03:22 pm
ok here is my try, oh and by the way, do you want the monkey sprites?, after all they make a big influence on majoras mask. Why not make a little village for the monkeys? it would look cute don´t you think?
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 26, 2012, 11:16:27 pm
About the hall, i could have clarified the thinness had I thought. I think it should only be 3 tiles wide.

About the monkeys having a village, nope. I dislike "cute" stuff and "silly" stuff in games like Zelda. SoT will be a bit more serious than typical Zelda and not cutesy at all.
Title: Re: Shadow of Termina sprite thread
Post by: Kami on August 27, 2012, 12:31:53 am
That kinda goes against the what the MC style is. Since the graphic style is ussually reflective of the game mood/seriousness.

If you have serious character design then your not really spriting in MC style.
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 27, 2012, 12:41:17 am
Hmm, I don't see where the harm is going against the graphic style. I think the graphic style of a game doesn't have to express the feeling of it. It's just the way it looks. The game will still have humour and whatnot. It just won't have silly looking characters or enemies.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 27, 2012, 01:17:34 pm
well it was just an idea, oh and here is the hall thinner, + added the signs saying what is each room:
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 27, 2012, 11:22:01 pm
That's perfect man.
Title: Re: Shadow of Termina sprite thread
Post by: Twilight Alchemist on August 28, 2012, 04:12:44 am
Sooooooo, I'm back is this what you wanted Kienamaru?

Mine and Malefor's Ice Rods Fused
(http://img89.imageshack.us/img89/3658/icerodcross.png)

The Fire Rod
(http://img89.imageshack.us/img89/9430/firerod.png)

Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 28, 2012, 07:37:11 am
awsome
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 29, 2012, 01:07:46 am
Sooooooo, I'm back is this what you wanted Kienamaru?

Mine and Malefor's Ice Rods Fused
(http://img89.imageshack.us/img89/3658/icerodcross.png)

The Fire Rod
(http://img89.imageshack.us/img89/9430/firerod.png)

That looks good man. Malefor you don't mind?
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 29, 2012, 08:33:58 am
No, its ok, he gave credit and all ;)
either way, its to help you on your project  :)
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 29, 2012, 11:48:55 am
Alright then, add em to the list.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 29, 2012, 11:57:05 am
I did a little more on the deku palace, chanded the floor of the hall and added the plank
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 30, 2012, 02:58:01 am
That looks alright.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 30, 2012, 10:16:18 am
That looks alright.
thanks  :)
We shoud start to do the inner and outer gardens too
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 30, 2012, 04:48:01 pm
Just out of curiousity, is there going to be a desert in the game?
and if there is, is there going to be pyramids, cactuses, bones of animals, rocks... etc?
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 30, 2012, 10:35:21 pm
I don't think there will be pyramids.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 31, 2012, 08:32:36 am
but I thought that they could be like the houses or even the temple, I have the tiles, so tell me what you think
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on August 31, 2012, 09:54:20 am
Tileset looks fine but the temple looks nope. It's not gonna be that kind of temple. Do you think I should try drawing out the temples the best I can?
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on August 31, 2012, 12:40:19 pm
yes and put them on the websit where the swords are
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on September 01, 2012, 05:27:29 pm
here i started to do the inner and outer garden:
Title: Re: Shadow of Termina sprite thread
Post by: Kami on September 01, 2012, 06:20:27 pm
The tall grass for the floor is kind off iffy, if gives me the impression that the walls and objects are hovering slightly off the ground.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on September 03, 2012, 09:18:30 am
Ok, ill give it a try
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on September 04, 2012, 05:44:08 am
Hmm, I'm not sure what the other guy means. But How large are the garden areas?
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on September 05, 2012, 07:42:41 pm
he meant that I had to make the grass larger and i put the objects on one of the rooms
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on September 06, 2012, 12:52:38 am
That looks really good (to me). Maybe add a few rocks here and there?
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on September 06, 2012, 03:50:18 pm
I will try+ the other side of the room
Title: Re: Shadow of Termina sprite thread
Post by: Sinkin on September 07, 2012, 02:29:43 pm
May I come with some feedback?

Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on September 08, 2012, 04:01:28 am
Feedback? Go for it.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on September 11, 2012, 05:07:24 pm
here is the basics of the deku palace, its getting there!! :D
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on September 11, 2012, 06:27:44 pm
Looks good so far. How long does it take to map like this? What do you use for it?
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on September 11, 2012, 08:52:00 pm
Which program? Depends on what you prefer. You can use almost any editor. How much time does it take? All depends on what sources do you have. If you have the tiles, and the layout, it can be done in 5 minutes.
Title: Re: Shadow of Termina sprite thread
Post by: Sinkin on September 11, 2012, 09:23:14 pm
I think the rooms are a bit too small if you compare Link to them. You can literally walk through the rooms in just a few seconds. My tip is that you guys should take a look at the Majora's Mask version of Deku Palace and try do something similar in size compared to the player.
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on September 11, 2012, 09:37:36 pm
I think the rooms are a bit too small if you compare Link to them. You can literally walk through the rooms in just a few seconds. My tip is that you guys should take a look at the Majora's Mask version of Deku Palace and try do something similar in size compared to the player.

Now that you say it, yes, the rooms are too small for Link. I think you should make it bigger, Malefor.
Title: Re: Shadow of Termina sprite thread
Post by: NaviSaysHEY on September 11, 2012, 10:05:07 pm
This Shadow of Termina game you're making; Is this a form of a remake of Majoras Mask?
I do recall a cage in the palace room to the top-left where the monkey was held captive.
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on September 11, 2012, 10:08:28 pm
This Shadow of Termina game you're making; Is this a form of a remake of Majoras Mask?
I do recall a cage in the palace room to the top-left where the monkey was held captive.

It's something like that. It'll have a lot of things featured in MM, but this game is set 100 years before the original game.
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on September 12, 2012, 07:11:23 am
This Shadow of Termina game you're making; Is this a form of a remake of Majoras Mask?
I do recall a cage in the palace room to the top-left where the monkey was held captive.

It will require some areas to be remade. But it isn't by any means a remake. It's just in a somewhat familiar land. Due to the amount of time before MM some areas will be drastically different while others might be nearly identical. Assuming that you didn't read the project thread (or else you would've known at least that) I'd recommend you give it a read. It tells a bit about the game. (In my signature)
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on September 12, 2012, 04:04:05 pm
Looks good so far. How long does it take to map like this? What do you use for it?
i work on it every day and i use paint

I think the rooms are a bit too small if you compare Link to them. You can literally walk through the rooms in just a few seconds. My tip is that you guys should take a look at the Majora's Mask version of Deku Palace and try do something similar in size compared to the player.
well yeah, know that i think about it, even though I havn´t played majora´s mask so i´m actuallyt doing the maps from whatching videos pictures... etc. i think by adding a few rocks here and there should do the trick but even though, ill try to do it bigger.

Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on September 16, 2012, 08:30:12 am
just to change subject, I added smoke to the bomb sprites made by Twilight, of course i asked and he said yes, yay!!
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on September 22, 2012, 02:01:16 pm
Nice, sorry I've not been very active. The bombs look good though with the added smoke effect.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on September 22, 2012, 04:15:39 pm
thanks, why haven´t you been active by the way?
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on September 23, 2012, 06:51:19 pm
I'm also a brawl hacker so I spend more time there than here. Fixing things and making hacks. Other than that, I've been trying to play more Xbox.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on September 24, 2012, 08:52:59 am
ok
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on September 27, 2012, 07:49:14 pm
I just wanted to make you know, that I have already done the Stone ChuChu. I'm putting them into a sheet of each frame of 32x32, so, I may bring in an hour.
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on September 27, 2012, 08:27:52 pm
You know, I'm too lazy to do it. I'm leaving the sprites here. Maybe, I'll later do it.
Title: Re: Shadow of Termina sprite thread
Post by: Kami on September 27, 2012, 09:04:18 pm
That's not really a stone chuchu, its more of a Mud ChuChu.

It has no stone on it, and still is retaining it's gooy composure.
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on September 27, 2012, 09:09:57 pm
That's not really a stone chuchu, its more of a Mud ChuChu.

It has no stone on it, and still is retaining it's gooy composure.

Its power actually is to transform into a stone. Stone are also brown  :P
Title: Re: Shadow of Termina sprite thread
Post by: thestig on September 27, 2012, 09:11:24 pm
That's not really a stone chuchu, its more of a Mud ChuChu.

It has no stone on it, and still is retaining it's gooy composure.
/me facepalms.

I'm sure you've got a Ph.D in materials of "gooy composure", huh?
Title: Re: Shadow of Termina sprite thread
Post by: Starforsaken101 on September 27, 2012, 09:13:50 pm
Personally I think it looks fine, but I guess maybe making it more of a greyer shade of brown would help?

Also AP, Chuchus are "gooy"...if ya know what I mean
Title: Re: Shadow of Termina sprite thread
Post by: thestig on September 27, 2012, 09:16:02 pm
Just make sure you clean your poopdeck if there's an overload!

Gray/brown, honestly it could be both. Just look at pyramids, they're more of a shade of yellowish brown and that's still considered being made out of stone. Maybe to satisfy Plague's input, have two frames be colored grayish brown to show a "solidified" state.
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on September 27, 2012, 09:19:45 pm
My first choice for the stone was gray, but then I remembered about the ChuChu that change their form.
Title: Re: Shadow of Termina sprite thread
Post by: Kami on September 27, 2012, 09:21:01 pm
All I was saying was that it didn't look like a stone chuchu, but of the design is supposed to me a gel like chuchu(Like most chuchu's)Then go right ahead.
Title: Re: Shadow of Termina sprite thread
Post by: Shane on September 28, 2012, 06:36:35 am
Personally I'm fine with it being brown, too.

My first choice for the stone was gray, but then I remembered about the ChuChu that change their form.

Well, Nintendo did change the Gray ChuChu's ability in ST (It could only be killed with sharp, pointy objects (arrows for instance, but you can't use the sword, because you get zapped if you do.).).
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on September 29, 2012, 07:45:15 am
hey just posting my latest map of the deku palace
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on September 30, 2012, 06:45:24 pm
here is my master piece!!
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on October 01, 2012, 04:42:09 pm
here is a better deku palace modification
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on October 02, 2012, 12:27:25 am
Palace looks good, one thing. Could you make the watchtower in the top left room 4 tiles? keep the ladder where it is and make it a bigger square.
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on October 02, 2012, 12:31:12 am
That's an excellent work, Malefor! Though, personally I would do rooms bigger, and with a different filling, it's still good

Hey, Kienamaru, what do you think about the stone ChuChus?
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on October 02, 2012, 12:36:42 am
They're what I had in mind somewhat. I was actually wanting the Wind waker Chu chu's. The dark ones that turn to stone as an ability. But I have to check my thread to see what all enemies I was gonna put in. I may have intended a custom chu that was gonna be dark.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on October 02, 2012, 04:04:02 pm
I think it looks good as it is, it was pretty hard for me to do becasuse I am not a good spriter, but I am still quite good and make sprites at a good standar.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on October 02, 2012, 05:40:29 pm
just to change the subject, I made a sprite of the magic bean seller
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on October 04, 2012, 05:57:41 pm
started to do the swamt too, and chanded the map as you can see bellow
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on October 04, 2012, 07:41:57 pm
Malefor, you've got some skills! I have one question though, the map on the right with the two brown rocks. Are those bombable because it looks like there isn't enough space to fit through there.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on October 06, 2012, 11:07:56 am
where exactly, can you point it out? :huh:
Title: Re: Shadow of Termina sprite thread
Post by: BlazeBigBang on October 06, 2012, 12:32:13 pm
They must be bigger, to do not let the player pass through it. I mean, when you have a bombable rock in a game, do you make it with enough space to let the player pass thrpugh? No! You make it big enough that when the player touches it dies. Kidding. However, they should be bigger to fit perfectly in there.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on October 06, 2012, 04:39:30 pm
well in that case the rocks would be bombable. ;)
Title: Re: Shadow of Termina sprite thread
Post by: ALTTP Fan on October 07, 2012, 12:21:47 am
where exactly, can you point it out? :huh:

Here I have marked all the areas where it will be too thin for a player that has a 16 x 16 collision mask -
(http://img37.imageshack.us/img37/4159/examplenx.png)

I also noticed a ton of tiling errors on the whole map that is either caused by incorrect sprites/tiles and mapping.
Please do not take that as a criticism, Im just trying to help because having tiling errors in your map would be VERY tricky to use in a game when it comes to collisions.
I take it youre using MS Paint to make your maps/tiles?
I used to use MS Paint for maps, but I got loads of errors too, so I found something else recently called graphicsgale.
I highly recommend you give it a try and become familiar with its tools.
MS Paint simply takes too long and can lead to errors unless you are extremely careful. Its too much hassle keeping on top of tiling errors.
Just my 2 cents anyway. Great work otherwise, my friend!! :)
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on October 07, 2012, 08:41:21 am
^ He pointed the areas out in red. So yeah, those places.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on October 07, 2012, 10:22:49 am
oh well... it would be great if you could turn minish size and pass through those place... :(
its just its difficult to do it though... but ill try.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on October 07, 2012, 10:58:43 am
hey yous reilized something, the places he marked have stands that the player goes behind them, I don´t know if you´ll understand my meaning but those white wooden sticks, are quite high so link can go behind the making the sapce even bigger
Title: Re: Shadow of Termina sprite thread
Post by: ALTTP Fan on October 07, 2012, 11:04:54 am
oh well... it would be great if you could turn minish size and pass through those place... :(
its just its difficult to do it though... but ill try.

Its a very simple fix, my friend. You just need to adjust the placement of some of your sprites and tiles a few pixels until they line up with the grid.
I can fix it for you if you want?
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on October 07, 2012, 01:38:59 pm
you will fix it? here is a better deku palace made with GraphicsGale:
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on October 11, 2012, 10:58:11 am
That looks nice.
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on October 12, 2012, 12:46:30 pm
thanks i will have to wait for Skeme KOS to finish arranging it so I can finish it
Title: Re: Shadow of Termina sprite thread
Post by: SpritingBrad on November 05, 2012, 07:23:39 pm
Kienamaru, I did Vitin as you said:
Title: Re: Shadow of Termina sprite thread
Post by: Kienamaru on November 05, 2012, 09:38:40 pm
This wasn't made by me, but it looks great. It was made by my friend Vitinho. Who I named the character after. (Vitin Hoh)
Title: Re: Shadow of Termina sprite thread
Post by: Sinkin on November 20, 2012, 10:23:03 am
Kienamaru, I did Vitin as you said:
May I slip in some critique regarding the sprites of Vitin?

When it comes to make sprites in the Minish Cap style, try to do custom work. With that I mean that don't use another character to edit from, like in this case Link. Every character don't have the same shape and facial expression as Link, that's what breaks a character from one and another. Also, when you are picking your palette, think about using colors with contrast and that can be readable. When I made the edit below, I had a hard time to seperate the colors from the hair, they are just to dark and too close to each other in the color scale. With this being said, I did an edit for you to look at on how it looks with a bit more contrast to the colors. 
Title: Re: Shadow of Liimina sprite thread
Post by: Kienamaru on November 20, 2012, 10:34:23 pm
I understand what you said about the faces but I'm not sure if the palatte matters as much as you say. They both look good to me. Personally I like Malefor's bigger & messier hair as well as the color choice. Then again, I've been looking at the Vitin drawing for nearly a year so I could like it because it's more accurate.
Title: Re: Shadow of Liimina sprite thread
Post by: SpritingBrad on November 25, 2012, 02:20:34 pm
thanks, here is the gauntlets, hope you like them, the gauntlets have the colors i thought it would make it look cool.
Title: Re: Shadow of Liimina sprite thread
Post by: BlazeBigBang on November 25, 2012, 03:32:40 pm
Uhm, they're just recolored versions of the Mole Mitts. They're gauntlets, so you should think in using another sprite.
Title: Re: Shadow of Liimina sprite thread
Post by: Kienamaru on November 26, 2012, 12:32:46 am
Gotta agree with Blaze. I have descriptions on the color pattern too, so make sure you read that before you try again. And if you're recoloring something instead of a fresh design then you may try using the Titan Mitt or something as a base.
Title: Re: Shadow of Liimina sprite thread
Post by: SpritingBrad on November 26, 2012, 04:31:08 pm
Ok ill give it another go...

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